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  • #31
    Το μόνο που με ξενερώνει στο παιχνίδι είναι το κοριτσάκι σωσίας της Ellen Page.
    Μετά το μαρτύριο του Juno όποτε βλέπω την Page θέλω να την πυροβολήσω στο κεφάλι.

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    • #32
      νέες πληροφορίες

      We have new details from Naughty Dog’s upcoming The Last of Us. Check them out below and let us know your thoughts in the comments below.
      • The Last of Us will share the core technology of last year’s super hit game: Uncharted 3: Drake’s Deception with a few changes.
      • The Last of Us will focus more on non-verbal communication thereby putting more emphasis on facial expressions.
      • The actor’s voices will be captured along with their physical movement, similar to what Naughty Dog have done in the Uncharted franchise.
      • The VGA 2011 trailer was actually planned to be shown at E3 2011, showing an unarmed Ellie.
      • With The Last of Us, Naughty Dog will try to explain ‘something’ about human beings and how they exist.
      • The Last of Us will take place across several cities in America.
      • The Last of Us will see Naughty Dog transitioning to awesome environments and minimalist story telling.

      The Last of Us is due Q4 2012/Q1 2013 exclusively for the PlayStation 3.
      http://gamingbolt.com/the-last-of-us...al-expressions
      Star Citizen videos Star Citizen gallery

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      • #33
        Κάνε να μην έχει shooting, κάνε να μην έχει shooting, κάνε να μην έχει shooting!
        Originally posted by Squall Leonhart
        I used to be a SeeD like you, then I took an icicle in the chest
        Originally posted by 丹野
        Ο sub_zero είναι αυτός ο ψηλός με τα γυαλιά, ενώ ο Παίχτης είναι ο κούκλος αθλητικός τυπάς. Ο LMS δεν ξέρω ποιος είναι, αλλά who cares...
        Originally posted by Ryu_gr
        υπάρχουν τα games που τα "γεμίζουν" με επαναλαμβανόμενα tasks για να δείξουν απλώς ότι έχεις πράγματα να κάνεις (και όταν πας να ασχοληθείς απλά βαριέσαι) και υπάρχει και το Mario Galaxy.

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        • #34
          Δύσκολο.

          Πάντως, οι πληροφορίες που πόσταρε ο BB παραπέμπουν πολύ στο αφηγηματικό ύφος του Enslaved. Πολύ θετικό κετ' εμέ και πιστεύω ταιριάζει με το post apocalyptic theme του τίτλου.
          There are two types of people who will tell you that you cannot change the world:
          Those who are afraid to try, and those who are afraid that you will succeed.

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          • #35
            Originally posted by straier View Post
            Κάνε να μην έχει shooting, κάνε να μην έχει shooting, κάνε να μην έχει shooting!
            Πως μπορει να γινει αυτο σε ενα ζομπι game?

            Τρεχατε ποδαρακια μου?

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            • #36
              Originally posted by straier View Post
              Κάνε να μην έχει shooting, κάνε να μην έχει shooting, κάνε να μην έχει shooting!
              Shooting θα έχει, είναι δεδομένο.
              Το θέμα είναι να υπάρχει ελάχιστος αριθμός πυρομαχικών έτσι ώστε να δίνει βάσει στην survival εμπειρία και να μην είναι άλλο ένα shooter .

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              • #37
                Originally posted by sOLiD SNAKE View Post
                Shooting θα έχει, είναι δεδομένο.
                Το θέμα είναι να υπάρχει ελάχιστος αριθμός πυρομαχικών έτσι ώστε να δίνει βάσει στην survival εμπειρία και να μην είναι άλλο ένα shooter .
                +1

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                • #38
                  Πως μπορει να γινει αυτο σε ενα ζομπι game?
                  Εκεί είναι η μαγκιά. Να μη γίνει ένα με το σωρό. Όχι ότι πιστεύω ότι δε θα έχει αλλά η ελπίδα πεθαίνει τελευταία...
                  Τουλάχιστον ας είναι πολύ περιορισμένο.
                  Άλλωστε πιστεύετε ότι αν υπήρχαν ζόμπι θα τη βγάζαμε με καραμπίνες;
                  Originally posted by Squall Leonhart
                  I used to be a SeeD like you, then I took an icicle in the chest
                  Originally posted by 丹野
                  Ο sub_zero είναι αυτός ο ψηλός με τα γυαλιά, ενώ ο Παίχτης είναι ο κούκλος αθλητικός τυπάς. Ο LMS δεν ξέρω ποιος είναι, αλλά who cares...
                  Originally posted by Ryu_gr
                  υπάρχουν τα games που τα "γεμίζουν" με επαναλαμβανόμενα tasks για να δείξουν απλώς ότι έχεις πράγματα να κάνεις (και όταν πας να ασχοληθείς απλά βαριέσαι) και υπάρχει και το Mario Galaxy.

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                  • #39
                    Γιατί το Dead Rising είναι shooter;
                    Carpe diem

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                    • #40


                      --EDIT--

                      Exclusive First In-Game Screenshots Of The Last Of Us

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                      • #41
                        με πρόλαβες για τις εικόνες
                        Star Citizen videos Star Citizen gallery

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                        • #42
                          Αυτό που θέλω να κρατήσω.

                          Players will utilize both gunplay and melee combat. Weapons don’t come by easy – they will break after constant use, so scavenging for items is a necessity.
                          ;)

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                          • #43
                            Και αυτη η εικονα μου αρεσει.



                            Αντε να δουμε και κανα βιντεακι-gameplay.

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                            • #44
                              The Last of Us: New images from Game Informer

                              Star Citizen videos Star Citizen gallery

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                              • #45
                                Info απο Game Informer

                                - Director Bruce Straley on online: “We’re going to have some sort of online component. We’re working on a bunch of ideas, but we haven’t nailed anything down. We definitely know it’s going to be awesome.”
                                - Once Uncharted 2 was done, there were major changes at Naughty Dog
                                - Naughty Dog was receiving a lot of requests to license the Uncharted engine from internal/external studios
                                - Naughty Dog co-president Evan Wells: “[The engine] just isn’t set up to be able to be worked on outside of our office. So really the only way to leverage that would be to get a second team going.”
                                - One reason for Naughty Dog’s expansion was that they had a ton of talent and Evan Wells didn’t want to lose anyone
                                - Wells: “So many people here at Naughty Dog who are environment modelers or designers or animators could be leads or directors at any other company. They’re just really masters of their craft and doing a great job here, so we wanted to give them an opportunity to grow.”
                                - Two different teams made so the creators could focus completely on one project rather than bouncing back and forth
                                - New team decided to make a new IP that allowed them to make what they wanted
                                - The team looked at their favorite films like Road to Perdition and True Grit
                                - Combat is inspired by Anton Chigurh’s intense gun battle with Llewelyn Moss (No Country for Old Men)
                                - Movie had little music and sometimes no dialogue for long stretches of time
                                - Movie uses ambient noise, like exhausted breathing and booming guns
                                - The team is going for as much tension as possible in place of a non-stop action thrill ride
                                - Since there are limited resources, Joel won’t be running around blasting a machine gun
                                - One bullet can kill in this world
                                - This lethality affects enemy decisions
                                - When Joel pulls out a gun and kills an enemy, the others will hide or try to flank his position
                                - Enemies will come right at Joel is they notice he only has a melee weapon
                                - Naughty Dog calls the AI system “Balance of Power”
                                - This system always adapts and dynamically changes as enemies and Joel trade off the upper hand
                                - The team is adding emotion and personality to the enemies alongside the advanced AI
                                - Enemies get angry when a friend dies, they warn each other of danger, and they’re scared when they’ve lost the upper hand
                                - Can’t just hide and wait for your health to recharge
                                - Since there is persistent health, you’ll have to use a health pack to repair damage and budget enough time to apply it
                                - Control Joel
                                - Ellie is an AI-driven non-playable character
                                - Naughty Dog has decided against co-op play
                                - Ellie will be very capable and won’t get in your way
                                - “We know if the entire thing is an escort mission you’re gonna hate it. The easy thing for us to do is every time there is combat she just hides somewhere and then she comes out at the end. We gave ourselves the insane challenge of, ‘How do we make her a part of the combat space?’”
                                - Game Informer says Ellie does a great job of tagging along in the demo, staying out of sight, warning Joel of danger, and getting him out of jams
                                - Players won’t have to worry on blaming a game over on Ellie as long as they don’t purposely lure enemies to her position or completely ignore when she’s obviously in trouble
                                - Platforming and puzzle solving were minimally present in the demo
                                - It will be important to figure out how to navigate spatial problems with unique Ellie and Joel abilities
                                - Each can do things the other can’t, and they must work together to move forward
                                - Game Informer also didn’t see the spore-infected humans like those in the debut trailer
                                - Focusing on the human antagonists currently since they’re the focus of the game
                                - There will be more encounters with humans than the infected
                                - Different human factions all have different goals
                                - Some factions will help you along the way if it benefits them somehow
                                - Joel/Ellie are part of a larger cast of characters full of allies and enemies that will come in and out of their adventure as they pass through cities, suburbs, and rural areas
                                - Game begins as Joel and Ellie meet in Boston 20 years after the fungal outbreak
                                - Ellie is an orphan, so she hasn’t seen the old world or anything outside the walls of the oppressive military quarantine zone she grew up in
                                - Ellie is obsessed with relics from our culture such as music and books
                                - She always gets in trouble at her boarding house
                                - Joel is in his late forties, has been through a lot of heavy stuff to survive
                                - Joel runs drugs and weapons through the quarantine zone’s black market
                                - The bleak locale is littered with checkpoints and constant body scans for traces of the infection
                                - You’re executed immediately if you come up positive
                                - Spores can be transmitted through the air, though it needs to be a concentrated and confined space to truly spread
                                - Joel is recruited to sneak Ellie out of the quarantine zone
                                - The reason for this is unknown
                                - Joel agrees, but things go horribly wrong and they are pursued by the military
                                - Joel thinks about leaving Ellie, but he promised a dying friend that he’d escort her to safety
                                - Both of them go west on a journey across the U.S. when a nearby safe haven doesn’t work out

                                “The Killing”

                                - Joel and Ellie make it to Pittsburgh, though they might not make it any further if they don’t fight back against the scavengers
                                - Joel elbows his attacker and turns the tables
                                - Joel slams the man down on the glass shard and he comes up sputtering blood pouring out of his throat
                                - Ellie is busy biting her captor’s arm and gets slapped to the ground
                                - Ellie struggles with him and is looking to escape while Joel runs over to kick the scavenger in the face
                                - The man staggers to his feet and Joel beats him down
                                - More scavengers enter the store, so Joel and Ellie split up to find cover
                                - Joel takes out a handgun
                                - The place is completely dark aside from light sources from the sunbeams pouring in from the outside
                                - Enemies are dark silhouettes coming closer
                                - Joel pops up and takes one down, then moves to a new spot
                                - He tries to fire at another scavenger, but he’s out of bullets and the clicks of the empty chamber echo through the room
                                - The man closes in on Joel and taunts him since he seems to understand that Joel is out of bullets
                                - Ellie then hurls a brick into the man’s head
                                - Joel punches the man out
                                - Another scavenger manages to bash a 2×4 into Joel’s back
                                - Joel dodges the second swipe and takes 2×4
                                - He knocks the man to the ground and although he pleads for mercy, Joel beats his skull without hesitation
                                - More men are climbing over the rubble to get to them, so Joel and Ellie sneak out the side of the store
                                - Joel takes a look back and sees a scavenger surveying the bloody scene
                                - The men head out and Joel targets one in an alcove
                                - Joel sneaks up behind him, chokes him
                                - “Hey, you found anything? shouts an enemy off in the distance
                                - Joel and Ellie sneak away; the man approaches the area and sees the dead body
                                - The man knows Joel and Ellie are still there and shouts this out to the rest of the gang
                                - Joel picks up a brick and throws it at him
                                - Joel charges at him while the man is stunned and kills him with the 2×4
                                - He searches the body, finds a few bullets
                                - Joel loads the bullets into his gun, looks up, and spots a scavenger carrying a pipe
                                - The man runs off, and Joel chases him, carefully creeping around the aisles with his gun raised
                                - There’s no trace of the enemy, and the only sound is Joel breathing/his footsteps
                                - The man screams and charges him from behind, but Joel turns and shoots him down in time
                                - Straley on a sequel: “We only think about one game at a time.”
                                - Creative director Neil Druckmann on a sequel: “The story is self-contained. The story stands on its own. We don’t end on a cliffhanger. The characters and the journey they go through ends with the story.”

                                “Escape”

                                - Joel eyes up the buss that blocks the way they came into the city
                                - Joel and Ellie go through the streets looking for a way out
                                - They see a closed garage and head on over to the area
                                - Ellie scampers under the door as Joel holds it up
                                - She warns Joel that there is some “gnarly stuff” in the garage
                                - Joel eventually dashes through the garage door, and turns around to grab it and lower it quietly
                                - There are a few bodies and large piles of clothes, shoes, and random supplies in the garage
                                - This faction funnels all the highway traffic into a single ambush point, kills anyone who drives in, and takes all of their things
                                - They go up some nearby stairs; Ellie asks Joel how he knew about the ambush; he replies, “I’ve been on both sides.”
                                - Both Joel and Ellie search through the place
                                - Ellie finds dirty clothes and a few more bullets
                                - They move outdoors, see a bridge, and make their way toward it
                                - As they head to the bridge, they see bullet holes in the cars with long-dead bodies inside
                                - Joel speculates that the military killed these people since they can’t let everyone in and dead people don’t get infected; sacrifice a few to save the many
                                - The two walk on the roofs and hoods as the cars get closer together
                                - Crows take to the sky near the gate ahead; there is a brief whistle sound from up ahead
                                - Two shadowy figures climb up on some cars and the demo fades to black

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