wow...unexpected scores
Alone in the Dark
preview
http://uk.pc.ign.com/articles/857/857701p1.html
videos
http://media.pc.ign.com/media/804/804426/vids_1.html


και δείτε κι αυτό...
http://www.gamasutra.com/php-bin/new...hp?story=17738
δεν γίνονται αυτά ρεεεεεεεεεε... έλεος 
powned/owned κτλ.
Alone in the Dark
preview
These insane ? and fully playable ? show-stopping set-pieces are sprinkled liberally throughout Alone in the Dark and it's almost impossible to describe their impact with words alone. Thankfully then, Atari's assembled some exclusive trailers for us to give you a taste of some of the game's amazing highlights - check out some of our favourite set-pieces above and some examples of the game's superb atmosphere on the next page. If the chopper-drop isn't enough to get you salivating there's always the high-speed chase through the streets of Manhattan. Evil forces rip the tarmac up around you while literally hundreds of cars careen across your path; buses jettison through the air and entire skyscrapers crumble overhead - and it's all rendered with breathtaking realism thanks to Havoc's latest and greatest physics engine.
We're really trying to stay level-headed and objectively neutral here but, just sometimes, a game grabs your general indifference with such calculated force, there's not much you can do but run with it and enjoy the ride. And, you know what, sometimes it's nice to be genuinely excited. The kicker here, of course, is that Eden is trying to do much more than simply blow your socks off with current-gen power and bombastic spectacle.
Furthermore, while we were granted a look at an enormous portion of the game - and individual elements were certainly looking spectacular - it's still tough to truly appreciate how things will come together. Clearly, if Alone in the Dark intends to offer a compelling, engrossing experience over its ten-hour play-time, both story and pacing are absolutely integral to its success. With Atari keeping most plot details firmly under wraps though, we'll just have to have faith in Eden on that front. Although hiring Sleepers scribe Lorenzo Carcaterra is certainly a step in the right direction.
From what we've got to go on though, we're more than happy to give Eden the benefit of the doubt. Alone in the Dark is epic, hugely ambitious and enormously atmospheric. Whether Eden manages to gel its excellent ideas into one cohesive package remains to be seen but, having witnessed the game in action, we'll happily state its quite simply one of the most exciting gaming prospects in a long time, which certainly took our usually jaded selves by surprise. We'll be keeping our fingers crossed that Alone in the Dark lives up to its potential when it's released on Xbox 360 in May and PS3 at the end of the year.[/b]
We're really trying to stay level-headed and objectively neutral here but, just sometimes, a game grabs your general indifference with such calculated force, there's not much you can do but run with it and enjoy the ride. And, you know what, sometimes it's nice to be genuinely excited. The kicker here, of course, is that Eden is trying to do much more than simply blow your socks off with current-gen power and bombastic spectacle.
Furthermore, while we were granted a look at an enormous portion of the game - and individual elements were certainly looking spectacular - it's still tough to truly appreciate how things will come together. Clearly, if Alone in the Dark intends to offer a compelling, engrossing experience over its ten-hour play-time, both story and pacing are absolutely integral to its success. With Atari keeping most plot details firmly under wraps though, we'll just have to have faith in Eden on that front. Although hiring Sleepers scribe Lorenzo Carcaterra is certainly a step in the right direction.
From what we've got to go on though, we're more than happy to give Eden the benefit of the doubt. Alone in the Dark is epic, hugely ambitious and enormously atmospheric. Whether Eden manages to gel its excellent ideas into one cohesive package remains to be seen but, having witnessed the game in action, we'll happily state its quite simply one of the most exciting gaming prospects in a long time, which certainly took our usually jaded selves by surprise. We'll be keeping our fingers crossed that Alone in the Dark lives up to its potential when it's released on Xbox 360 in May and PS3 at the end of the year.[/b]
videos
http://media.pc.ign.com/media/804/804426/vids_1.html


και δείτε κι αυτό...
http://www.gamasutra.com/php-bin/new...hp?story=17738
In an email sent to Gamasutra by Electronic Arts, the publisher has openly rebuffed a plea from infamous attorney Jack Thompson to give legal aid to EA to "evict the Zelnick Trojan Horse from within Take-Two?s corporate walls."
In the curiously worded email sent to EA's shareholders, as well as CNN's Lou Dobbs and a number of Fox News commentators, Thompson laid out a scene in which Take-Two chairman Strauss Zelnick - who is resisting Electronic Arts' attempts to take over the Grand Theft Auto publisher - had personally told Thompson "he would use Take-Two to continue to market and sell its adult video game products to children."
"Strauss Zelnick is not a 'Boy Scout' as he actually hilariously described himself in The Wall Street Journal this week," commented Thompson in his letter. "Strauss Zelnick is a 'Boy Scout' like Jeffrey Dahmer was a gourmet cook. Zelnick proved that with his Take-Two golden parachute scam."
In its kindly worded response forwarded to Gamasutra, an EA representative said simply, "In response to your offer to assist in the proposed acquisition of Take-Two, we would strongly prefer that you not get involved in this matter."
"EA is a strong supporter of creative freedom for game developers," the letter concluded. "We feel that your past statements ? including false claims about content in our games ? make any collaboration with you impossible."[/b]
In the curiously worded email sent to EA's shareholders, as well as CNN's Lou Dobbs and a number of Fox News commentators, Thompson laid out a scene in which Take-Two chairman Strauss Zelnick - who is resisting Electronic Arts' attempts to take over the Grand Theft Auto publisher - had personally told Thompson "he would use Take-Two to continue to market and sell its adult video game products to children."
"Strauss Zelnick is not a 'Boy Scout' as he actually hilariously described himself in The Wall Street Journal this week," commented Thompson in his letter. "Strauss Zelnick is a 'Boy Scout' like Jeffrey Dahmer was a gourmet cook. Zelnick proved that with his Take-Two golden parachute scam."
In its kindly worded response forwarded to Gamasutra, an EA representative said simply, "In response to your offer to assist in the proposed acquisition of Take-Two, we would strongly prefer that you not get involved in this matter."
"EA is a strong supporter of creative freedom for game developers," the letter concluded. "We feel that your past statements ? including false claims about content in our games ? make any collaboration with you impossible."[/b]

powned/owned κτλ.

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