Μερικες εικονες απο Crysis 3 gameplay, το παιχνιδι ειναι πολυ βαρυ και το κατεβασα σε 1920x1200 για να τρεξει οπως πρεπει σε high, σε 1600p ειχα 15-20 frames.. Eιναι σε medium settings γιατι ειχα ξεχασει να το αλλαξω οταν εριξα την αναλυση, να πω την αληθεια ομως δεν βλεπω διαφορα απο medium σε high τουμπανο ειναι και στα 2.. Δεν εχω παιξει πολυ γιατι δεν υπαρχει "καλη" εκδοση ακομα..
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i7 920 3.8 Ghz
HD 5850
6 GB ram 1440 mhz
crysis 3
σε 1080p
η 3,5 ετών HD 5850 τα πάει πολύ καλά σε high
τι killzone SF και και μούφες:troll:
θα ξαναδοκιμάσω πως τρέχει και με νέα κάρτα.
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Originally posted by i Have no Equal View PostΕιναι αρκετα CPU-Intensive το crysis γενικά..
I was wondering whether Crysis 3 takes advantage of Hyperthreaded CPUs, so I did some benchmarks. My CPU is an i3-2100, 2C/4T at 3.1GHz. The GPU is a 560ti, running a 1440x900 screen. Each benchmark was 60 seconds long in the same section in singleplayer. MP was trickier, so the results are not as significant, but should still give a good idea. The GPU was not a factor in any of those benches, at such a low resolution, it sits quite comfortably at 30-70% usage on high, whereas the CPU was always pegged at 100%.
Now to my results: (format is "Section/map: min, max, avg")
HT off:
Low settings:
- Red Star Rising (SP): 16, 69, 43
- Hydro Dam (SP): 21, 78, 52
- Museum (MP): 16, 39, 25
- Central Cavern (MP): 17, 77, 50
High settings:
- Red Star Rising (SP): 10, 60, 25
- Hydro Dam (SP): 20, 60, 38
- Museum (MP): didn't test (not playable)
- Central Cavern (MP): didn't test (not playable)
HT on:
Low settings:
- Red Star Rising (SP): 31, 98, 72
- Hydro Dam (SP): 54, 110, 88
- Museum (MP): 28, 70, 52
- Central Cavern (MP): 51, 97, 72
High settings:
- Red Star Rising (SP): 26, 67, 43
- Hydro Dam (SP): 25, 77, 50
- Museum (MP): didn't test
- Central Cavern (MP): didn't test
So, it is quite clear that HT does indeed make a difference on Dual Cores that have the functionality. Of course, I cannot say wether C3 benefits from more than 4 threads - someone with an i7 would have to conduct those tests. The biggest difference is the minimum fps - the gameplay was significantly smoother and less jittery. I have uploaded an archive with the original fraps bench .csv's and some screenshots of settings and CPU-Z.
You can contribute if you have anything to say about HT.
και τα παραπάνω σε διπύρηνο i3
HyperThreading and real custom graphics Tool
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από την άλλη το Shogun 2 το και καλά cpu based κοιτάξτε ποσο άθλια κανει χρήση μιας 4πυρηνης cpu σαν τον ι7 920 που έχω (απενεργοποίησα το hyper threading)
ο πρώτος πυρήνας τα δίνει όλα ενω οι άλλοι ουσιαστικά τον παιζουνε φαπ φαπ
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