Είχα καιρό να μπω στο Gamasutra και, επανορθώνοντας χθες, βρήκα τρεις συνεντεύξεις με ενδιαφέρον.
The Auteur Forum: Mechner and Chahi on Inspiration
Jordan Mechner, of course, is best known as the creator of Prince of Persia -- a game that made waves for its cinematic style when it was first released, even though it did not rely on cutscenes. Eric Chahi's Another World (known as Out of This World in the U.S.) was another early '90s title that pushed the boundaries of cinematic style within the context of gameplay.
Pondering Indie Spirit: Derek Yu Speaks
Derek Yu is co-creator of indie hit Aquaria, which won best game at the 2007 Independent Games Festival Awards, as well as creator of Spelunky, which is headed to Xbox Live Arcade after a successful PC release, and main editor of TIGSource, a popular blog and community site for indie developers. This makes him a prominent (and busy) face of the independent games movement -- if it can be called a movement, that is.
Valve's Writers And The Creative Process
Valve has developed a particularly strong reputation for story in its games, recently, and much of that credit can be laid at the feet of its in-house writing team. Whether it's the seamless character development in Left 4 Dead, the engrossing dystopian sci-fi of Half-Life 2, the pithy quips of Team Fortress 2, or, of course, the wickedly demented GLADoS in Portal.
The Auteur Forum: Mechner and Chahi on Inspiration
Jordan Mechner, of course, is best known as the creator of Prince of Persia -- a game that made waves for its cinematic style when it was first released, even though it did not rely on cutscenes. Eric Chahi's Another World (known as Out of This World in the U.S.) was another early '90s title that pushed the boundaries of cinematic style within the context of gameplay.
Pondering Indie Spirit: Derek Yu Speaks
Derek Yu is co-creator of indie hit Aquaria, which won best game at the 2007 Independent Games Festival Awards, as well as creator of Spelunky, which is headed to Xbox Live Arcade after a successful PC release, and main editor of TIGSource, a popular blog and community site for indie developers. This makes him a prominent (and busy) face of the independent games movement -- if it can be called a movement, that is.
Valve's Writers And The Creative Process
Valve has developed a particularly strong reputation for story in its games, recently, and much of that credit can be laid at the feet of its in-house writing team. Whether it's the seamless character development in Left 4 Dead, the engrossing dystopian sci-fi of Half-Life 2, the pithy quips of Team Fortress 2, or, of course, the wickedly demented GLADoS in Portal.
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