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Team Fortress 2 - Thread of Free Online FPS Fun!

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  • Team Fortress 2 - Thread of Free Online FPS Fun!




    "The most fun you can have online" - PC Gamer
    is now FREE!

    There's no catch! Play as much as you want, as long as you like!





    The Classes


    There are nine playable classes in Team Fortress 2. They are categorized as "offense," "defense," and "support," though these categorizations have no impact on gameplay. The abilities and stats of classes can change based on loadout.

    Scout: An offensive class with 133.33% move speed and 125 health points specializing in hit-and-run combat and objective-capturing. Can double jump and captures control points (and pushes Payload carts) at a rate equivalent to 2 people.

    Soldier: An offensive class with 80% move speed and 200 health points able to adapt to a variety of situations. Can rocket jump.

    Pyro: An offensive class with 100% move speed and 175 health points ideal for close quarters combat and group support. Can ignite enemies, use compression blast, and never catches fire.

    Demoman: A defensive class with 93.33% move speed and 175 health points specializing in area denial and damage output. Can sticky jump.

    Heavy: A defensive class with 76.67% move speed and 300 health points that excels in dealing and receiving sustained damage.

    Engineer: A defensive class with 100% move speed and 125 health points that specializes in area denial and support. Can create, maintain, upgrade, move, and control buildings.

    Medic: A support class with 106.67% move speed and 150 health points that focuses on improving the longevity and efficacy of team mates. Regenerates health passively and can heal and deploy ÜberCharges.

    Sniper: A support class with 100% move speed and 125 health points ideal for long-distance target elimination. Can headshot.

    Spy: A support class with 100% move speed and 125 health points ideal for covert disruption and assassination. Can disguise, Cloak, and backstab.

    The Teams

    . . . . . . . . . . . . . . . . .
    . . . . Reliable Excavation Demolition . . . . . . . . . . . . . . . . . . . . . . . . . . . . Builders League United


    Game Modes

    Capture the Flag
    Capture the Flag features both RED and BLU bases, each containing its own Intelligence briefcase (known as the flag). The goal for both teams is to capture the enemy's Intelligence until they have reached the game's capture limit (default limit is 3 captures) while preventing their enemy from achieving the same.

    Control Point
    Control Points is the "main" game type of Team Fortress 2. The game revolves around capturing and defending various control points.
    Standard Control Point
    Standard Control Point (or Linear Control Point) maps play symmetrically. Both teams start with two controlled points, and a central point starts out neutral. The team that captures all control points wins.

    Attack/Defend
    Attack/Defend maps play asymmetrically. RED begins with all the points in their control. BLU wins if it captures all of RED's points. Points may only be captured in a set order (though some maps, such as Gravel Pit and Steel, may make exceptions). RED wins if it prevents BLU from capturing all points before the timer expires. Points captured by BLU are typically locked.


    Territorial Control
    In Territorial Control the goal is to take over the entire map by capturing 'territories'. Each game is randomly selected from the six available layouts in a 'point against point' game where both teams must capture the opposite point while defending their own. After a team successfully captures the opposite point, the next round takes place in a different area of the map which is also randomly selected. After a team captures all four territories, that team must capture the enemy team's base.

    Payload
    In Payload maps, BLU team must escort a cart full of explosives through a series of checkpoints and into RED's base within a certain amount of time. BLU team members move or 'push' the cart by standing next to it - the more people near the cart, the faster it moves. Any RED team member standing near the cart will stop it from venturing further.

    Arena
    Arena is a game mode added during the Heavy Update in which teams RED and BLU pitted against each other, in a battle to the death. The goal for both teams is to kill all of the opposing team's players, with no respawning during rounds. If both teams survive one minute of fighting, a control point will unlock, allowing a team to win by capping the point.

    King of the Hill
    King of the Hill is similar to Arena. King of the Hill focuses on a single control point at the center of the map, which is neutral and locked at the beginning of the round. Teams must make their way to the Control Point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three minute countdown. If the enemy team manages to capture the point back, their clock will start counting down while the other team’s clock freezes at the time the point was recaptured. A team wins once they own the point and their three minutes is expired.


    Payload Race
    Unlike standard Payload maps, Payload Race maps feature both RED and BLU issued with a cart; in this way, teams are not defined to an attacking or defending role. To win, each team must simultaneously push their cart through enemy territory to reach the final point while preventing the enemy team from doing the same. As with Payload mode, team members push the cart by standing next to it, with more members increasing the speed of the cart and opposing team members halting it.

    Medieval Mode
    Currently, there is only one official map that uses medieval mode, DeGroot Keep. The game mode is unique in that it does not allow players to use any weapons of their choice - it restricts them to a set list of allowed weapons, including all melee weapons.

    The Maps

    Initially, the game launched with only three game modes (CP, CTF, TC) spread across six maps (Dustbowl, Granary, Gravel Pit, Well, 2Fort, Hydro). However, with various major updates, this has expanded to 49 official maps, with several new different game modes added. Many of these maps were created by members of the community, and were selected by Valve to appear in the game due to their outstanding quality; community maps are identified with italic font.

    Arena Maps:
    Badlands, Granary, Lumberyard, Nucleus, Offblast, Ravine, Sawmill, Watchtower, Well


    Capture the Flag maps:
    2Fort, Double Cross, Sawmill, Turbine, Well


    Standard Control Point maps:
    5Gorge, Badlands, Coldfront, Fastlane, Freight, Granary, Well, Yukon


    Attack/Defend maps:
    Dustbowl, Egypt, Gorge, Gravel Pit, Junction, Steel, Mountain Lab, Mann Manor


    Medieval Attack/Defend maps:
    Degroot Keep


    King of the Hill maps:
    Harvest, Harvest Event, Nucleus, Sawmill, Viaduct, Lakeside, Badlands


    Payload maps:
    Badwater Basin, Barnblitz, Gold Rush, Hoodoo, Thunder Mountain, Upward, Frontier


    Payload Race maps:
    Hightower, Pipeline, Nightfall


    Territorial control maps:
    Hydro



    Training maps:
    Dustbowl, Target

    Περισσότερα στο επίσημο site και στο σχετικο wiki:



    Αν και δε νομίζω ότι πρέπει να πω άλλα. Ελπίζω να μην έκανα το τόπικ άδικα, το παιχνίδι αξίζει και με το παραπάνω μια ευκαιρία ειδικά τώρα που είναι τσαμπέ.

    Do a barrel roll!

  • #2
    Στο live αν θέλετε μπαίνω,μόνο για να φαρμάρω achievements,αλλιώς,άστο βαριέμαι.
    Ωραίο τόπικ πάντως Ραμπίδη.;)
    Carpe diem

    Comment


    • #3
      τρελο OP για παιχνιδι 4 χρονων το ειδαμε και αυτο, ραμπιδη αν με πετυχενες το 2007 συγκεκριμενα τοτε την βδομαδα που ειχα ασχοληθει με το TF2 θα παιζαμε

      καλη φαση παντος που εγινε free εχει πλακα και ειναι εθιστικο

      Comment


      • #4
        Originally posted by Altair
        Στο live αν θέλετε μπαίνω,μόνο για να φαρμάρω achievements,αλλιώς,άστο βαριέμαι.
        Ωραίο τόπικ πάντως Ραμπίδη.;)
        Στο live δυστυχως το game ειναι πολυ πισω - ειναι η ιδια ακριβως εκδοση με το 2007. Οι κλασεις δεν εχουν εξτρα οπλα, τα πιο πολλα modes λειπουν και οι πιστες ειναι πολυ λιγοτερες, 9 νομιζω. Η Valve ηθελε να το αναβαθμισει δωρεαν αλλα η MS ηθελε να υπαρχει χρεωση.

        Τωρα ακουγεται μια φημη για Free 2 Play games στο 360, ισως εχει να κανει και με αυτο.

        Αν το PC σου τη παλευει εστω και λιγο θεωρω οτι αξιζει να το δοκιμασεις εκει και οχι στο live.

        ΥΓ: Το τελευταιο 1,5 χρονο ειχα σταματησει να παιζω και βλεπω οτι εχω χασει επεισοδια, πολλες πιστες δε τις εχω παιξει ουτε μια φορα και υπαρχουν αρκετα οπλα που δεν εχω δοκιμασει.

        ΥΓ2: Αγαπημενο μου mode ειναι τα Payload Race αλλα δε βρισκω ευκολα αντιστοιχο server οποτε συνηθως παιζω απλο payload. Αγαπημενη πιστα απ' την αλλη μαλλον Gravel Pit (Attack/Defend) αλλα ουτε αυτη τη βρισκω συχνα.

        Do a barrel roll!

        Comment


        • #5
          Το κατέβασα στο imac και ηδη εχω παιξει μερικά παιχνιδάκια και μεχρι στιγμής suck-αρω
          οποιος θελει με κανει add:bart_gr

          Comment


          • #6
            Δοκιμασε Pyro για αρχη η Medic για να κανεις support εστω.
            Do a barrel roll!

            Comment


            • #7
              Όντως με Pyro μέχρι κι εγώ ο νουμπάς έπαιρνα frags.
              Carpe diem

              Comment


              • #8
                Bart, τι username εχεις στο Steam?
                Do a barrel roll!

                Comment


                • #9
                  bart_gr.

                  Comment


                  • #10
                    Σε εχω κανει add. Τι λεει καμια αλλη ψυχη δε ψηνεται; Παιζω τελευταια σε ελληνικο server κι εχει κοσμακη, δεν ειναι ασχημα. Και αρκετοι καινουριοι, αλλοι ρωταγαν πως ενεργοποιουν uber, ενας eng εβαλε στην αρχη teleport exit και καπου στη πιστα teleport entry lol κλπ.

                    Νομιζω το καλυτερο "Meet the" video παραμενει του Spy


                    H μουσικη που ξεκιναει στο 1.20 ειναι επικη απλα.
                    Do a barrel roll!

                    Comment


                    • #11
                      Ερχεται μεγαλο update...

                      [YOUTUBEhd]C4cfo0f88Ug[/YOUTUBEhd]





                      Introducing TF2 Co-op

                      Mann vs. Machine is a new co-operative game for Team Fortress 2 that lets you and five friends wage a desperate battle to stop a lethal horde of robots from deploying a bomb in one of Mann Co.’s many strongholds. Take advantage of breaks between waves to upgrade your abilities and weapons. Survive all the waves in any of a variety of missions to earn incredible loot.

                      ΥΓ: Μαλλον αυτο ειναι η αρχη μονο.
                      Do a barrel roll!

                      Comment

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