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  • #76
    Sub σκεφτόμουν το ίδιο πράγμα, well said .

    High end maxwell, μαζεύω ήδη λεφτά xD .

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    • #77
      Eγώ ή θα το παιξω με την GTX 770 και αν έχει low, medium, high, very high και ultra ρυθμισεις θα ειμαι ευχαριστημένος αν θα μπορώ να το παιξω με high ή συνδιασμό high/very high σε 1080p με 40-60fps ή θα πουλήσω την GTX 770 και θα αγοράσω την διάδοχο GTX 870 καθαρά για χάρη του Witcher 3. Δεν θα πάρω την GTX 870 εάν αλλάξω cpu.

      Στις κονσολες λενε θα παιζει με ολα low σε sub-1080p/30fps (900p ps4, 720p xbox one).



      During CD Projekt RED’s The Witcher 3: Wild Hunt livestream, an official Collector’s Edition Unboxing video appeared, showing a Collector’s Edition of The Witcher 3: Wild Hunt. CD PROJEKT RED has also announced that The Witcher 3: Wild Hunt will be available in two physical, content-rich editions, and as a digital edition.
      The Witcher 3: Wild Hunt Standard Edition contents:
      • An exclusive CD with the official soundtrack
      • The official, developer-created “Witcher Universe – The Compendium”
      • A beautiful, detailed map of the in-game world
      • A set of unique stickers
      • A stylish, protective sleeve

      The Witcher 3: Wild Hunt Collector’s Edition contents:
      • All the contents from the standard edition of the game
      • A giant, 33x24x26 cm (10”), 100% hand painted, Polystone figure of Geralt of Rivia battling a Griffin
      • An exquisite, collector-grade Witcher medallion
      • A one-of-a-kind SteelBook box
      • A two-hundred-page artbook, containing breathtaking art from the game
      • Huge outer and inner Collector’s Boxes you can store your Witcher merchandise in

      The release date of the game is set for the 24th of February, 2015.

      The Witcher 3: Wild Hunt Will Feature An Entire Underwater World For Exploration

      A couple of hours ago, CD Projekt RED unveiled the E3 2014 trailer for The Witcher 3: Wild Hunt. As usual, the Polish team has included a hidden message at the end of the trailer for its loyal fans, and below you can read the full transcript of it. According to CDPR, The Witcher 3 … Continue reading The Witcher 3: Wild Hunt Will Feature An Entire Underwater World For Exploration →
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      • #78
        Πρώτη φορά που θέλω να φτιάξω ένα pc για παιχνίδι. Αν δεν περίμενα final fantasy 15 και kingdom hears 3 θα πήγαινα για pc.

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        • #79
          H CD Projekt μέσα σε λίγα χρονιά έχει κερδίσει δικαίως τον σεβασμό όλον στην βιομηχανία. Η "απλή" έκδοση δείχνει την γενικότερη νοοτροπία της εταιρείας.

          Μην ξεχνάμε και το Cyberpunk 2077, περιμένω να δούμε κάτι και για αυτό στην Ε3.

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          • #80
            The Witcher 3: Wild Hunt Pre-E3 Trailer Analysis
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            • #81
              Originally posted by sub_zero View Post
              Μία έκδοση 10 φορές χειρότερη από ότι σε ένα pc με maxwell κάρτα

               
              :troll:

               
              το έβλεπα να έρχεται και δεν κρατήθηκα

              Δεν πειράζει,σημασία έχει ότι μια χαρά θα το ευχαριστηθώ αν είναι καλό.Όλα τα υπόλοιπα είναι λεπτομέρειες.
              Carpe diem

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              • #82
                Originally posted by Evans View Post
                Sub σκεφτόμουν το ίδιο πράγμα, well said .

                High end maxwell, μαζεύω ήδη λεφτά xD .
                η σειρά GTX 8XX πάντως θα αργήσει ίσως κυκλοφορήσει και μετά το Witcher 3.

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                • #83
                  The Witcher 3: Wild Hunt Is Coming To SteamOS, Linux

                  For anyone firing up Steam today for some weekend gaming, you may notice there's a large advertisement on Steam's main page with a notice that The Witcher 3: Wild Hunt is coming to SteamOS (Linux).

                  The Witcher 3: Wild Hunt is not being released until February of 2015 but it can already be pre-purchased via Steam where there is a 10% savings. The Withcer 3: Wild Hunt is an action role-playing game powered by REDengine 3. This latest Witcher game has been confirmed for Windows, OS X, PlayStation 4, and Xbox One while now this Steam confirmation of the game coming to SteamOS makes it also confirmed for Linux. The Witcher 3: Wild Hunt was officially announced as being under development in early 2013.


                  News of The Witcher 3: Wild Hunt coming to Linux isn't too much of a surprise given that The Witcher 2 was recently released for Linux. However, many Linux gamers are upset with the Linux port of The Witcher 2 as it's not a truly native port but is using the eON porting layer. The performance of The Witcher 2 using this eON wrapper layer is quite poor and buggy, but hopefully it will be improved in the months ahead or we'll see a "real" port of Wild Hunt for its launch next February.
                  Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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                  • #84
                    The Witcher 3: Cross-Platform Save Import Looked Into, More Gameplay Footage Coming Soon and More

                    Following the reveal a few days ago CD Projekt RED is disseminating more information about the upcoming The Witcher 3: Wild Hunt through its official Twitter account.
                    We learn that the developer is “looking into” cross-platform save import, even if they can’t make any promise yet. It might prove rather relevant considering that The Witcher 2 was on PC and Xbox 360, while its sequel will be on PC, PS4 and Xbox One.
                    The developer also mentioned that we’ll get more gameplay footage “sooner than we expect,” which probably means that we’re going to see some at E3.
                    Finally, they also confirmed that horse racing, portrayed in the screenshot below, will be one of the minigames included in the game.
                    http://www.dualshockers.com/2014/06/...rmed-and-more/
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                    • #85
                      νέες εικόνες

                      Nόβιγκραντ η μεγαλυτερη πόλη στο Witcher 3

                      Kaer Morhen

                      σε αυτην αιθουσα νομιζω ερχεσαι και στο πρωτο Witcher

                      σε μπουρδέλο
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                      • #86
                        Witcher 3 E3 gameplay demo combat was deliberately easy, CD Projekt says



                        Some who caught The Witcher 3's gameplay demo during Microsoft's E3 press conference were a bit worried by what they saw.
                        During the five minute demo, set about 10 hours into the game, series star Geralt is off on a griffin hunt in the No Man's Land wilderness. He prepares for combat, in classic Witcher fashion, by equipping a set of buffing potions and a small crossbow.
                        It's not long before Geralt comes up against a number of bandits, and easily dispatches them with a combination of magic attacks and devastating sword strikes. Geralt eventually tracks the griffin down, and takes just a few attacks to kill his quarry.
                        If you think it all looks a tad easy, then you're right. But don't expect the final version of the game to offer such an easy ride, executive producer John Mamais told Eurogamer.
                        "The combat is complex," he said.
                        "What we showed at the Microsoft conference was the easy way to play. We only had five minutes to show, so we had to play on easy and make the fights go really fast. You saw lots of dismemberment. It's not going to be so easy to cut somebody in half when the game comes out. We were showing off some features there.
                        "I was reading some feedback after the conference and people were saying, 'oh, that looks so easy,' but it ain't gonna be that easy."
                        The Witcher series is famous for its complex combat. Players need to prepare properly for encounters, think tactically about their foes and, when in battle, skillfully evade, dodge and defend.
                        Witcher 3 retains this feeling, but CD Projekt is trying to make the game easier to get to grips with at the start than previous games in the series.
                        "What we are doing in Witcher 3 is we're really focused on making a really nice soft learning curve for combat and storytelling," Mamais said.
                        "A lot of people are worried about Witcher 3, saying they won't understand it if they haven't played Witcher 1 and 2. Our philosophy is, okay, gameplay has to be a nice gentle curve, combat and story has to be a gentle curve.
                        "So, we're going to reintroduce the characters in the beginning, and we're going to spoon feed the gameplay mechanics you need to learn. So you're not going to be thrown into the pit of fire like you were in Witcher 2. I think we made a mistake doing that."






                        Some who caught The Witcher 3's gameplay demo during Microsoft's E3 press conference were a bit worried by what they saw.
                        During the five minute demo, set about 10 hours into the game, series star Geralt is off on a griffin hunt in the No Man's Land wilderness. He prepares for combat, in classic Witcher fashion, by equipping a set of buffing potions and a small crossbow.
                        It's not long before Geralt comes up against a number of bandits, and easily dispatches them with a combination of magic attacks and devastating sword strikes. Geralt eventually tracks the griffin down, and takes just a few attacks to kill his quarry.
                        If you think it all looks a tad easy, then you're right. But don't expect the final version of the game to offer such an easy ride, executive producer John Mamais told Eurogamer.
                        "The combat is complex," he said.
                        "What we showed at the Microsoft conference was the easy way to play. We only had five minutes to show, so we had to play on easy and make the fights go really fast. You saw lots of dismemberment. It's not going to be so easy to cut somebody in half when the game comes out. We were showing off some features there.
                        "I was reading some feedback after the conference and people were saying, 'oh, that looks so easy,' but it ain't gonna be that easy."
                        The Witcher series is famous for its complex combat. Players need to prepare properly for encounters, think tactically about their foes and, when in battle, skillfully evade, dodge and defend.
                        Witcher 3 retains this feeling, but CD Projekt is trying to make the game easier to get to grips with at the start than previous games in the series.
                        "What we are doing in Witcher 3 is we're really focused on making a really nice soft learning curve for combat and storytelling," Mamais said.
                        "A lot of people are worried about Witcher 3, saying they won't understand it if they haven't played Witcher 1 and 2. Our philosophy is, okay, gameplay has to be a nice gentle curve, combat and story has to be a gentle curve.
                        "So, we're going to reintroduce the characters in the beginning, and we're going to spoon feed the gameplay mechanics you need to learn. So you're not going to be thrown into the pit of fire like you were in Witcher 2. I think we made a mistake doing that."
                        "I was reading some feedback after the conference and people were saying, 'oh, that looks so easy,' but it ain't gonna be that easy."



                        Meanwhile, Mamais confirmed that the version of Witcher 3 shown during Microsoft's E3 press conference was indeed running on an Xbox One at 900p resolution and 30 frames per second.
                        It looked pretty good to our eyes, but Mamais insisted it will end up looking even better by the time development is finished for Witcher 3's February 2015 release date.
                        "We're still optimising for Xbox One and PS4 so it should look better than that in theory," he said. "But everything we're doing optimisation wise for PS4 and Xbox One, we're also optimising for PC. It's a cross-platform engine, so any optimisation we do for one platform goes into the other platform and just speeds it up, basically."
                        A 900p resolution is CD Projekt's "minimum", Mamais said. "We will hit 900p no problem. We'd like to get it up to 1080p on Xbox One. That's our goal. Whether we can do it or not I don't know. We've got to squeeze everything we can out of the hardware.
                        "Microsoft and Sony say 900p is the sweet spot, and there's not a lot of difference visually between 900p and 1080p, but it's a hot topic now. So that's what my goal is."
                        To this end, CD Projekt is working directly with Microsoft engineers to try to improve the game's performance on Xbox One.
                        This month Microsoft updated the Xbox Development Kit (XDK) so games that are not using skeletal tracking with Kinect can choose to use the portion of the Xbox One's graphics processing unit that was previously reserved. Now, games have access to 100 per cent of the Xbox One GPU for increased resolution and graphical effects.
                        Mamais said CD Projekt had yet to take the new XDK out for a spin, but it will, as Witcher 3 does not use Kinect motion.
                        Witcher 3 does support voice control via Kinect for magic signs so players need not access the radial menu. But as Eurogamer reported yesterday, voice control remains in use if players have a Kinect despite the Xbox One update.
                        "The voice command side doesn't tap into the GPU side at all, so we can still have Kinect," Mamais said.
                        "So if you buy Kinect you can use it for voice commands and system commands. It's modest integration for voice. But since it's not using the camera at all we can use any extra power we can take to speed up the GPU."
                        As expected, on PlayStation 4 Witcher 3 outputs at 1080p resolution.
                        "It's just a slightly more powerful machine," Mamais said. "That's pretty known. But I think in the longer run everything is going to be on both platforms running at 1080p. It's just taking developers longer to do it than they expected because the architecture is a little more challenging on the Xbox One.
                        "It's actually easier to develop for Xbox One for us because we're PC developers. So everything we do on PC is for DirectX 11. And Xbox is also based on DX. So for the rendering side it's a more natural progression for us to go to Xbox.
                        "But we anticipate being able to do 1080p on PS4 a little bit easier than on the Xbox."
                        As for PC, CD Projekt plans to add an ultra setting that, according to Mamais, you'll need a beefy machine to use.
                        "But I think it'll be worth it," he said. "Our ultra is pretty much the peak in games. At least we hope it is. The stuff we're doing is going to look really amazing."
                        Witcher 3 on PC ultra settings adds better tessellation, more physics, more post-processing and more realistic fur, Mamais said.
                        By comparison, the graphics of the console versions are equivalent to high settings on PC.
                        http://www.eurogamer.net/articles/20...d-projekt-says
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                        • #87
                          Originally posted by BigBOSS View Post
                          νέες εικόνες

                          Nόβιγκραντ η μεγαλυτερη πόλη στο Witcher 3
                          Βλεπεις Bethesda; Οι πολεις εχουν πανω απο 10 σπιτια, δεν αρκει να βαλεις τειχοι γυρω-γυρω...
                          Do a barrel roll!

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                          • #88
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                            • #89
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                              • #90
                                Originally posted by Altair View Post
                                Δεν πειράζει,σημασία έχει ότι μια χαρά θα το ευχαριστηθώ αν είναι καλό.Όλα τα υπόλοιπα είναι λεπτομέρειες.
                                Altair ασε τους να λένε ότι θέλουν οι ψευτοκουλτουριάρηδες. Εσύ πόσες φορές αναβάθμισες την κονσόλα σου? Μία φορά για να παίξεις Witcher 3. Οι PCάκηδες αναβαθμίσανε μια φορά το κουτί τους για να παίξουν Crysis διότι δεν το τράβαγε το παλιό PC τους, δεύτερη φορά για να παίξουν Metro 2033, τρίτη φορά για το Witcher 2 διότι δεν την πάλευε το ήδη ανανεωμένο PC τους, τέταρτη φορά για το Crysis 3 και πλέον πολλοί θα πάνε για πέμπτη φορά για το Witcher 3. Ε με συγχωρείτε αν είναι κάθε 2-3 χρόνια να σκάω 300-400 για update επειδή βγήκε το νέο σούπερ παιχνίδι και δεν μπορώ να το παίξω αξιοπρεπώς στο PC μου, ας μου βάζουν ένα αγγούρι στο στόμα για να μην ακούγομαι που θα σκούζω από ηδονή κάθε φορά που θα παίζω το νέο παιχνιδάκι σε ultra high settings. (πλακίτσα)

                                Εδώ ένα κονσερβοκούτι Xbox 360 σχεδόν δεκαετίας (2005 παρακαλώ) κατάφερε και έτρεξε το Witcher 2 αξιοπρεπώς, έχουμε φτάσει να βλέπουμε οπτική ποιότητα επιπέδου Halo 4 και The Last of Us σε κονσόλες παντόφλες για τα σημερινά δεδομένα και δεν μπορούσατε να παίξετε το Witcher 2 χωρίς frame-drops και άλλα προβληματάκια στο PC που είχατε λίγο πριν βγει το Witcher 2 για πρώτη φορά (που είχε και καλύτερα specs από το τότε σύστημα της MS).

                                Θα μου πείτε ότι το PC κάνει ένα σωρό άλλα πράγματα και δεν δίνει όλους τους πόρους του μόνο στο gaming department. Μα περί σοβαρού και αστείου, όταν μου πετάγεστε από δω και από κει και μου συγκρίνετε τίτλους που παίζουν σε hardware σημερινό με τίτλους που βγαίνουν για standard specs εδώ και μια δεκαετία ε τότε τι να σας πω.
                                Φαντάζομαι το PS 4 που είναι και καινούριο σύστημα να είχε τα ίδια specs με ένα δυνατό σημερινότο PC τι Παναγίες θα έβγαζε στην οθόνη.

                                Με την δύναμη των PC που έχετε θα έπρεπε να παίζατε Witcher 4 και όχι το 3 επειδή οι εταιρείες εσκεμμένα κρατάνε χαλιναγωγημένο το οπτικό αποτέλεσμα ώστε να μην ξεφεύγει σημαντικά έναντι της κονσολίστικης έκδοσης. Τώρα αν πιστεύετε ότι οι οπτικές διαφορές κονσόλας/ pc είναι τόσο σημαντικές ώστε να νιώθετε δικαιωμένοι μάλλον έχετε χαμηλές απαιτήσεις. Προσωπικά, μόνο το Crysis 3 του PC και η moddαρισμένη έκδοση του Skyrim ξεφεύγει μπροστά από τις αντίστοιχες Xbox 360/PS 3 εκδόσεις. Τα υπόλοιπα π.χ. Batman Origins, Arkham City, Witcher 2, Dragon Age 2, Oblivion, Gears of War 1, Thief, Dishonored, Borderlands 2, Gray Matter, Castlevania: Lords of Shadow 2, Dark Souls, Darksiders 2 και σωρεία άλλων παιχνιδιών είναι άλλα λόγια ν'αγαπιόμαστε.

                                Σας την είπα; Ε φανταστικοί PC users; Ε; :troll:

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