ωραίος!
όντως, αυτά είναι...κι όντως μέσα πάλι
να κι ένα παρόμοιο,ιδιαίτερα πετυχημένο με αφορμή το endless ocean
Hardcore reviews of softcore games
http://tale-of-tales.com/blog/2008/01/23/h...softcore-games/
όντως, αυτά είναι...κι όντως μέσα πάλι
να κι ένα παρόμοιο,ιδιαίτερα πετυχημένο με αφορμή το endless ocean
Hardcore reviews of softcore games
http://tale-of-tales.com/blog/2008/01/23/h...softcore-games/
It?s amusing to hear Eurogamer express the exact same sentiment about Endless Ocean as I have felt when playing Bioshock or Portal or Zelda or Mario or World of Warcraft:
After sitting for minutes at a time, gently shaking the Wii remote to and fro over a digital rendition of a Red Gurnard or Bigeye Trevally, you do have to ask what you are doing with your life. As a hobby, brass-rubbing makes more sense.
<strike>Brass-rubbing. Or pretending to run around as a space marine in a science station on an alien planet? Or hitting endless series of excessively large insects on the head so that a number in the corner of your screen would increase? Or making a little dwarf jump from one platform to another so that he can jump on another and sometimes on another character?s head?</strike>
When a game makes you feel that you are wasting your time, is when you stop playing. But the point where this happens, is very different for different people.
It seems to me that hardcore gamers are well aware of the futility of the games that they play. But they want the game?s design to continuously distract them from this fact. It is the purest form of escapism: a game that absorbs you completely and doesn?t allow your brain any time to reflect on what you?re doing. Eurogamer literally complains about the fact that the designers of Endless Ocean are too gentle in this respect.[/b]
After sitting for minutes at a time, gently shaking the Wii remote to and fro over a digital rendition of a Red Gurnard or Bigeye Trevally, you do have to ask what you are doing with your life. As a hobby, brass-rubbing makes more sense.
<strike>Brass-rubbing. Or pretending to run around as a space marine in a science station on an alien planet? Or hitting endless series of excessively large insects on the head so that a number in the corner of your screen would increase? Or making a little dwarf jump from one platform to another so that he can jump on another and sometimes on another character?s head?</strike>
When a game makes you feel that you are wasting your time, is when you stop playing. But the point where this happens, is very different for different people.
It seems to me that hardcore gamers are well aware of the futility of the games that they play. But they want the game?s design to continuously distract them from this fact. It is the purest form of escapism: a game that absorbs you completely and doesn?t allow your brain any time to reflect on what you?re doing. Eurogamer literally complains about the fact that the designers of Endless Ocean are too gentle in this respect.[/b]
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