Originally posted by Aion
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Today, the term "2.5D" can normally be associated with games that have polygonal graphics in a 3D environment, and a fixed-perspective camera. The moment-to-moment gameplay will primarily take place on a 2D plane. Even if the mechanics of the engine allow for variations and scripted sequences, the player will seldom have direct control over the camera or character movement in 3D space. Establishing this limitation on player freedom gives the game designer control for technical and aesthetic reasons.
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