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....Ο τίτλος κυκλοφορεί 16 Μαρτίου στην Αμερική και μαζί με τα Νanostray 2 & Insecticide είναι τα πλέον αναμενόμενα του γράφοντα, για DS αυτόν το μήνα.
....Ο χειρισμός γίνεται εξολοκλήρου με τον stylus σαν το Zelda PH αλλά εδώ είναι πολλά βήματα μπροστά ΙΜΗΟ, τόσο σε ταχύτητα όσο και σε ποικιλία κινήσεων:πολλές από τις κινήσεις των NG από τις οικιακές εκδόσεις δίνουν το παρόν . Επίσης σημαντικό είναι ότι ο τίτλος παραμένει προκλητικός παρά τον άμεσο χειρισμό. Εννοώντας ότι στο ΡΗ λόγω αμεσότητας και δεδομένης της ευκολίας των αντιπάλων έκανε πανεύκολες κατά πλειοψηφία τις μάχες, ενώ εδώ ευτυχώς αυτό δεν ισχύει και η δράση παραμένει καταιγιστική, σήμα κατατεθέν της σειράς με πολλούς εχθρούς ανά πάσα στιγμή.
....Τα γραφικά είναι 3D με συνήθως prerendered backgrounds,εκτός των αρχηγών και διαφόρων περιπτώσεων ή επιπέδων όπου είναι πλήρως 3D τα περιβάλλοντα και η κάμερα.Το framerate είναι κλειδωμένο στα 60 fps, το animation ρευστότατο και τα bosses επικά,όπως μας έχει συνηθίσει η σειρά.
....Σεναριακά τοποθετείται ανάμεσα στo NG του Xbox (6 μήνες μετά για την ακρίβεια) και του ΝG2 στο X360
Το επίσημο site του παιχνιδιού:
http://www.ninjagaidengame.com/ninjaGaiden...s/index_en.html
Reviews
IGN Video Review
http://media.ds.ign.com/media/686/686990/vids_1.html
It's clear that Ninja Gaiden Dragon Sword was a gamble right from the start of its development. Very few developers outside of Nintendo are truly willing to take the risk of experimenting a brand new way of playing an established franchise, but Tecmo's Team Ninja did just that with its DS-exclusive design. The risk worked: Ninja Gaiden on the Nintendo DS is a really great game that offers a fresh, unique take on action games, and gives the touch-screen handheld gamers something that they'll never see on any other platform.
Ninja Gaiden Dragon Sword kicks a whole lot of butt on the Nintendo DS. Visually, the game's a stunner, and the action is intense and almost non-stop. I don't think the game makes the ultimate case for touch-screen exclusive control in action games, and I certainly don't think stylus control is better than traditional control for the Ninja Gaiden design. But what Team Ninja created for the Nintendo DS definitely works in turning something traditional into something different and unique without forgetting about the fun, too.
9.0 Presentation
This is an A team product from start to finish. Team Ninja made damn sure its first game was something truly special.
9.0 Graphics
The developers "cheat" with 2D backgrounds to make the 3D look as good as it can on the "weak" DS. But the cheat works: Ninja Gaiden DS is a stunner.
8.5 Sound
The soundtrack consists of a wide variety of music styles, and they're all really great. Not too much on the speech, though. Dialogue is all text, but not subtitling spoken Japanese like the consoles.
8.5 Gameplay
The touch screen control works surprisingly well...at least in the action. For platform elements, not so much, which is why this game's almost all action. Intense action.
7.0 Lasting Appeal
First time through won't take you longer than six or seven in-game hours. After that, it's up to you if you want to get smacked around in the unlocked "insanely hard" mode.
8.6 Great OVERALL
(out of 10 / not an average)[/b]
Ninja Gaiden Dragon Sword kicks a whole lot of butt on the Nintendo DS. Visually, the game's a stunner, and the action is intense and almost non-stop. I don't think the game makes the ultimate case for touch-screen exclusive control in action games, and I certainly don't think stylus control is better than traditional control for the Ninja Gaiden design. But what Team Ninja created for the Nintendo DS definitely works in turning something traditional into something different and unique without forgetting about the fun, too.
9.0 Presentation
This is an A team product from start to finish. Team Ninja made damn sure its first game was something truly special.
9.0 Graphics
The developers "cheat" with 2D backgrounds to make the 3D look as good as it can on the "weak" DS. But the cheat works: Ninja Gaiden DS is a stunner.
8.5 Sound
The soundtrack consists of a wide variety of music styles, and they're all really great. Not too much on the speech, though. Dialogue is all text, but not subtitling spoken Japanese like the consoles.
8.5 Gameplay
The touch screen control works surprisingly well...at least in the action. For platform elements, not so much, which is why this game's almost all action. Intense action.
7.0 Lasting Appeal
First time through won't take you longer than six or seven in-game hours. After that, it's up to you if you want to get smacked around in the unlocked "insanely hard" mode.
8.6 Great OVERALL
(out of 10 / not an average)[/b]
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