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  • O Omega weapon tou FF5 einai aftos? COOL!

    "Time fades even legend and the origin of Soul Reaver has been lost long ago.
    But its purpose remains; to feed on the souls of any creature it strikes.
    Kindred, this blade and I.
    "

    "ΔΕΝ είναι θέμα Νιντέντο πλέον..."
    Greek Gaming Videos
    Greek Final Fantasy Forum

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    • copy paste απο post στο neogaf

      Anyway, just got the platinum. Oh man, people really weren't joking when they said the 'Secret ending' wasn't worth it. That was pathetic.

      Impressions if anyone cares:

      Good:
      - Much less linear than 13 - I didn't mind FF13's linearity as much as many people seemed so, but there's no denying 13-2's increased freedom made the gameplay segments more fun. Right from a couple of hours in the game opens up quite nicely, by Chapter 3 you have multiple orders you can do the main areas and more and more optional gates to go through and explore, quests to do etc. One thing that did annoy me about quests is how a lot of them required you to do one quest before the next one would open, so you'd have to talk to everyone, find out who had your first quest, do it, then talk to everyone all over again to see who's got one for you next. Chocobo racing was pretty fun too, as unlike in FF7 it was pretty much all decided by how well you'd prepared. If you took the time to get a good chocobo to max level and transfer some useful abilities onto it you didn't lose very much.
      - Characters - Everything about Noel's profile seemed to scream that he'd be annoying as whiny, so I was pretty surprised when he was quite the opposite. Positive, but not irritatingly so, and generally a likeable character. Liked Serah too, though I've never understood how she managed to pick up so many haters considering she barely spoke in 13.
      - Towns! It feels weird actually putting this in a 'good' list but after 13 it seems to actually be worth saying. In particular Academia was really big and used the system of NPCs saying random lines when you pass them to pretty great effect making the place feel a bit more alive than it otherwise would. There's a pretty large variety of lines there too, unlike Bresha Ruins where the guards seem to have about 4 to choose from. It's also fun how people will react differently if you happen to be riding a Chocobo.
      - Fragment Skills - Some of these were really useful, especially the ability to mess around with the frequency of enemy encounters and the ability to double the game's speed. The only problem is that you get them *far* too late, and by the time you get them they're not half as useful as they could be. They were still incredibly useful though, and I'd love to see future games incorporate this kind of thing.

      Neutral:
      - Story - There were a few decent bits, most of them near the end (past the 2/3 of the way point when the stupidity seemed to peak. I quite enjoyed the last hour overall), but mostly this varied between mediocre to really bad. Anyone who's intending on playing the game for the story is probably going to be disappointed, especially if they don't like stories based on paradoxes. It doesn't help that it's so short.
      - Music - The soundtrack was a mixed bag, there were some good tracks (the final boss theme and a number of the battle themes in general, along with a few of the softer vocal tracks were some of my favourites), mostly 'decent' ones and some bad ones (the Bresha Ruins 'some woman with an annoying voice talking over some basic music and with terrible lyrics' track was the worst offender) Overall it was enjoyable enough during the game, though it's not something I feel compelled to buy the OST and listen to it outside it.
      - Recycling of areas - Somewhat expected seen as it's the same world, though they did at least put the effort into making some of them look and feel different so I'm not sticking this under negatives. It's not something that bothered me hugely during the game, though more new areas would've been nice.
      - Monsters - They weren't as bad as I expected, but there were very few I really felt like I *had* to have them in my party, and as listed under negatives, monster ability inheriting was basically pointless as the game was so easy. The decorations were generally really tiny things you didn't even notice, too.
      - QTEs - Again these weren't half as bad as I expected as there's only 5 sets of them, and the ones needed to use monster special abilities (which are always the same and so easy). Can't say they added anything at all and were slightly annoying because I had to concentrate more on where the inputs were going to appear and less on the actual cutscene itself, but they weren't especially bad. Or hard. Didn't fail a single one, don't know what happens if you do.

      Bad:
      - Moogle Clock - While this system was fine for encounters the first time you were in an area and actually wanted to fight, by the end of the game I absolutely hated it because of two things - one, the encounter rate is far too high, and two, no matter how huge the difference in level between you and the enemy, they will want to fight you anyway. Certain enemies like wolves are the worst for this, as you have no chance at all before they start chasing you. Even though you've maxed out the crystarium and they weren't very strong 30 mins into the game, never mind now. It wasn't a bad idea, but it was very poorly implemented.
      - Time Labyrinths - While most of these were pretty easy, I can't really honestly call any of them 'fun' in any sense of the word, and the randomised clock puzzles were some of the most irritating things I've ran into in a game in a while. I'm sure someone in SE's offices thought these were fun, but I can't see many players agreeing with them.
      - Difficulty, or lack thereof - One of the major tradeoffs that's been made as a result of the game becoming less linear is that the crystarium-levels-up-every-chapter system has been removed, so you can quite easily get as many levels as you want much more quickly than you could in 13. This makes it incredibly easy to become overlevelled, as even half an hour or so trying to find a monster you want to catch can get you a fairly significant amount of extra levels, and seen as the game encourages you to explore new areas when you get them, by the time you return to the main story everything can be a complete joke. When you can do every battle in a dungeon while reading GAF instead of actually looking at the TV, you know something's probably wrong. In addition this made monster ability inheriting mostly useless, as while you could use it for making a super Kichu at the end or something, you could just as easily... not. I didn't even have an especially amazing set of monsters and still 5 starred everything with minimal effort.
      - The old cast getting shafted horribly - Didn't bother me as much as it seems to bother some people, but it's still a little sad to see just how little the FF13 party seem to matter now. Lightning is in for a single digit number of scenes and Snow and Sazh might as well not be there at all. Especially Sazh. Hope was the only one who seemed to have a significant role, and it was pretty odd (in a good way) at first seeing how much he's grown up and matured.

      I enjoyed it, though it could've been a lot more fun if the negatives had been fixed - the moogle clock and time labyrinths got old very fast, and the complete lack of difficulty was a real disappointment as I wanted to be challenged into actually taking advantage of the game's systems, rather than just steamrolling everything without even looking at the screen most of the time. Nonetheless more often than not the game was fun, and in regards to the amount of things to do and increased freedom the game was a step forward from XIII. I think personally I'd rate that above this overall though, as the main story was more enjoyable, the cast was larger, the difficulty level was more enjoyably challenging, everything was still new, rather than mostly familiar and redecorated, and even though it's technically still the same world, it felt more interesting in the previous game. Either way, I'll be here day one for the likely 13-3, hoping they've finally on the third time lucky made something awesome rather than just good to great.
      πανω κατω ετσι τα περιμενα τα πραγματα να πω την αληθεια, ελπιζω μονο να κανουνε ποιο δυσκολη την usa/pal εκδοση

      Comment


      • H Square από ότι φαίνεται δεν μπορεί να κάνει κάτι εντελώς σωστά.Δημιούργησαν ένα αρκετά ενδιαφέρον καστ χαρακτήρων και setting με το 13 και για αυτόν τον λόγο χάρηκα όταν ανακοινώθηκε το sequel σκεφτόμενος ότι θα δοθεί περισσότερο βάθος αλλά από ότι καταλαβαίνω πήραν την απόφαση να κάνουν κάτι καινούριο εισάγοντας καινούριο άσχετο καστ χαρακτήρων και σενάριο που έχει να κάνει με ταξίδι στον χρόνο.Καλά τι παίρνουν εκεί πέρα;Αν έπαιρναν το 13 όπως ήταν και απλώς διόρθωναν τα προβλήματά του τότε όλα καλά.Από ότι φαίνεται όμως,έλυσαν κάποια προβλήματα και προέκυψαν άλλα.Τι να πω,ας ελπίσουμε ο τύπος να υπερβάλλει.Αυτό που με ξενερώνει πιο πολύ από όλα είναι η χαμηλή δυσκολία.Αν ισχύει τότε το τέλειο σύστημα μάχης του παιχνιδιού απλά δεν θα λειτουργεί και οι μάχες δεν θα είναι τόσο διασκεδαστικές.

        Από ότι φαίνεται θα πρέπει να ελπίζουμε στα type 0 και versus για να παίξουμε ένα πραγματικά άρτιο final fantasy παιχνίδι...Η Square τα θαλάσσωσε πραγματικά με τα τελευταία final fantasy:Το 13 ήταν απογοητευτικό,η αρχική έκδοση του 14 ήταν απαράδεκτη,το 13-2 από ότι φαίνεται δεν είναι και ότι καλύτερο,τι στο διάολο κάνουν;Εκεί που το κάθε επεισόδιο της σειράς ήταν ΑΑΑ παιχνίδι τώρα είναι στην καλύτερη περίπτωση απλώς καλό ή πολύ καλό βαριά βαριά.Το κυριότερο,τον toriyama γιατί τον ορίζουν υπεύθυνο;Ο τύπος είναι απλά ΑΧΡΗΣΤΟΣ.

        Τέλος,μετά τις 11 Ιανουαρίου θα διατεθεί demo του παιχνιδιού.Άντε να δούμε τι θα δούμε.


        Tidy!

        Do not blame me.Blame yourself or God.
        In Matsuno we trust.

        Comment


        • Λίγο άκυρο αλλά μήπως ξέρει κανείς σας πως λέγετε το συγκεκριμένο battle theme song?

          Comment


          • Originally posted by Napster View Post
            Λίγο άκυρο αλλά μήπως ξέρει κανείς σας πως λέγετε το συγκεκριμένο battle theme song?
            http://www.youtube.com/watch?feature...Vm7JGy4#t=173s

            Με λίγο ψαξιματάκι βρήκα ότι είναι το Worlds Collide;)

            Comment


            • Gametrailers Video Review


              Δεν το εχω δει ακομα, παω να ριξω μια ματια.

              Edit: Εχουν βγει μερικα ακομα reviews, ριχτε μια ματια εδω
              Final Fantasy XIII-2 is a direct sequel to FFXIII, and will once again star lead protagonist Lightning.


              Επιπλεον IGN Video Review


              Γενικα, απ'οσα διαβασα-ειδα μεχρι στιγμης, ολοι σημειωνουν τις πολλες βελτιωσεις που εχουν ηδη αναφερθει και στο forum ενω στα αρνητικα βαζουν την ευκολια+το unfocused story (πανω κατω υπαρχει μια συγκλιση των κριτικων με τα οσα λεει ο τυπος στο post του Vaynard πιο πανω).

              Comment


              • Γενικότερα, πώς βλέπετε την κυκλοφορία του sequel; Πλησιάζει το release, οπότε είναι καλή περίοδος για λίγο κους κους.

                Comment


                • Originally posted by Evans View Post
                  Γενικότερα, πώς βλέπετε την κυκλοφορία του sequel; Πλησιάζει το release, οπότε είναι καλή περίοδος για λίγο κους κους.
                  Γενικά βλέπω ότι ισχύει σχεδόν καθολικά το "εάν σου άρεσε το 13 θα σαρέσει και το 13-2, εάν όχι τότε ούτε και αυτό".Βελτιώσεις έχουνε γίνει,ηλίθιες προσθήκες έχουνε γίνει (QTE) τα σοβαρά προβλήματα είναι ακόμα εκεί (story-telling,χαρακτήρες,διάλογοι).

                  Όπως έκανα και με το πρώτο θα το πάρω day 1.Day 1 της Budget έκδοσης.

                  Comment


                  • Den katalava giati einai hlithia prosthikh to QTE.
                    "Time fades even legend and the origin of Soul Reaver has been lost long ago.
                    But its purpose remains; to feed on the souls of any creature it strikes.
                    Kindred, this blade and I.
                    "

                    "ΔΕΝ είναι θέμα Νιντέντο πλέον..."
                    Greek Gaming Videos
                    Greek Final Fantasy Forum

                    Comment


                    • Originally posted by Ground_zero View Post
                      Den katalava giati einai hlithia prosthikh to QTE.
                      Από default.Κάθε μορφή QTE είναι ηλίθια.Μιλάω πάντα για μένα.;)

                      Comment


                      • Originally posted by Evans View Post
                        Γενικότερα, πώς βλέπετε την κυκλοφορία του sequel; Πλησιάζει το release, οπότε είναι καλή περίοδος για λίγο κους κους.
                        Γενικότερα δεν θα με χαλάσει αν η ιστορία και οι διαλόγοι είναι επιπέδου FFXIII ή ακομα και πιο κάτω - η αρνητική μου άποψη είναι γνωστή για αυτά - αν το gameplay είναι τόσο ανεβασμένο. Πάει για day 1, θα είναι ένα εξαιρετικό διάλλειμα από το mmo gallore του τελευταίου διμήνου. Με απασχολεί λίγο το θέμα της δυσκολίας που θίγεται αλλά μένει να δούμε στη πράξη τι σόι challenge θα υπάρχει. Προσωπικά ήθελα να υπήρχε ένα υποτυπώδες challenge στο κανονικό run και όχι όλο μαζεμένο στο αδιάφορο κατεμέ post-game - like XIII.
                        sigpic

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                        • Egw nomizw oti ta QTEs einai briliant idea gia ola ta paixnidia.
                          Kanoun mia vareth maxh na einai poio endiaferousa, proxwroun thn maxh sta diafora stadia ths me entypwsiako tropo kai telos apaitoun kapoia symetwxh apo ton paixth, dhladh den einai kati to entelws passive.

                          To Kingdom Hearts 2 epofelithike poly apo afth thn leitourgeia kai eimai sigouros oti to idio tha ginei kai me to FF13-2.
                          "Time fades even legend and the origin of Soul Reaver has been lost long ago.
                          But its purpose remains; to feed on the souls of any creature it strikes.
                          Kindred, this blade and I.
                          "

                          "ΔΕΝ είναι θέμα Νιντέντο πλέον..."
                          Greek Gaming Videos
                          Greek Final Fantasy Forum

                          Comment


                          • Ούτε εμένα μου άρεσαν τα QTE του ντέμο. Νόμιζα πως έπαιζα God of War με πρωταγωνίστρια την Serah.

                            Άσχετη πληροφορία αλλά το Omega Weapon μπορείς να το "πιάσεις" ως μέλος της ομάδας σου και είναι ένα από τρία κορυφαία μαζί με Λευκό Τσόκομπο και Behemoth.
                            Originally posted by Squall Leonhart
                            I used to be a SeeD like you, then I took an icicle in the chest
                            Originally posted by 丹野
                            Ο sub_zero είναι αυτός ο ψηλός με τα γυαλιά, ενώ ο Παίχτης είναι ο κούκλος αθλητικός τυπάς. Ο LMS δεν ξέρω ποιος είναι, αλλά who cares...
                            Originally posted by Ryu_gr
                            υπάρχουν τα games που τα "γεμίζουν" με επαναλαμβανόμενα tasks για να δείξουν απλώς ότι έχεις πράγματα να κάνεις (και όταν πας να ασχοληθείς απλά βαριέσαι) και υπάρχει και το Mario Galaxy.

                            Comment


                            • Ta qtes δεν τα θεωρώ ηλίθια προσθήκη αλλά αχρείαστη χωρίς να με ενοχλεί.

                              Κατά τα άλλα είμαι hyped για το παιχνίδι και πιστεύω ότι θα είναι πολύ καλό αλλά με ενοχλεί το ότι από ότι φαίνεται δεν θα είναι εξαιρετικό.Βλέπω θετικά το ανοιχτό gameplay,τα sidequests,το σύστημα με τα τέρατα(μου άρεσε πολύ από όσα είδα από το demo)αλλά από την άλλη ακούω για αμφιλεγόμενο σενάριο και πιο εύκολες μάχες και αναρωτιέμαι γιατί η square να μην μπορεί να δουλέψει το ίδιο καλά όλες τις πτυχές των τελευταίων final fantasy.Όπως και να έχει είμαι σίγουρος ότι θα περάσουμε καλά.

                              Αυτό που με χαλάει ΑΠΙΣΤΕΥΤΑ είναι τα dlc και η πολιτική που ακολουθείται.Ας ελπίσουμε να μην δούμε dlc που να έχουν σχέση με την ιστορία του παιχνιδιού γιατί τότε ultra fail από μεριάς της square.

                              Edit:Περιμένω πως και πως να πολεμήσω το omega στο 13-2,είναι ένα από τα αγαπημένα μου bosses στα ff από εποχής final fantasy 5.


                              Tidy!

                              Do not blame me.Blame yourself or God.
                              In Matsuno we trust.

                              Comment


                              • Εγώ πάντως δεν το δοκίμασα ακόμα το ντέμο,και μάλλον δεν θα το κάνω,θα πιάσω με τη μία το full game.Έχω κρατημένη την Crystal στο Πλαισιο και μεθαύριο θα το έχω στα χέρια μου.
                                Carpe diem

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