Guys,
I have been working on v4.2.3 on and off for the past couple months. I will find myself with a lot of free time this coming weekend and I think I can get it polished for release within a couple weeks.
Here is what has been accomplished so far (High Level):
* GEUtil.PlaySoundFrom localizes the sound now to the immediate area
* Consolidated GEUtil.PlaySound functions
* Team Round Report scores are more readable
* Round Report title is localizable (and changes between round and match)
* Fixed round report showing incorrect information when switching game modes mid-match
* Added GEPlayer.GetSteamID() to python API
* CTK: World kills now count as suicides
* Added Enable/Disable inputs for item_armorvest
* Toned down the screen flash after receiving damage
* Fixed Ammo/Armor/Weapons respawning instantly with > 24 players
* Fixed justification in HUD Messages from python
* Added color hinting to HUD Messages
* Added several new temporary entities to GEUtil.CreateTempEnt
* Can submit server and client commands from python as if from console
* Fixed overlapping of capture areas
* Added ge_endround_keepweapons command to keep the current weapon set across round transitions
* npc_mine is now separated into three different entities: npc_mine_remote, npc_mine_proximity, npc_mine_timed
Planned Activities:
* Add glow to capture areas
* Make projectiles pass through teammates (except when friendly fire is on)
* Add a convar to disable the open slot left when filling a server with bots
* Add bot difficulty to the new server menu
* Auto map selection should take into account the number of players in the server
* Add color hint for death notices for local player's name
I have been working on v4.2.3 on and off for the past couple months. I will find myself with a lot of free time this coming weekend and I think I can get it polished for release within a couple weeks.
Here is what has been accomplished so far (High Level):
* GEUtil.PlaySoundFrom localizes the sound now to the immediate area
* Consolidated GEUtil.PlaySound functions
* Team Round Report scores are more readable
* Round Report title is localizable (and changes between round and match)
* Fixed round report showing incorrect information when switching game modes mid-match
* Added GEPlayer.GetSteamID() to python API
* CTK: World kills now count as suicides
* Added Enable/Disable inputs for item_armorvest
* Toned down the screen flash after receiving damage
* Fixed Ammo/Armor/Weapons respawning instantly with > 24 players
* Fixed justification in HUD Messages from python
* Added color hinting to HUD Messages
* Added several new temporary entities to GEUtil.CreateTempEnt
* Can submit server and client commands from python as if from console
* Fixed overlapping of capture areas
* Added ge_endround_keepweapons command to keep the current weapon set across round transitions
* npc_mine is now separated into three different entities: npc_mine_remote, npc_mine_proximity, npc_mine_timed
Planned Activities:
* Add glow to capture areas
* Make projectiles pass through teammates (except when friendly fire is on)
* Add a convar to disable the open slot left when filling a server with bots
* Add bot difficulty to the new server menu
* Auto map selection should take into account the number of players in the server
* Add color hint for death notices for local player's name
Θα βαλουν και ρυθμιζομενο zoom στο sniper λενε ( εμενα πιο πολυ μου εχει λειψει η κοντακια στην μουρη
) Θα ειμαι online μετα τις 8 αποψε οποτε οποιος ψηνεται στηνω server και παιζουμε, ο κωδικος παραμενει ο ιδιος ( www.zuzana.com
)
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