
"The most fun you can have online" - PC Gamer
is now FREE!
There's no catch! Play as much as you want, as long as you like!

The Classes

There are nine playable classes in Team Fortress 2. They are categorized as "offense," "defense," and "support," though these categorizations have no impact on gameplay. The abilities and stats of classes can change based on loadout.









The Teams


. . . . Reliable Excavation Demolition . . . . . . . . . . . . . . . . . . . . . . . . . . . . Builders League United
Game Modes
Capture the Flag
Capture the Flag features both RED and BLU bases, each containing its own Intelligence briefcase (known as the flag). The goal for both teams is to capture the enemy's Intelligence until they have reached the game's capture limit (default limit is 3 captures) while preventing their enemy from achieving the same.
Control Point
Control Points is the "main" game type of Team Fortress 2. The game revolves around capturing and defending various control points.
Standard Control Point
Standard Control Point (or Linear Control Point) maps play symmetrically. Both teams start with two controlled points, and a central point starts out neutral. The team that captures all control points wins.
Attack/Defend
Attack/Defend maps play asymmetrically. RED begins with all the points in their control. BLU wins if it captures all of RED's points. Points may only be captured in a set order (though some maps, such as Gravel Pit and Steel, may make exceptions). RED wins if it prevents BLU from capturing all points before the timer expires. Points captured by BLU are typically locked.
Territorial ControlStandard Control Point (or Linear Control Point) maps play symmetrically. Both teams start with two controlled points, and a central point starts out neutral. The team that captures all control points wins.
Attack/Defend
Attack/Defend maps play asymmetrically. RED begins with all the points in their control. BLU wins if it captures all of RED's points. Points may only be captured in a set order (though some maps, such as Gravel Pit and Steel, may make exceptions). RED wins if it prevents BLU from capturing all points before the timer expires. Points captured by BLU are typically locked.
In Territorial Control the goal is to take over the entire map by capturing 'territories'. Each game is randomly selected from the six available layouts in a 'point against point' game where both teams must capture the opposite point while defending their own. After a team successfully captures the opposite point, the next round takes place in a different area of the map which is also randomly selected. After a team captures all four territories, that team must capture the enemy team's base.
Payload
In Payload maps, BLU team must escort a cart full of explosives through a series of checkpoints and into RED's base within a certain amount of time. BLU team members move or 'push' the cart by standing next to it - the more people near the cart, the faster it moves. Any RED team member standing near the cart will stop it from venturing further.
Arena
Arena is a game mode added during the Heavy Update in which teams RED and BLU pitted against each other, in a battle to the death. The goal for both teams is to kill all of the opposing team's players, with no respawning during rounds. If both teams survive one minute of fighting, a control point will unlock, allowing a team to win by capping the point.
King of the Hill
King of the Hill is similar to Arena. King of the Hill focuses on a single control point at the center of the map, which is neutral and locked at the beginning of the round. Teams must make their way to the Control Point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three minute countdown. If the enemy team manages to capture the point back, their clock will start counting down while the other team’s clock freezes at the time the point was recaptured. A team wins once they own the point and their three minutes is expired.
Payload Race
Unlike standard Payload maps, Payload Race maps feature both RED and BLU issued with a cart; in this way, teams are not defined to an attacking or defending role. To win, each team must simultaneously push their cart through enemy territory to reach the final point while preventing the enemy team from doing the same. As with Payload mode, team members push the cart by standing next to it, with more members increasing the speed of the cart and opposing team members halting it.
Medieval Mode
Currently, there is only one official map that uses medieval mode, DeGroot Keep. The game mode is unique in that it does not allow players to use any weapons of their choice - it restricts them to a set list of allowed weapons, including all melee weapons.
Initially, the game launched with only three game modes (CP, CTF, TC) spread across six maps (Dustbowl, Granary, Gravel Pit, Well, 2Fort, Hydro). However, with various major updates, this has expanded to 49 official maps, with several new different game modes added. Many of these maps were created by members of the community, and were selected by Valve to appear in the game due to their outstanding quality; community maps are identified with italic font.
Arena Maps:
Badlands, Granary, Lumberyard, Nucleus, Offblast, Ravine, Sawmill, Watchtower, Well

Capture the Flag maps:
2Fort, Double Cross, Sawmill, Turbine, Well

Standard Control Point maps:
5Gorge, Badlands, Coldfront, Fastlane, Freight, Granary, Well, Yukon

Attack/Defend maps:
Dustbowl, Egypt, Gorge, Gravel Pit, Junction, Steel, Mountain Lab, Mann Manor

Medieval Attack/Defend maps:
Degroot Keep

King of the Hill maps:
Harvest, Harvest Event, Nucleus, Sawmill, Viaduct, Lakeside, Badlands
Payload maps:
Badwater Basin, Barnblitz, Gold Rush, Hoodoo, Thunder Mountain, Upward, Frontier

Payload Race maps:
Hightower, Pipeline, Nightfall

Territorial control maps:
Hydro

Training maps:
Dustbowl, Target
Περισσότερα στο επίσημο site και στο σχετικο wiki:
Αν και δε νομίζω ότι πρέπει να πω άλλα. Ελπίζω να μην έκανα το τόπικ άδικα, το παιχνίδι αξίζει και με το παραπάνω μια ευκαιρία ειδικά τώρα που είναι τσαμπέ.

Comment