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Might & Magic Heroes VI
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King's Bounty, Disciples, Etherlords και αρκετα ακομη...
- The Gamescom demo was pre-Alpha, so a lot of visuals, sounds and GUI elements were missing or placeholders. Just keep that in mind
- Town screen: there is still a town screen, or more accurately, a town window. Each town still have its own theme music and all. It is a 2D, animated town screen. The Haven town screen was part of the missing elements, that's why it was replaced by a mere screenshot for the demo.
- You can see more info about a city on its 3D model on the adventure map (not just its town hall and if it has fortifications). You can learn a lot about your adversary's strategy just by observing how he developed his towns.
- There are still mines on the adventure map. You still have to flag them in order to gain resources. The new stuff is now all mines are in the "area of control" of a city or fort. Once you own the fort/city of an area and flagged(?) the mines, the only way to take the mines from you is to capture the city/fort that controls the area.
- However, it is still possible to occupy an enemy mine with one of your heroes to steal his resources. But the mine automatically reverts back to the owner of the area of control as soon as you leave it.
- I know some of you think there are a lot of changes to the classic Heroes formula, and I understand changes can be scary. Truth be told, I reacted the same way at firstI can only advise you to wait until you play it before passing a judgement
I can assure you it still feels and plays like Heroes. It adds some new stuff to the mix, but doesn't try to be revolutionary or turn Heroes into something completely different. However, no, it is not Heroes III redux. And I think it's a good thing
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Kings Bounty, h Elemental gia paradeigma..."Time fades even legend and the origin of Soul Reaver has been lost long ago.
But its purpose remains; to feed on the souls of any creature it strikes.
Kindred, this blade and I."
"ΔΕΝ είναι θέμα Νιντέντο πλέον..."
Greek Gaming Videos
Greek Final Fantasy Forum
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Ti provlhma einai afto re me tous amerikanous na kanoun toso epika artwork kai meta to 3D sto game na einai gia petama?"Time fades even legend and the origin of Soul Reaver has been lost long ago.
But its purpose remains; to feed on the souls of any creature it strikes.
Kindred, this blade and I."
"ΔΕΝ είναι θέμα Νιντέντο πλέον..."
Greek Gaming Videos
Greek Final Fantasy Forum
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Αμερικανοι; Στη Βουδαπεστη ειναι η Blackhole Entertainment.
Δε ξερω τι να περιμενω απο αυτο το game, ελπιζω να μην εχει εξωπραγματικα requirements.
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Ok epeidh milhsa xwris na to psaksw allazw to statment mou se:
Ti provlhma einai afto re me tous dytikous na kanoun toso epika artwork kai meta to 3D sto game na einai gia petama?"Time fades even legend and the origin of Soul Reaver has been lost long ago.
But its purpose remains; to feed on the souls of any creature it strikes.
Kindred, this blade and I."
"ΔΕΝ είναι θέμα Νιντέντο πλέον..."
Greek Gaming Videos
Greek Final Fantasy Forum
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Δυο βιντεακια με animations.
Μου εκανε πολυ εντυπωση η μουσικη στο παρακατω, ειναι καργα παρμενη απο LotR αλλα μ' εντυπωσιασε ταυτοχρονα.
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η beta ξεκιναει τελη ιουνιου μονο για οσους κανουνε pred order μια εκδοση που μου διαφευγει atm το ονομα της apo to site της ubisoft , θα εχει και online χαρτες , μαλλον θα κανω συντομα pre order οσοι πιστοι προσελθετε θα χαρω να διδαξω λιγο turn based strategy
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Ela na mas ta peis sto Heroes 3 afta"Time fades even legend and the origin of Soul Reaver has been lost long ago.
But its purpose remains; to feed on the souls of any creature it strikes.
Kindred, this blade and I."
"ΔΕΝ είναι θέμα Νιντέντο πλέον..."
Greek Gaming Videos
Greek Final Fantasy Forum
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Esy poious broken perneis?
Tha se paiksw kai me Necros ama goustareis."Time fades even legend and the origin of Soul Reaver has been lost long ago.
But its purpose remains; to feed on the souls of any creature it strikes.
Kindred, this blade and I."
"ΔΕΝ είναι θέμα Νιντέντο πλέον..."
Greek Gaming Videos
Greek Final Fantasy Forum
Comment
Comment