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  • Ναι, και εγώ ήμουν σε τέτοια φάση όταν το διάβασα.

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    • Metal Gear Peace Walker 2 For PS3? More Story To Be Told HipHopGamerShow 4/18/10

      1. Namco Bringing Back Tag Mode For Tekken 2. Cyrus Playstation Tester Winner Guest Stars On The Show 3. Tekken 6 - 8.5 out of 10 4. Hydro Thunder Interview And Much More


      Nαι μωρή αρρώστια!!

      Κάτι που έπρεπε να γίνει και με το πρώτο.
      Star Citizen videos Star Citizen gallery

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      • Ε μα τσαμπα κοπος να τα βγαζουν στο PSP.
        Do a barrel roll!

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        • Kάτσε BigBOSS ακόμη φήμη είναι.Ας περιμένουμε να έρθει το πρώτο στα μέρη μας έστω και στο psp που θα βγει και μιλάμε για το 2 όπου και αν βγει.
          Nintendo I.D.: paixtis
          3ds friend code: 2664-2347-7128

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          • Και γιατί δεν το βγάλανε για το PS3 ? Βρήκαν να το φέρουν στην φορητή... Έλεος δλδ...
            sigpic

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            • Koitakste mhn to kanoun tpt opws to Tekken 5 DR downloadable content kai ksenerwsoume me ta grafika
              "Time fades even legend and the origin of Soul Reaver has been lost long ago.
              But its purpose remains; to feed on the souls of any creature it strikes.
              Kindred, this blade and I.
              "

              "ΔΕΝ είναι θέμα Νιντέντο πλέον..."
              Greek Gaming Videos
              Greek Final Fantasy Forum

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              • PS3 3.30 System Software Update
                Hi everyone, in our continued effort to provide the best, most comprehensive entertainment experience possible, we’ll be adding a few new features to PlayStation 3 (PS3) via the latest system software update, which is a mandatory update and will be available shortly. Most notably, you’ll see some new sorting options within Trophies that make it [...]

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                • ModNation Racers
                  YouTube- ModNation Racers - Artist Spotlight David Jaffe

                  YouTube- Dear PlayStation - ModNation Racers Trailer

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                  • Ανακοινώθηκε νέο God of War για το PSP. Δεν παραθέτω κείμενα γιατί βαριέμαι, πάρτε τα links:

                    God of War: Ghost of Sparta is headed to the Playstation Portable later this year and the best part, it's being developed by the folks who made the first, fantastic God of War PSP title.

                    Ready at Dawn is back on the Playstation Portable development train, promising to top their best portable effort and one of the greatest games ever made for the PSP with God of War: Ghost of Sparta.


                    Πολύ ανανεωμένο, θα το παίξω σίγουρα.

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                    • Η Konami σκέφτεται να διαθέσει το Peace Walker και στο PS3

                      Σε μια ιδιαίτερα ευχάριστη δήλωση προέβη η Konami, η οποία αφορά το Metal Gear Solid: Peace Walker και την πιθανότητα να μεταφερθεί και στο PlayStation 3. Για να μην υπάρξουν παρεξηγήσεις, η είδηση αφορά τη διάθεση της περιπέτειας του Big Boss μέσω του PlayStation Network, σε μια δημιουργία η οποία θα είναι ακριβώς η ίδια με την αντίστοιχη του PlayStation Portable. Η Konami ξεκαθάρισε πως ναι μεν το Peace Walker θα διανεμηθεί και σε ψηφιακή μορφή ώστε να είναι συμβατό με το PSP Go, απλά σκέφτεται να προσφέρει τον ίδιο ακριβώς τίτλο και για το PlayStation 3, με ορισμένες ίσως αλλαγές στον τομέα του multiplayer.
                      http://www.gameover.gr/news/%CE%97-%CE%B5%CF%80%CE%AF%CF%83%CE%BA%CE%B5%CF%88%CE%B7-%CF%84%CE%BF%CF%85-Big-Boss-%CF%83%CF%84%CE%BF-PS3.11954.html

                      μακάρι
                      Star Citizen videos Star Citizen gallery

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                      • Originally posted by Evans View Post
                        Ανακοινώθηκε νέο God of War για το PSP. Δεν παραθέτω κείμενα γιατί βαριέμαι, πάρτε τα links:

                        God of War: Ghost of Sparta is headed to the Playstation Portable later this year and the best part, it's being developed by the folks who made the first, fantastic God of War PSP title.

                        Ready at Dawn is back on the Playstation Portable development train, promising to top their best portable effort and one of the greatest games ever made for the PSP with God of War: Ghost of Sparta.


                        Πολύ ανανεωμένο, θα το παίξω σίγουρα.




                        Τελικα το Spartans Stand Tall website ηταν για το νεο gow στο PSP. Ετσι ακριβως καναν και μετα τη κυκλοφορια του GOW2.

                        Βεβαια let the milking begin. Μαλλον με βλεπω για αγορα PSP, υπαρχει και το Peace Walker.
                        Ground_Zero:

                        Kathomoun san hsyxo provato kai etrwga to sano mou edw kai posa xronia kai ksafnika emfanizontai atoma kai lene pws opoios trwei xortari tha souvlizetai apo edw kai pera epeidh to swsto einai na trws grasidi giati den ponaei sta matia otan to koitas (ontas prasino).

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                        • Η πιο κορυφαία διαφήμιση για μετατροπή τίτλου σε HD. Απολαύστε κύριοι...

                          Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.
                          Τι βλέπεις όταν έχεις πράσινα μάτια?

                          Στο Βιλαμπάχο ακόμα τρίβουν...

                          Η μόνη διαφορά ανάμεσα σε μένα και σε ένα τρελό είναι πως εγώ δεν είμαι τρελός - Σαλβαδόρ Νταλί

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                          • ΓΑΜΑΤΟ

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                            • Τελειο βιντεο!!





                              Little Big Planet 2 confirmed.


                              Απο neogaf.






                              Okay. Here we go:
                              LittleBigPlanet 2 Game Informer June 2010 Issue Information
                              Context about the first LittleBigPlanet
                              - The first LBP was never intended to be a simple platforming game
                              - Over 2 million levels available online
                              - About 56,000 new levels per week on average
                              LittleBigPlanet 2 Information Starts Here:
                              - LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with
                              - There is an all-new level creator and it is not just a tool to create platform games.
                              - As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs

                              - A player can even customize a HUD. The example given is a health bar for a fighting game.
                              - A Media Molecule developer has created a fully-functioning Command & Conquer Clone
                              - Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.
                              - There is a new super-important creator tool called "direct control seats"
                              - (from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
                              - Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
                              - You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
                              - Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
                              - Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
                              - Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
                              - There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
                              - Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
                              - Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
                              - Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
                              - A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
                              - There are now movie editing options as well.
                              - Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
                              - There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
                              - If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
                              - For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
                              - Sackbots can be drastically increased or decreased in physical size.
                              - Sackbots can be controlled by direct control seats as well.
                              - There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook.
                              - Media Molecule says explicitly there are multiple more gadgets coming.
                              - All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
                              - There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
                              - Storyline is not country-based like last time, but is based in periods of time
                              - Here is a list of levels and summaries so far:

                              - Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level

                              - Steam & Cake: Steampunk-style level based on a fucked-up tea and cake party

                              - Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.

                              - Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures

                              - Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as "art noveau". The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants.

                              - Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood.

                              - Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface
                              - Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level.
                              Ground_Zero:

                              Kathomoun san hsyxo provato kai etrwga to sano mou edw kai posa xronia kai ksafnika emfanizontai atoma kai lene pws opoios trwei xortari tha souvlizetai apo edw kai pera epeidh to swsto einai na trws grasidi giati den ponaei sta matia otan to koitas (ontas prasino).

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                              • Αυτα ειναι, να γιατι χρειαζεται sequel κι οχι απλα updates, απο λιγο που ειδα τη λιστα μιλαμε για θεμελιωδης διαφορες, το πανε το concept αρκετα πιο μακρια.
                                Do a barrel roll!

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