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Bangai-O Spirits [DS]

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  • #16
    Πολύ καλό, ήταν από τα παιχνίδια που σνόμπαρα λόγω των γραφικών (τί είναι αυτές οι ψείρες στην οθόνη;) αλλά τέτοιο μυαλό είχα.

    Με old-school λογική σε βάζει κατευθείαν στο ψητό και συνδυάζει action & puzzle με το gameplay να εναλλάσσεται. Στο arcade mode για κάθε πίστα πρέπει να βρεις τον ιδανικό εξοπλισμό αλλά και πάλι δεν θα είναι περίπατος. Στο puzzle mode πέτυχα πίστα τύπου Way out-move the blocks, κυνήγι με το χρόνο κτλ. Η Treasure εν ολίγοις πέτυχε gameplay που δύσκολα βρίσκεις όμοιό του.

    Μάλιστα ήταν τόσο καλό που έλεγαν ότι το Bangaio του Xbox 360 ήταν χειρότερο. 256 × 192 px vs. HD next-gen σημειώσατε 1!

    + Βγάζεις άκρη μόνος σου, χωρίς βελάκια και pause, έχεις 3 δευτερόλεπτα.
    + Πολλές πίστες, εναλλασσόμενο gameplay.

    - Οι πολλές σφαίρες γονατίζουν το DS. (Λες το Bangai-Ο του Dreamcast να είναι το ίδιο καλό και να τρέχει φυσέκι;)
    Last edited by Ryu_gr; 17-10-2018, 11:02 PM.
    The illusion of free will is an illusion.

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    • #17
      Originally posted by Ryu_gr View Post
      - Οι πολλές σφαίρες γονατίζουν το DS. (Λες το Bangai-Ο του Dreamcast να είναι το ίδιο καλό και να τρέχει φυσέκι;)

      Είναι port από Ν64, αλλά κυκλοφόρησε μόνο Japan. Γενικά είναι καλύτερη η έκδοση του DC (υπάρχουν διαφορές, π.χ.τα φρούτα στο Ν64 φτιάχνουν το meter για την έκρηξη οπότε πίκρα, στο DC σπέρνεις τον όλεθρο). Από Gamefaqs:


       
      Differences Between the Nintendo 64 and Dreamcast Versions
      -------------------------------------------------------------------------------

      The Dreamcast version of Bangaioh is NOT a port of the Nintendo 64 version. The two look similar, but the strategy for the game has changed completely. So far, this is what I've noticed.

      -Superficial Differences-

      * Music has been remixed, and is played off of the GD-ROM (instead of through the system's sound card)
      * Background and sprite graphics are enhanced over the N64 version.
      * Missiles (Riki's and enemy) now turn before actually moving in that direction (which looks very nice indeed).
      * "Replay Mode" has been added to allow you to skip over all dialog sequences.
      * There are 16 new characters in the game to meet.
      * The life gauge is a solid bar with no way to count hits remaining.
      * Mami now shoots lasers instead of small missiles.

      -Scoring Differences-

      * There is no longer a percent-destroyed bonus.
      * Fruit pickups are now a contstant value (instead of growing).

      -Gameplay Differences-

      * Riki's missiles home in more accurately.
      * Mami's shots no longer home in after hitting a wall; they always travel in a predetermined direction based of the angle of the wall.
      * Riki and Mami's shots now have the same power.
      * The combo system has been removed, and replaced by the Baku meter.
      * Energy and V powerups are automatically given for large Baku levels.
      * You can no longer increase Bangiaoh's shot power or penetration.
      * V powerups no longer end when encountering a boss.
      * You can now only hold 5 Super Shots in reserve instead of 10.
      * Super shots are powered up by shot hits, not by picking up fruit.
      * Super Shots are no longer powered up by holding the button.
      * The number of bullets releaed in a Super Shot is determined solely by the number and power of incoming attacks.

      -Level Differences-

      * There are minor tweaks in all levels, although the layout of the levels remain the same.
      * There are new building and block types.
      * Some walls can now be destroyed.
      * Level 15 has been completely redesigned.

      -Enemy Differences-

      * There are two new enemy types: a rotating flamethrower and a spinning "egg" that grows and explodes when you shoot it enough times.
      * Most bosses have been redesigned and now behave very differently.
      * Missile Flak Turrets shoot about half as many missiles.


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