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  • Dark Souls

    "Απορώ που ακόμα δεν ειπώθηκε τίποτα για αυτό το παιχνίδι"







    Αποτελεί τον πνευματικό διάδοχο του Demon's Souls και το "Project Dark" είναι απλώς η κωδική ονομασία του τελικού τίτλου - ο οποίος θα ονομάζεται Dark Souls. Αυτή τη φορά θα είναι multiplatform - PS3 και Xbox 360 - , ενώ ανακοινώθηκαν λεπτομέρειες για τη δομή του, το online κομμάτι του και το πώς θα παίζει γενικότεραο.

    Unusually, Famitsu also revealed details on the overseas release of the sequel, which is apparently already in the works. According to the dev interview printed in the issue, the game is due out worldwide for both the PS3 and Xbox 360 by the end of this year, although it'll remain a PS3 excusive in Japan. Namco Bandai Games will handle publishing duties in both the US and Europe this time around.
    Dark Souls is set to offer similar action as Demon's Souls, a game praised for its freedom of exploration, character customization, and extreme challenge level. The new game has no story connection to Demon's, but it'll offer a much larger world and much more complex geography to explore. The world will also be seamless, so instead of choosing regions to hack through, you'll play on a single, large game map.



    Character creation will be more fluid, and instead of choosing a class at the start of the game, you'll be able to customize your hero in different, deeper ways. Co-op and competitive online features are set to make a return as well, expanding on the system in Demon's that let you view the final moments of fellow players.
    http://www.1up.com/news/demon-souls-sequel-revealed

    Επίσης:

    Previously the game sported the working title "Project Dark", but according to the latest issue of Japanese game magazine Famitsu, the game is now called "Dark Souls". Spiritual successor, perhaps, but the world and the story are unrelated to Demon's Souls.

    Demon's Souls was a PS3 exclusive, while medieval fantasy Dark Souls is for both the PS3 and the Xbox 360.


    The game will have large areas that can be explored, so if players see, for example, a field in the distance, then they will be able to make their way there and have a look around. However, players will not be provided with a complete map in this open world, but only a marker that shows where they currently are. The entire world is conjoined, and there isn't a "hub" like in Demon's Souls that linked the five different worlds. Areas won't be only be horizontally expansive, but also vertically so. Thus, the focus on exploration is increased in Dark Souls.


    Compared to Demon's Souls, Dark Souls will allow more freedom in how players play. When players create their character, their character will not be class-based. The game offers a wide variety of different weapons (and weapon animation) as well as spells and in-game items. Players are invited to fully explore their own play style — as opposed to having an assigned one.


    Online-wise, the game has online play that's similar to Demon's Souls with co-op play and versus play. In the online mode, which won't have dedicated servers, players can see where other players died and leave messages. There is also "mutual role-playing", which will be explained in greater depth at a later date.


    Dark Souls sounds easy? It's apparently not. The developers are trying to make something as challenging as Demon's Souls — and just as rewarding for players. As with Demon's Souls, the themes are "learn from one's mistakes and take delight in discovery". The developers are happy that Demon's Souls was so well received abroad, and Dark Souls is slated for release this year in both Japan and the West.
    http://kotaku.com/5748513/get-ready-...play-this-year

    Πολύ καλά νέα και αυτό το πιο ανοιχτό στυλ υπόσχεται πολλά. Αν μη τι άλλο θα είναι κάτι διαφορετικό από το Demon's Souls.

    Discuss .

    ΥΓ: PS3-NGP μεταφορά και τα υπόλοιπα είναι όλα τα άλλα είναι απλά ιστορία.

  • #2
    Και δεν είπαν για PC? Fail απλά...

    Αν όχι για PC, τότε PS3. Δεν θέλω να το παίζω στην αποτυχία, την XBOX 360.
    sigpic

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    • #3
      Εδώ trailer που σπαρταράει

      sigpic

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      • #4
        GOTY 2011 confirmed

        Comment


        • #5
          Θα λιώσουμε στα rpgs φέτος γαμώ τη τρόικα!
          sigpic

          Comment


          • #6
            Originally posted by deus_d0pe View Post
            Θα λιώσουμε στα rpgs φέτος γαμώ τη τρόικα!
            Q(uote)OTY 2011 confirmed


            edit:

            Μπείτε να δείτε εικόνες, ειδικά αυτή με το δάσος. Πόσο θα τα ισοπεδώσει όλα.

            Find in-depth gaming news and hands-on reviews of the latest video games, video consoles and accessories.


            Επίσημα πλέον κυκλοφορεί τέλος της χρονιάς, στις γιορτές. Ok Mass Effect 3, Uncharted 3, Dark Souls και μετά το τέλος.

            edit2:

            Επειδή μεράκλωσα, πάρτε να δείτε:







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            • #7
              OMG OMG ΠΑΜΕ ΡΕ ΑΡΡΩΣΤΙΑ

              Καλά πάλι η περίοδος Οκτώμβρη Δεκέμβρη θα είναι κόλαση!


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              • #8
                Ok Dark Souls και μετά το τέλος.
                Fixed
                Originally posted by Squall Leonhart
                I used to be a SeeD like you, then I took an icicle in the chest
                Originally posted by 丹野
                Ο sub_zero είναι αυτός ο ψηλός με τα γυαλιά, ενώ ο Παίχτης είναι ο κούκλος αθλητικός τυπάς. Ο LMS δεν ξέρω ποιος είναι, αλλά who cares...
                Originally posted by Ryu_gr
                υπάρχουν τα games που τα "γεμίζουν" με επαναλαμβανόμενα tasks για να δείξουν απλώς ότι έχεις πράγματα να κάνεις (και όταν πας να ασχοληθείς απλά βαριέσαι) και υπάρχει και το Mario Galaxy.

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                • #9
                  LOL

                  Μόνο που μου είπε ο deus_dope ότι αυτό είναι sequel του Demon's Souls, DAY ONE!
                  sigpic

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                  • #10
                    Πώπω φαίνεται απίστευτο, ευτυχώς που αργεί ακόμα, έχω πολύ πράγμα από fantasy games που πρέπει να τρέξει το Χ360 (Dragon Age, FFXIII, A. Creed II,III)
                    Originally posted by Raf
                    Η Νίντι λίγο το πάει αλλιώς, ε, έχουμε τον Ραμπ εκεί να ψιλοτρολάρει.

                    Comment


                    • #11
                      Originally posted by Laharl View Post
                      OMG OMG ΠΑΜΕ ΡΕ ΑΡΡΩΣΤΙΑ

                      Καλά πάλι η περίοδος Οκτώμβρη Δεκέμβρη θα είναι κόλαση!
                      Ρε Ody τι μου ήρθε τώρα... περίοδος 50ου Φεστιβάλ :xp: . Κι αυτός ο Οκτώβριος θα πάει λοιπόν πρωινό ξύπνημα, 1-2 ώρες Dark Souls, 4-10 ώρες φεστιβάλ με διάλειμμα σε βρώμικο του Ξενοφώντα, επιστροφή λιώμα στο σπίτι και τουλάχιστον 1 ώρα Dark Souls για τον ύπνο.

                      Μόνο που μου είπε ο deus_dope ότι αυτό είναι sequel του Demon's Souls, DAY ONE!
                      Ποιος deus_dope ρε tanno, opening posts δε διαβάζεις εσύ; Σε άλλη πραγματικότητα ζεις, εδώ και μήνες έχει ανακοινωθεί το παιχνίδι. Που στην τελική ούτε καν έχεις το πρώτο παιχνίδι.

                      Comment


                      • #12
                        Originally posted by deus_d0pe View Post
                        Θα λιώσουμε στα rpgs φέτος γαμώ τη τρόικα!
                        quoted for epicnezz

                        θα καταστραφουμε παλι και φετος

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                        • #13
                          Dark Souls, the spiritual successor to notoriously difficult role-playing game Demon's Souls, is guaranteed to be even more punishing. So says Dark Souls director Hidetaka Miyazaki, who also reveals that players—not just giant wolves and zombie dragons—will be inflicting more pain on each other. Miyazaki explains in the new issue of Edge magazine that the game's messaging system that lets players leave helpful tips and warnings to other Dark Souls players can also be harmful. That was true of Demon's Souls, in a sense, as some players dropped disinformation from time to time.

                          But Dark Souls will reportedly feature a "keener competitive edge," with players seeing real benefit from actively tricking their fellow players. "It's how you play with people's minds, how you help or trick other people," Miyazaki tells Edge. "It's not necessarily about how skilled you are, but how smart you are."
                          Players will also be encouraged—perhaps forced—to attack other players online. Miyazaki explains that we "may be tasked with hunting down a certain item that another has in his or her possession."

                          "It's usually posed a bit like a competitive version of Lord of the Rings in which one player has the ring and the other characters must find him, attack him and attempt to claim the ring for themselves," he says. Demon's Souls put players in the position of player-versus-player combat during a fight in which players assume the role of a major boss, the Old Monk. But it appears that Dark Souls will explore this notion even further.

                          Still unexplained is how some of the content that requires players to be online will work for players without an in-game internet connection (read: Xbox Live Silver members).

                          Dark Souls' difficulty will be ratcheted up with another new aspect: the degradation of the player's mind. Characters will mentally suffer to the point where they may devolve into a "zombie or monster" in Dark Souls.

                          There's more information in the pages of the latest Edge, including Dark Souls' unusual approach to an ending, which is out at newsstands this week.
                          Dark Souls is coming to the Xbox 360 and PlayStation 3 later this year, courtesy of From Software and publisher Namco Bandai.

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                          • #14
                            Το Demon's Souls βασιζόταν σε μια πολύ λεπτή ισορροπία για να πετύχει το τέλειο. Ελπίζω να μην εκτροχιαστεί το sequel. Κάποια από τα στοιχεία μου ακούγονται κάπως περίεργα και μένει να δούμε πώς θα υλοποιηθούν.
                            Το πολύ PvP φέρνει και πιο πολλά τρολλς οπότε είναι ένα ευαίσθητο θέμα.
                            Originally posted by Squall Leonhart
                            I used to be a SeeD like you, then I took an icicle in the chest
                            Originally posted by 丹野
                            Ο sub_zero είναι αυτός ο ψηλός με τα γυαλιά, ενώ ο Παίχτης είναι ο κούκλος αθλητικός τυπάς. Ο LMS δεν ξέρω ποιος είναι, αλλά who cares...
                            Originally posted by Ryu_gr
                            υπάρχουν τα games που τα "γεμίζουν" με επαναλαμβανόμενα tasks για να δείξουν απλώς ότι έχεις πράγματα να κάνεις (και όταν πας να ασχοληθείς απλά βαριέσαι) και υπάρχει και το Mario Galaxy.

                            Comment


                            • #15
                              Συμφωνώ μαζί σου, είχα παρόμοιους προβληματισμούς όταν διάβασα τα παραπάνω. Στο DS το PvP είχε να προσφέρει μόνο souls, tendency και προσωπική ικανοποίηση, δεν είχες λόγο να κάνεις ντου σε κάποιον για να του τη σπάσεις (εκτός και αν το ήθελες). Αν προστεθεί δυνατότητα looting από το πτώμα του αντιπάλου η λογική του παιχνιδιού θα αλλάξει πολύ. Στο DS γενικά οι παίχτες υποστήριζαν ο ένας τον άλλον, όχι το αντίθετο. Τέλος πάντων, θα δείξει πώς θα εξελιχτεί.

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