Ο Character Editor εχει τεραστιο ευρος κομματιων και πραγματικα ειναι δυνατο να φτιαξει κανεις ο,τι μπορει να φανταστει...οι χαρακτηρες παντως Missing ειναι ολοι αρκετα αλλαγμενοι σε σχεση με αλλες εκδοσεις...μου εκανε εντυπωση ο Yun-Seong, πραγματικα ειναι φονικος αν ξερει κανεις να τον χειριστει καλα (80 pts dmg με ενα easy as pie combo?!).
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SoulCalibur IV
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Poio einai to combo?"Time fades even legend and the origin of Soul Reaver has been lost long ago.
But its purpose remains; to feed on the souls of any creature it strikes.
Kindred, this blade and I."
"ΔΕΝ είναι θέμα Νιντέντο πλέον..."
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Yoshimitsu : WS K(CH) (stun), 1B+K(stun), 6B(stun), 22B(stun), 3A,B (Launch), A:BK (Just Frame) 66B = 160 DMG plus trela ring out properties. Afto einai ownage.
Kai ti enweis analoga me to poso tyxeros eise ??? Den pezei h tyxh, mypos enweis ean kanei air control-ukemi o antipalos?
Tha ta dokimasw kai tha sou pw ti pezei.
(Ta 60-65 DMG combos einai synithismena gia olous tous xarakthres ta 80aria einai ekseretika.)"Time fades even legend and the origin of Soul Reaver has been lost long ago.
But its purpose remains; to feed on the souls of any creature it strikes.
Kindred, this blade and I."
"ΔΕΝ είναι θέμα Νιντέντο πλέον..."
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Εχει να κανει με το air control, ναι.Αλλα και παλι, there is no escaping this combo φιλε μου, αν φας το A (μετα το stun) το εχεις αρπαξει ολο και με τις υγειες σου.
Ειναι παρα πολυ καλος.Επεισης τωρα επαιξα με Yoshimitsu, πραγματικα ΑΠΙΣΤΕΥΤΟΣ.Ο,τι θελει κανει, μου φανηκε τρομερο πως με ενα απλο 66+B μπαινει σε "intimidate" και μετα μπορεις να του φορτωσεις ενα καρο dmg με ενα B ακομα...φοβερος χαρακτηρας.
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kai na fantasteis oti to 66B (hold)INT B den einai to kalitero combo tou apo 66B"Time fades even legend and the origin of Soul Reaver has been lost long ago.
But its purpose remains; to feed on the souls of any creature it strikes.
Kindred, this blade and I."
"ΔΕΝ είναι θέμα Νιντέντο πλέον..."
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H Namco patcharei ksana kai afth th fora den astievete (den einai oles oi alages tha kanw update otan vrethoun kai alla) :
Character-specific Changes
- Algol's projectile combos no longer possible (as in, it won't pick up opponents)
- Algol's 8A+B pushes airborne opponents backwards
- Algol's 66A+B throw pushes opponent back further
- Amy's 3BA does less damage
- Astaroth's knee is more unsafe on block
- Cassandra's 66B+K does not relaunch
- Cervantes's 11K has less advantage on block
- Ivy's infinite gone
- Ivy's unblockable (6A+B ) from whip stance does less damage
- Ivy's Criminal Symphony throw has a wider window for the JF version
- Ivy's whip 3B has worse recovery
- Kilik's B+K now GIs vertical attacks, and has a shorter window to GI attacks
- Raphael's B does not track as much
- Setsuka's A throw does less damage (25 -> 20)
- Setsuka's JF moves are easier to pull off (?)
- Siegfried's 3[b] has slower recovery (3[b]B no longer is a combo, etc), shaves off more soul gauge damage
- Sophitia's BB does less damage (36 -> 28)
- Sophitia's 3A+B only hits airbone opponents once
- The Apprentice's A+B throw break has quicker recovery
- Tira's infinite against Talim no longer possible
- Tira's 2A no longer whiffs
- Talim can't dance around in the air
- Voldo's BT 236A does not stun anymore
- Xianghua's command throw works on Astaroth
- Yoshimitsu's aB+K has less recovery time (aB+K(CH) 3AB is no longer a combo, can't do aB+K during combos), does less damage (30 -> 20)
System Changes
- Soul Crushes are harder to pull off (moves generally take off less from the soul gauge)
- You can JI throws
Eimai efxaristimenos me ta genika patces, 2-3 htan axriasta me thn enia oti htan random kai den prosferoun tpt major allages, alla afta pou kanan ston Algol Voldo Ivy Raphael htan arketa sovara, den symfonw me ola alla ti na ginei.
To symantiko einai oti oi allages ginonte kai afto einai kalo."Time fades even legend and the origin of Soul Reaver has been lost long ago.
But its purpose remains; to feed on the souls of any creature it strikes.
Kindred, this blade and I."
"ΔΕΝ είναι θέμα Νιντέντο πλέον..."
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Thx for the info friend, αν και δε ξερω κατα ποσο ειναι ευστοχο μετα απο τοσο καιρο να αλλαζουν ριζικα μερικοι χαρακτηρες.Υπαρχουν παικτες που συνηθισαν συγκεκριμενο playstyle και θα πρεπει να αρχισουν απο το 0.
Να δουμε ποτε θα μας δωσουν νεους χαρακτηρες για να ασχοληθουμε, αν και αυτο ειναι κομματακι ασημαντο.
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Perissoteres anakalypseis apo to kainourio Patch:
Cass:
- 66A+B on airborne can NOT connect the 4 just frame
- 236 recovery on block is worse you're looking at BB for most characters
Kilik:
+ B+K will auto GI mid horizontal/vertical non-kick attacks.
Ivy:
- Calamity Sumphony range seems to be shorter... it's covers around 'one character width' away
Cervy:
- regular hit 3B can not connect i214B+K only Counter Hit version can.
Yoshi:
- after a:B+K vs airborne (in juggle), 66B can be teched to the left
αν και δε ξερω κατα ποσο ειναι ευστοχο μετα απο τοσο καιρο να αλλαζουν ριζικα μερικοι χαρακτηρες.Υπαρχουν παικτες που συνηθισαν συγκεκριμενο playstyle και θα πρεπει να αρχισουν απο το 0.[/b]
Kaneis xarakthras den alakse rizika.
Den einai oti exoun alaksei kai oi kinhseis, aplws merika properties.
Thn megalyterh zhmia thn epathe o Voldo, o opoios tha prepei na mathei diaforetika juggles twra alla entaksei kai pali den exei tosh diafora."Time fades even legend and the origin of Soul Reaver has been lost long ago.
But its purpose remains; to feed on the souls of any creature it strikes.
Kindred, this blade and I."
"ΔΕΝ είναι θέμα Νιντέντο πλέον..."
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Δεν εχω παιξει το παιχνιδι, αλλα ειμαι σιγουρος πως υπερβαλλεις Fioth στα "αρχης εκ του μηδενος" κτλ.
Λιγες αλλαγες που θα επηρεασουν το gameplay σου, κυριως αλλαγες σε ιδιοτητες κινησεων.
Καλα εκανε η Namco και μακαρι να συνεχισει ετσι αν θελουν να κρατανε τα παιχνιδια τους σε ενα υψηλο επιπεδο.
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- Talim can't dance around in the air[/b]
Alla sigoura den shmenei pws tha matheis thn Talim apo to 0.
Anyway to paixnidi htan hdh isorophmeno arketa, to mono pou me paraksenevei einai oti protimoun na rixnoun tous kalyterous xarakthres apo to na anevazoun tous xeiroterous.
Afto pou thelw na pw einai pws oi kalyteroi einai perissoteroi apo tous xeiroterous me apotelesma na mhn xreiazontan toses polles allages."Time fades even legend and the origin of Soul Reaver has been lost long ago.
But its purpose remains; to feed on the souls of any creature it strikes.
Kindred, this blade and I."
"ΔΕΝ είναι θέμα Νιντέντο πλέον..."
Greek Gaming Videos
Greek Final Fantasy Forum
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Edw tha kanw upload merika matches pou eixame me Spidey.
Testarw ton kainourio mou xarakthra thn Mina...
Na diefkrinhsw omws pws Mina mathainw twra kai pws paizame me lag tou DVD recorder...
Anyway dinw 3 videos twra kai exw akoma 7 gia to apogevma:
Mina VS Nightmare 1
Mina VS Cassandra 1
Mina VS Cassandra 2"Time fades even legend and the origin of Soul Reaver has been lost long ago.
But its purpose remains; to feed on the souls of any creature it strikes.
Kindred, this blade and I."
"ΔΕΝ είναι θέμα Νιντέντο πλέον..."
Greek Gaming Videos
Greek Final Fantasy Forum
Comment
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