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  • Little Big Planet 2




    Eφοσον το παιχνιδι εχει επιβεβαιωθει οτι ειναι σε αναπτυξη,ας εχει το δικο του thread.


     
    -Oι πληροφοριες απο το Game Informer που ειχε ποσταρει ο Azrael.


    Και κατι πολυ σημαντικο
    So much about not being backwards compatible.

    Spaff_Molecule:

    "We are making LBP 2, it's official as you've seen, and you'll get to see lots more about it on Monday!
    I can't tell you more right now than you can find on the internets I'm afraid, HOWEVER! Because I see a lot of panic stricken people on here, I just wanted to let you know a few things to stop the panic!

    Magic mouths are not gone, Basically nothing is gone, only improved upon or added to - how else would this game be totally backwards compatible with everything that you have already made, played and bought

    I've said Enough! - See you on Monday "
    http://www.neogaf.com/forum/showpost...&postcount=391

    :petseta:






    -Preview: Little Big Planet 2





    -[EDGE] Info.
    http://www.gamers-odyssey.com/forums...4&postcount=14




     










































































    YΓ.Eυχαριστω τον Raphael για την βοηθεια.

  • #2
    omg porwsh!
    "Time fades even legend and the origin of Soul Reaver has been lost long ago.
    But its purpose remains; to feed on the souls of any creature it strikes.
    Kindred, this blade and I.
    "

    "ΔΕΝ είναι θέμα Νιντέντο πλέον..."
    Greek Gaming Videos
    Greek Final Fantasy Forum

    Comment


    • #3
      Εντάξει αυτονόητο ήταν αυτό, μαλάκες θα ήταν αν δε το κάναν.
      Star Citizen videos Star Citizen gallery

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      • #4
        Αυτο ηταν αυτονοητο για τις επιθυμιες τις δικιες μας.Κανεις δεν ηξερε αν θα ηταν εφικτο κατι τετοιο ή τεσπα ευκολο να γινει.

        Ελπιζω μονο να μην ειναι fake η ειδηση,αν και δεν νομιζω.

        Comment


        • #5
          Ξες πόσα αυτονόητα έπρεπε να υπάρχουν σε πολλά games ή κονσόλες και τελικά δεν υπάρχουν???
          Nintendo I.D.: paixtis
          3ds friend code: 2664-2347-7128

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          • #6
            Exei kai scans mesa. liwste.


            Images from Preview – LBP 2 has less of a focus on platforming altogether and it’s more of a platform to actually create games with – Fluffy High-Tech: Various high-end technology…






            - LBP 2 has less of a focus on platforming altogether and it’s more of a platform to actually create games with
            - Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures
            - There is an all-new level creator and it is not just a tool to create platform games.
            - Storyline is not country-based like last time, but is based in periods of time
            - As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
            - There is a major overhaul to the story level as well. There’s the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
            - A player can even customize a HUD. The example given is a health bar for a fighting game.
            - All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
            - A Media Molecule developer has created a fully-functioning Command & Conquer Clone
            - Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won’t need to be “hidden behind the curtain” when you make games with LBP2.
            - There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook.
            - There is a new super-important creator tool called “direct control seats”
            - Sackbots can be controlled by direct control seats as well.
            - (from previous point) In LBP1, lots of people made rudimentary “hold R1 to accelerate” vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
            - Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
            - You are no longer limited to the game’s stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
            - Direct control seat’s control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
            - Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
            - Example of the previous was Yoshi’s Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
            - There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he’s mentioned by name)
            - Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
            - Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
            - Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
            - A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
            - There are now movie editing options as well.
            - Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
            - There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye.There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
            - If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
            - For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
            - Sackbots can be drastically increased or decreased in physical size.
            - Media Molecule says explicitly there are multiple more gadgets coming.
            Here is a list of levels and summaries so far:
            - Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level
            - Steam & Cake: Steampunk-style level based on a fucked-up tea and cake party
            - Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.
            - Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you’re watching or playing the level.
            ————————–
            Sure. Quality-wise is is very, very close to the first game. However this is not even close to true of all the screenshots of the levels. Things look far less rudimentary in the levels this time around. One thing that I am genuinely liking and I hope is transferring to all the other user-creation tools is how the game shows you what commands are assigned to what microchips. Best way to explain it is to have you think of what happens when you press on a link on the iPhone. It blows up the microchip’s commands with a little transparent, green comic-book style speech bubble part at the bottom pointing to the microchip it represents.
            Sackbot templates start as a square-ish version of Sackboy with no faces. They resemble a wooden puppet very much. There are all kinds of various lighting effects on display. My favorite one (because it’s so unique) is the 8-bit pixel Apple II-style lighting. You’ll see what I mean by that when your issue gets in.
            ————————–
            Is there any more detail on the whole circuit board/microchip thing? It sounds like a new/better way to ‘program’ logic, to create your own custom switches perhaps? Is there detail on the interface for that?
            You pretty much hit the nail on the head. The article goes into a bit of detail regarding the famous calculator level from the first LBP that Upsilandre created. He had tons and tons of wires and switches in the background working to make that happen. Media Molecule didn’t want players to have to take up all that space just to make that happen. So in LBP2 you can create microchips that handle all of that logic stuff. You can condense all of it and the commands and function onto one chip and have it take up drastically less space in the level.
            Additionally you can use the microchips to program enemies and such as well. You can control their properties, weak points, animations, whatever. They can all also be condensed onto a microchip.
            Commands? Microchips?
            The interface for animations and some properties of Sackbots is shown. It’s clearly not all there is to do with the Sackbots but it looks a lot like the first game’s menus in that respect. However once you have programmed that aspect and other aspects, you can condense it onto a little circuit board with microchips like I was mentioning in that particular post. They blow up considerably so you can see what aspects have been copied onto a particular Sackbot or whatever. This is very hard to explain in words but once you see it I think it will make more sense.
            You can fix the floaty jump physics? Megaton incoming.
            From the article, Media Molecule implies that the floaty controls are “signature gameplay” of LBP1, but they know that a lot of fans didn’t like the way they worked with their levels. So you can customize the control scheme of a user-created protagonist within a level. It doesn’t mention anything specifically about the physics but it does allude to it heavily for the user-created protagonists.
            Is it going to use Move? It should be no-brainer.
            Nothing about Move in this article. However I sincerely believe that this game is being built for it. The grappling hook screenshot is a dead giveaway to me.
            Ground_Zero:

            Kathomoun san hsyxo provato kai etrwga to sano mou edw kai posa xronia kai ksafnika emfanizontai atoma kai lene pws opoios trwei xortari tha souvlizetai apo edw kai pera epeidh to swsto einai na trws grasidi giati den ponaei sta matia otan to koitas (ontas prasino).

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            • #7
              Originally posted by hideo View Post
              Παντως στο lbp μπορεις να κανεις πραγματα που δεν μπορεις να φανταστεις οταν αρχιζεις να δημιουργεις μια πιστα.Δημιουργεις μηχανισμους και καταφερνεις τα παντα.Οτι εμποδιο και να συναντησεις υπαρχει τροπος να το ξεπερασεις,αλλα υπαρχει το τεραστιο εμποδιο του θερμομετρου.Οσο περισσοτερους μηχανισμους φτιαχνεις, τοσο ανεβαινει το θερμομετρο.Οταν καποια πραγματα θα ειναι ετοιμες λειτουργιες στο LBP2,οπως η μπαρα HP πχ που ειπε ο Pamp,θα γλυτωνεις και χρονο αλλα και ''θερμοκρασια''.Μπαρα ΗP μπορεις να φτιαξεις και τωρα,αλλα θα σου φαει πολλες ωρες δοκιμων.

              Originally posted by Azrael
              You pretty much hit the nail on the head. The article goes into a bit of detail regarding the famous calculator level from the first LBP that Upsilandre created. He had tons and tons of wires and switches in the background working to make that happen. Media Molecule didn’t want players to have to take up all that space just to make that happen. So in LBP2 you can create microchips that handle all of that logic stuff. You can condense all of it and the commands and function onto one chip and have it take up drastically less space in the level.
              Μια χαρα.



              .................................................. ........





              Kαι 2 ακομα scans.

              Comment


              • #8
                Νέες εικόνες







                edit:
                τα παραπάνω scans τα έβαλε και ο hideo με ένα link, δεν το πρόσεξα!
                Star Citizen videos Star Citizen gallery

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                • #9
                  Πανέμορφο παιχνίδι με πρωτότυπο concept, και αξιοζήλευτο από κατόχους άλλων μηχανημάτων (γκουχ).

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                  • #10
                    WTF διάβασα τη λίστα, μα τι βάζουν; Οι αλλαγές είναι τεράστιες, είναι σαν να κάνεις 1000 βήματα μπροστά από μία ήδη τέλεια και πολύ ολοκληρωμένη ιδέα. Αν τα έλεγε μία οποιαδήποτε εταιρεία/ στούντιο δε θα έδινα σημασία, αλλά η mΜ έχει ήδη δώσει κάτι τέλειο, δεν μπορείς να μην τους εμπιστευτείς. Θα κάτσω να πειραματιστώ λίγο και με τους μηχανισμούς του πρώτου LBP, για να έχω μία εμπειρία και να μπορέσω να εκτιμήσω καλύτερα το sequel και όλες αυτές τις άπειρες προσθήκες.

                    Πάντως, πέραν των μηχανισμών και των δυνατοτήτων που προσθέτουν, θέλω να βελτιωθεί και ο χειρισμός του παιχνιδιού και κάποια τεχνικά προβληματάκια που υπήρχαν στο πρώτο. Κατά τα άλλα σούπερ, τι να πω, πάμε για GotY .

                    Comment


                    • #11
                      Originally posted by Evans View Post
                      WTF διάβασα τη λίστα, μα τι βάζουν; Οι αλλαγές είναι τεράστιες, είναι σαν να κάνεις 1000 βήματα μπροστά από μία ήδη τέλεια και πολύ ολοκληρωμένη ιδέα. Αν τα έλεγε μία οποιαδήποτε εταιρεία/ στούντιο δε θα έδινα σημασία, αλλά η mΜ έχει ήδη δώσει κάτι τέλειο, δεν μπορείς να μην τους εμπιστευτείς. Θα κάτσω να πειραματιστώ λίγο και με τους μηχανισμούς του πρώτου LBP, για να έχω μία εμπειρία και να μπορέσω να εκτιμήσω καλύτερα το sequel και όλες αυτές τις άπειρες προσθήκες.

                      Πάντως, πέραν των μηχανισμών και των δυνατοτήτων που προσθέτουν, θέλω να βελτιωθεί και ο χειρισμός του παιχνιδιού και κάποια τεχνικά προβληματάκια που υπήρχαν στο πρώτο. Κατά τα άλλα σούπερ, τι να πω, πάμε για GotY .
                      Να πειραματιστεις.
                      Αν ισχυει αυτο που λεγεται οτι θα μπορεις να παιξεις τα παλια levels στο LBP2,μπορεις ακομα και να ξεκινησεις ενα Level το οποιο και θα τελειoποιησεις στο LBP2(δημοσιευοντας το εκει).

                      Απ'οτι λενε,θα μπορεις εσυ να φτιαξεις τον χειρισμο του παιχνιδιου.



                      Preview: Little Big Planet 2



                      Like He-Man on steroids, you have the power in LBP2 — and lots of it


                      STUNNING: LBP2's graphics have been improved no end


                      THIS is digital puppetry on an epic scale...

                      ... the sort that would make Gepetto rush out and buy a PlayStation 3.

                      We were treated to a First Play of the mind-blowing Little Big Planet 2 - the follow-up to Sony's smash hit which shifted 3 million units.

                      As well as picking up 14 game of the year awards in 2008, LBP1 has seen 2.3 million ingenious levels uploaded to the LBP community.


                      SACK IT TO THEM: With even more customisation LBP2's a blast

                      And like He-Man on steroids, you have the power in LBP2 - and lots of it.

                      Not only is it a platform game, but it's now a platform FOR games. Because it's not just levels you'll be creating - this time you build entire games! LBP2 is massive, with an endless scope for players show off their creativity to 1 BILLION internet users.

                      Stream allows you to keep up with your LBP earth when away from the PS3. You can see a pal's earth, put one of their creations into your play queue, and play it when you get home.

                      All levels from the original are compatible with LBP2. And they even look better thanks to some up-scaling wizardry from Media Molecule. The re-mastered graphics engine also adds a flawless finish to the artwork, which has different themes from Techno Renaissance to Fluffy Hi-Tech.


                      FLYING HIGH: New vehicles are just some of the updates in LBP2


                      The original suffered from the limited amount of non-player characters. This time round though there are Sack Bots. These cute numbers can be customised to your liking and you can also tweak their A.I (microchip adjustable fun) - make your Sack Bot follow, patrol or afraid of heights.

                      We were also treated to a brain-melting display of new gaming. The 6-axis Direct Control Seat sees the circuit board of your PS3 controller on screen, which you change to suit a wacky vehicle. Basically, you design your very own control mechanism.

                      And no game is complete without an interactive cutscene. Jump into the director's chair, set your cameras, get some actors (Sack Bots), and add a voice over.

                      LBP2 is more than just a game. It's a creative tool that serves MILLIONS - a 21st century canvas for 21st century artists.

                      With such an endless reach, it won't be long after its release in the autumn before someone, using LBP2, creates an entire new genre of gaming.

                      Comment


                      • #12
                        WTF διάβασα τη λίστα, μα τι βάζουν; Οι αλλαγές είναι τεράστιες, είναι σαν να κάνεις 1000 βήματα μπροστά από μία ήδη τέλεια και πολύ ολοκληρωμένη ιδέα. Αν τα έλεγε μία οποιαδήποτε εταιρεία/ στούντιο δε θα έδινα σημασία, αλλά η mΜ έχει ήδη δώσει κάτι τέλειο, δεν μπορείς να μην τους εμπιστευτείς.
                        Διαβάζοντας όλα αυτά έλεγα από μέσα μου το πόσο αδιάφορο θα μου ήταν αν όλα αυτά τα έλεγε ο Μολυνώ.
                        Originally posted by Squall Leonhart
                        I used to be a SeeD like you, then I took an icicle in the chest
                        Originally posted by 丹野
                        Ο sub_zero είναι αυτός ο ψηλός με τα γυαλιά, ενώ ο Παίχτης είναι ο κούκλος αθλητικός τυπάς. Ο LMS δεν ξέρω ποιος είναι, αλλά who cares...
                        Originally posted by Ryu_gr
                        υπάρχουν τα games που τα "γεμίζουν" με επαναλαμβανόμενα tasks για να δείξουν απλώς ότι έχεις πράγματα να κάνεις (και όταν πας να ασχοληθείς απλά βαριέσαι) και υπάρχει και το Mario Galaxy.

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                        • #13
                          LOL so true .

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                          • #14
                            [EDGE] Info.



                            Quote:
                            By now you’ve probably seen the information about LBP 2 that were revealed in Game Informer and looked longingly at the scans and screenshots, but if you still don’t have enough here is what Edge had to say about the game.
                            Unlike News of the World preview says the game scheduled for release this Winter.

                            Changes:
                            # Huge visual upgrade
                            # Colour filters for certain areas, e.g. x-ray
                            # Instead of sliders in lighting and sound menus, they have percentages
                            # Cutscene cameras are now white… (Seen in a screenshot)
                            # You can place decorations and stickers on your planet

                            New features:
                            # Bounce Pads
                            # New hazard: Laser
                            # You can make Sackbots harmful (electrify, fire etc.)
                            # You can grapple Sackbots
                            # It is possible to record something and apply it to a sackbot
                            # If you program a sackbot to follow you, and then jump into a vehicle, the sackbot will catch up and jump in with you.
                            # You can use direct control seats with Sackbots
                            # Direct control does control momentum, so no unwanted shooting up into the air
                            # You can program sackbots to hang off things
                            # Level Linking ‘Badges’
                            “Place the new level-linking ‘badge’ in your level and you can seamlessly transport players to another. Useful for building multi-level games as well as for collector types to create level hubs for great levels that they’ve found”
                            # Photos on lbp.me will be the ones posted on the level itself
                            # Usernames on lbp.me will be PSN names
                            # There will be a facebook-style ’stream’ (possibly lbp.me) which will show highscores, hearted levels etc for each player

                            New tools:
                            # Grappling Hook
                            “A powerup in the mould of LBP’s MGS DLC, the grappling hook is thrown out with R1 and attaches to any grabbable [so sponge etc] surface until you let go in the same way a grab would usually work. You can reel it in and out by pressing up and down on the stick, and also swing, your tether flexing with a satisfying ‘boing’.”
                            # Microchips: Once you place them, it projects a space in which you can build logic etc. When you are done it minimizes the logic and store it inside one little microchip
                            # New torch/flashlight lighting object (Just looks like one, sackboy cannot actually hold it)

                            Extra round:
                            # So far it is 4GB extra content (will get bigger). Meaning it is too big for a patch.
                            # If they were to make it as DLC it would be VERY expensive DLC.

                            Comment


                            • #15
                              Εικονες.

                               



























































                              Και επειδη μου εδωσε την ιδεα ο Raphael,οπως επισης μου εδωσε εικονες για τιτλους(τυπου ''screenshots'',''videos'' κτλ), θα ανανεωθει το πρωτο ποστ καποια στιγμη.

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