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  • Ο περιορισμός του ενός save file είπαν ότι ήταν λάθος και δεν θα ξαναγίνει.
    Δείτε Lolipop Chainsaw ρε.
    A chainsaw-wielding cheerleader slaying zombies λέμε.
    Carpe diem

    Comment


    • F - Injenius !!!
      "Time fades even legend and the origin of Soul Reaver has been lost long ago.
      But its purpose remains; to feed on the souls of any creature it strikes.
      Kindred, this blade and I.
      "

      "ΔΕΝ είναι θέμα Νιντέντο πλέον..."
      Greek Gaming Videos
      Greek Final Fantasy Forum

      Comment


      • Deite kati fhmes:



        Plaka tha exei.
        "Time fades even legend and the origin of Soul Reaver has been lost long ago.
        But its purpose remains; to feed on the souls of any creature it strikes.
        Kindred, this blade and I.
        "

        "ΔΕΝ είναι θέμα Νιντέντο πλέον..."
        Greek Gaming Videos
        Greek Final Fantasy Forum

        Comment


        • Mas apanthsan sto forum tou FFXIV, telika h Square Enix den allazei onoma:

          Hey guys, just wanted to drop in here for a little clarification on the topic:

          While there have been articles speculating about our trademark registrations of single words and groups of words included in our brands, and SQUARE ENIX specifically, we have no plans to change our company name or branding.
          "Time fades even legend and the origin of Soul Reaver has been lost long ago.
          But its purpose remains; to feed on the souls of any creature it strikes.
          Kindred, this blade and I.
          "

          "ΔΕΝ είναι θέμα Νιντέντο πλέον..."
          Greek Gaming Videos
          Greek Final Fantasy Forum

          Comment


          • New infos about Skyrim itself.

            Originally posted by Sangheili
            THE ELDER SCROLLS V: SKYRIM INFO


            General
            Release date is 11.11.11 (Nov 11th, 2011)
            Runs on a new engine called "Creation Engine"
            PC version launches with a "Creation Kit" (SDK)
            There is no 64-bit compatible executable (*.exe file) planned for the PC version at launch
            Available on PS3, Xbox 360 and PC
            No Kinect support planned for Xbox 360 version

            Combat
            New combat system (in comparison to Oblivion)
            Dual wielding possible with any combination you'd like ie: blade+spell, spell+spell, blade+blade, blade+shield etc
            Camera staggering when delt a blow
            Favorite loadouts can be saved and easily toggled between

            Weapons
            Special kill animations depending on current weapon
            Improved ranged combat (in comparison to Oblivion)
            Shield bash moves available when you have a shield equipped
            Weapon specialization
            Timing based blocking
            Backstabbing with a dagger causes significantly more damage
            Blunt and Blade are replaced by Two-Handed and One-Handed
            Bow attacks will be much more powerful, taking a cue from the "Better Bows" Oblivion mod
            Power attacks can be initiated which depletes stamina and staggers enemies
            "Turtle" mode is possible (shield + shield)
            More weapons available compared to Oblivion

            Magic
            85 spells
            Frost spell effects can be seen on enemies. Fire spells can set the environment on fire
            Dual wielding spells is possible
            Fire deals the most damage, Lightning drains magicka, Frost drains stamina; spells still do damage as well
            Dragon Shouts

            20 Dragon Shouts
            Dragon Shouts are separate from the magic system, so they are not tied to a character's magical ability
            Players will have to collect words for shouts from around the world, there are three words for each shout
            Three levels for each shout
            Shouts have a cool down timer

            AI
            Updated AI; townsfolk wont aimlessly wander around and will perform day to day jobs (mills, farms, mines)
            NPC's will react to items dropped near them
            NPC's properly react when you do an action; swinging your sword around, breaking items in a house, stealing items etc
            Killing shop owners no longer leaves the shop unattended. The shops family will inherit the store and take over running it. The new owner will be angry with you but you will still be able to obtain quests from them.
            AI companions can be hired
            NPC children have been confirmed

            Environment
            5 major cities; Markarth, Riften, Solitude, Whiterun, Windhelm
            20 minor cities with at least 10+ buildings
            Windhelm is the largest city
            Cities will still be loaded as separate zones from the world map
            130+ dungeons
            Dungeons will be locked at the player's level when they first enter
            The direction in which water flows inside dungeons is often a visual indicator of the way out
            Game world size is approximately the size of Oblivion's Cyrodiil
            Traps and puzzles
            Outside environment has birds
            Each town has its own ecosystem. ie: Destroying a town's mill results in the town importing wooden goods (weapons, etc) from another town but prices will increase and some items may no longer be available
            Dwemer ruines can be found across Skyrim
            High Hrothgar will actually have 7000 steps
            Carriage system available for travel to all major locations
            Enemies don't always match your level; some may be too strong to fight until you increase your level
            Able to destroy oil lamps which may catch the environment on fire (ie: in a house)
            Flowers found around the world can be picked as ingredients for Alchemy
            Properties can be bought

            Graphics
            Dynamic shadows
            Dynamic environment effects such as snow and rain
            Higher poly count for models
            Increased draw distance
            All items you are capable of putting into your inventory will be fully modelled, allowing for closer inspection; this can prove important when it comes to completing some quests

            Sound
            Music by Jeremy Soule (Guild Wars, Oblivion)
            Max Von Sydow to voice Esbem (The Blade)
            More voice actors in comparison to Oblivion and Fallout 3 as a result of larger budget and better data compression

            Enemies
            Creatures
            Zombies
            Skeletons
            Trolls
            Giants
            Ice Wraiths
            Giant Spiders
            Dragons
            Wolves
            Horses
            Elk
            Mammoths
            Saber Tooth Cats
            Centurion Speheres
            Dogs
            Skeevers
            Random spawns are scaled to player level accordingly
            Dragons

            There are different types of Dragons
            Defeating dragons will be the key to unlocking many of the Dragon Shouts.
            Dragons you must battle can be grounded by heavily damaging their wings, preventing them from taking flight; expect a big landing if you drop them out of the sky, however!
            Skyrim's dragons are said to be reminiscent of dinosaurs as envisioned in the Jurassic Park motion pictures
            You cannot fly dragons
            Some dragons are scripted in to the story and others can be randomly found
            There won't be a finite amount of dragons in the game, to give the impression that you cannot wipe the dragons out over the course of the quest

            Character, Leveling and Stats
            10 playable races
            Character customization upon creation
            Beards!
            Class selection has been dropped; your class is determined by how you play (weapons used, spells used)
            Mysticism, Acrobatics and Athletics skills cut
            No major/minor skills
            No birth signs
            You gain a perk every level, similar to Fallout 3/New Vegas
            Soft level cap at 50; you may still level up farther but you gain no benefits
            Faster leveling than Oblivion
            5 magic schools; Destruction, Alteration, Conjuration, Restoration, Illusion
            280 Perks; nevertheless due to the "soft" level cap, it will not be possible to ever gain all the Perks on a single character
            Players can get characters to sprint by holding down a button, this decreases Stamina
            Running backwards results in decreased speed; you wont be able to run away from enemies this way
            One crafting skill per archetype; Warrior: Smithing, Mage: Enchanting, Thief: Alchemy
            3 attributes; Health, Magicka, Stamina

            GUI
            HUD-free first person view
            Improved camera for third person
            In-game menus are incorporated into the viewpoint of the player character when brought up via four-point compass interface (these actions are purely cosmetic, and require no additional input from the player):
            Your character looks to the sky for the Skills menu
            Your character looks to the ground for the Map menu
            Your character looks to the right over his/her shoulder for the Inventory
            Your character looks to the left over his/her shoulder for the Magic and magic items menu

            Quests
            Main quest takes place approximately 200 years after the ending of Oblivion
            Player character begins the game in jail (again), this time awaiting execution
            Main quest line is approximately 20 hours
            Game play after completing the main quest line is possible
            Main quest line NPCs cannot be killed
            Quests are dynamically chosen by the Radiant Story system and are also based on how you've been playing your character; every play through will be different
            NPCs which initiate and participate in certain quests may also change based on their relationship with the player character
            Some quests will naturally involve defeating dragons
            Clues to completing some quests can sometimes be visually represented on the items themselves in your inventory
            Brought from another user in another forum...

            /discuss...

            Το μισώ που θα το υποστηρίζουν μόνο στα 32bit. Τεράστιο fail, γιατί υπάρχουν και Windows 64bit!
            sigpic

            Comment


            • There is no 64-bit compatible executable (*.exe file) planned for the PC version at launch
              Originally posted by Raf
              Η Νίντι λίγο το πάει αλλιώς, ε, έχουμε τον Ραμπ εκεί να ψιλοτρολάρει.

              Comment


              • Gabe Newell himself has confirmed that Counter-Strike: Global Offensive will be cross platform, meaning that console players and PC players can square off against each other.


                Θα γελασει και το παρδαλο τσοκομπο !

                Comment


                • Originally posted by crpl_shepherd View Post
                  http://www.cadred.org/News/Article/155321/

                  Θα γελασει και το παρδαλο τσοκομπο !

                  Comment


                  • Oυυυ ναι έχει να πέσει γέλιο, οι άλλοι θα το παλεύουν με τους αναλογικούς μέχρι να γυρίσουν οπτικό πεδίο θα τους εχουν pwnarei οι pc gamers.

                    Comment


                    • Originally posted by crpl_shepherd View Post
                      http://www.cadred.org/News/Article/155321/

                      Θα γελασει και το παρδαλο τσοκομπο !

                      Comment


                      • Θα γελασει και το παρδαλο τσοκομπο !
                        παμε στοιχημα οτι θα σε δερνουνε pro halo players?

                        Comment


                        • Πάω στοίχημα τον κώλο μου οτι τους Pro Halo Players θα τους νικάω 16-0.
                          Βασικά πάω στοίχημα τον κώλο μου οτι ο καλύτερος CSGO παίχτης στον πλανήτη θα είναι χειρότερος απο μένα.

                          (έπαρση, 7 χρόνια εμπειρίας στο CS και 250€ εξοπλισμός δεν λένε ψέματα μάγκες )

                          Comment


                          • Ειναι δυνατον με gamepad καποιος να κανει headshot στην ιδια ταχυτητα που μπορει καποιος με mouse?

                            Comment


                            • Στo PS3 θα υπάρχει λογικά υποστήριξη mouse+kb.

                              Comment


                              • Originally posted by ChrisTop View Post
                                Πάω στοίχημα τον κώλο μου οτι τους Pro Halo Players θα τους νικάω 16-0.
                                Βασικά πάω στοίχημα τον κώλο μου οτι ο καλύτερος CSGO παίχτης στον πλανήτη θα είναι χειρότερος απο μένα.

                                (έπαρση, 7 χρόνια εμπειρίας στο CS και 250€ εξοπλισμός δεν λένε ψέματα μάγκες )
                                Ώπα ρε μάγκα.Παλιονουμπά να πούμε.Με 250€ εξοπλισμό κι εγώ σε νικάω,κι ας έχω εμπειρία τριών ματς μόνο.Και στα 2 ήμουν στη νικητήρια ομάδα.Και στο τρίτο ματς είχαν ψοφήσει όλοι κι εγώ έψαχνα μόνος μου την βόμβα.
                                Τώρα που το θυμάμαι,πολύ μαλακία παιχνίδι το CS.

                                edit:Christop εννοείται ότι οι 2 πρώτες σειρές έχουν γραφτεί με διάθεση χαβαλέ.;)
                                Carpe diem

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