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Ο περιορισμός του ενός save file είπαν ότι ήταν λάθος και δεν θα ξαναγίνει.
Δείτε Lolipop Chainsaw ρε.
A chainsaw-wielding cheerleader slaying zombies λέμε.
"Time fades even legend and the origin of Soul Reaver has been lost long ago.
But its purpose remains; to feed on the souls of any creature it strikes.
Kindred, this blade and I."
"Time fades even legend and the origin of Soul Reaver has been lost long ago.
But its purpose remains; to feed on the souls of any creature it strikes.
Kindred, this blade and I."
Mas apanthsan sto forum tou FFXIV, telika h Square Enix den allazei onoma:
Hey guys, just wanted to drop in here for a little clarification on the topic:
While there have been articles speculating about our trademark registrations of single words and groups of words included in our brands, and SQUARE ENIX specifically, we have no plans to change our company name or branding.
"Time fades even legend and the origin of Soul Reaver has been lost long ago.
But its purpose remains; to feed on the souls of any creature it strikes.
Kindred, this blade and I."
General
Release date is 11.11.11 (Nov 11th, 2011)
Runs on a new engine called "Creation Engine"
PC version launches with a "Creation Kit" (SDK)
There is no 64-bit compatible executable (*.exe file) planned for the PC version at launch
Available on PS3, Xbox 360 and PC
No Kinect support planned for Xbox 360 version
Combat
New combat system (in comparison to Oblivion)
Dual wielding possible with any combination you'd like ie: blade+spell, spell+spell, blade+blade, blade+shield etc
Camera staggering when delt a blow
Favorite loadouts can be saved and easily toggled between
Weapons
Special kill animations depending on current weapon
Improved ranged combat (in comparison to Oblivion)
Shield bash moves available when you have a shield equipped
Weapon specialization
Timing based blocking
Backstabbing with a dagger causes significantly more damage
Blunt and Blade are replaced by Two-Handed and One-Handed
Bow attacks will be much more powerful, taking a cue from the "Better Bows" Oblivion mod
Power attacks can be initiated which depletes stamina and staggers enemies
"Turtle" mode is possible (shield + shield)
More weapons available compared to Oblivion
Magic
85 spells
Frost spell effects can be seen on enemies. Fire spells can set the environment on fire
Dual wielding spells is possible
Fire deals the most damage, Lightning drains magicka, Frost drains stamina; spells still do damage as well
Dragon Shouts
20 Dragon Shouts
Dragon Shouts are separate from the magic system, so they are not tied to a character's magical ability
Players will have to collect words for shouts from around the world, there are three words for each shout
Three levels for each shout
Shouts have a cool down timer
AI
Updated AI; townsfolk wont aimlessly wander around and will perform day to day jobs (mills, farms, mines)
NPC's will react to items dropped near them
NPC's properly react when you do an action; swinging your sword around, breaking items in a house, stealing items etc
Killing shop owners no longer leaves the shop unattended. The shops family will inherit the store and take over running it. The new owner will be angry with you but you will still be able to obtain quests from them.
AI companions can be hired
NPC children have been confirmed
Environment
5 major cities; Markarth, Riften, Solitude, Whiterun, Windhelm
20 minor cities with at least 10+ buildings
Windhelm is the largest city
Cities will still be loaded as separate zones from the world map
130+ dungeons
Dungeons will be locked at the player's level when they first enter
The direction in which water flows inside dungeons is often a visual indicator of the way out
Game world size is approximately the size of Oblivion's Cyrodiil
Traps and puzzles
Outside environment has birds
Each town has its own ecosystem. ie: Destroying a town's mill results in the town importing wooden goods (weapons, etc) from another town but prices will increase and some items may no longer be available
Dwemer ruines can be found across Skyrim
High Hrothgar will actually have 7000 steps
Carriage system available for travel to all major locations
Enemies don't always match your level; some may be too strong to fight until you increase your level
Able to destroy oil lamps which may catch the environment on fire (ie: in a house)
Flowers found around the world can be picked as ingredients for Alchemy
Properties can be bought
Graphics
Dynamic shadows
Dynamic environment effects such as snow and rain
Higher poly count for models
Increased draw distance
All items you are capable of putting into your inventory will be fully modelled, allowing for closer inspection; this can prove important when it comes to completing some quests
Sound
Music by Jeremy Soule (Guild Wars, Oblivion)
Max Von Sydow to voice Esbem (The Blade)
More voice actors in comparison to Oblivion and Fallout 3 as a result of larger budget and better data compression
Enemies
Creatures
Zombies
Skeletons
Trolls
Giants
Ice Wraiths
Giant Spiders
Dragons
Wolves
Horses
Elk
Mammoths
Saber Tooth Cats
Centurion Speheres
Dogs
Skeevers
Random spawns are scaled to player level accordingly
Dragons
There are different types of Dragons
Defeating dragons will be the key to unlocking many of the Dragon Shouts.
Dragons you must battle can be grounded by heavily damaging their wings, preventing them from taking flight; expect a big landing if you drop them out of the sky, however!
Skyrim's dragons are said to be reminiscent of dinosaurs as envisioned in the Jurassic Park motion pictures
You cannot fly dragons
Some dragons are scripted in to the story and others can be randomly found
There won't be a finite amount of dragons in the game, to give the impression that you cannot wipe the dragons out over the course of the quest
Character, Leveling and Stats
10 playable races
Character customization upon creation
Beards!
Class selection has been dropped; your class is determined by how you play (weapons used, spells used)
Mysticism, Acrobatics and Athletics skills cut
No major/minor skills
No birth signs
You gain a perk every level, similar to Fallout 3/New Vegas
Soft level cap at 50; you may still level up farther but you gain no benefits
Faster leveling than Oblivion
5 magic schools; Destruction, Alteration, Conjuration, Restoration, Illusion
280 Perks; nevertheless due to the "soft" level cap, it will not be possible to ever gain all the Perks on a single character
Players can get characters to sprint by holding down a button, this decreases Stamina
Running backwards results in decreased speed; you wont be able to run away from enemies this way
One crafting skill per archetype; Warrior: Smithing, Mage: Enchanting, Thief: Alchemy
3 attributes; Health, Magicka, Stamina
GUI
HUD-free first person view
Improved camera for third person
In-game menus are incorporated into the viewpoint of the player character when brought up via four-point compass interface (these actions are purely cosmetic, and require no additional input from the player):
Your character looks to the sky for the Skills menu
Your character looks to the ground for the Map menu
Your character looks to the right over his/her shoulder for the Inventory
Your character looks to the left over his/her shoulder for the Magic and magic items menu
Quests
Main quest takes place approximately 200 years after the ending of Oblivion
Player character begins the game in jail (again), this time awaiting execution
Main quest line is approximately 20 hours
Game play after completing the main quest line is possible
Main quest line NPCs cannot be killed
Quests are dynamically chosen by the Radiant Story system and are also based on how you've been playing your character; every play through will be different
NPCs which initiate and participate in certain quests may also change based on their relationship with the player character
Some quests will naturally involve defeating dragons
Clues to completing some quests can sometimes be visually represented on the items themselves in your inventory
Brought from another user in another forum...
/discuss...
Το μισώ που θα το υποστηρίζουν μόνο στα 32bit. Τεράστιο fail, γιατί υπάρχουν και Windows 64bit!
Gabe Newell himself has confirmed that Counter-Strike: Global Offensive will be cross platform, meaning that console players and PC players can square off against each other.
Πάω στοίχημα τον κώλο μου οτι τους Pro Halo Players θα τους νικάω 16-0.
Βασικά πάω στοίχημα τον κώλο μου οτι ο καλύτερος CSGO παίχτης στον πλανήτη θα είναι χειρότερος απο μένα.
(έπαρση, 7 χρόνια εμπειρίας στο CS και 250€ εξοπλισμός δεν λένε ψέματα μάγκες )
Πάω στοίχημα τον κώλο μου οτι τους Pro Halo Players θα τους νικάω 16-0.
Βασικά πάω στοίχημα τον κώλο μου οτι ο καλύτερος CSGO παίχτης στον πλανήτη θα είναι χειρότερος απο μένα.
(έπαρση, 7 χρόνια εμπειρίας στο CS και 250€ εξοπλισμός δεν λένε ψέματα μάγκες )
Ώπα ρε μάγκα.Παλιονουμπά να πούμε.Με 250€ εξοπλισμό κι εγώ σε νικάω,κι ας έχω εμπειρία τριών ματς μόνο.Και στα 2 ήμουν στη νικητήρια ομάδα.Και στο τρίτο ματς είχαν ψοφήσει όλοι κι εγώ έψαχνα μόνος μου την βόμβα.
Τώρα που το θυμάμαι,πολύ μαλακία παιχνίδι το CS.
edit:Christop εννοείται ότι οι 2 πρώτες σειρές έχουν γραφτεί με διάθεση χαβαλέ.;)
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