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Η Nintendo δειχνει πως μαθαινει απο ολους, και περισσοτερο απο τα λαθη της. Πρωτο και κυριοτερο το online, το οποιο δειχνει να ειναι το πλεον κεντρικο σημειο του WiiU. Το να κανεις live video chat εν τω μεσω του παιχνιδιου λεει πολλα, ιδιαιτερα εαν γινει καλο implementation με ενα σταθερο online community κομματι. Κοινως φανταστειτε το XBOX Live με το χειριστηριο του Wii U και θα με καταλαβετε.
Ολοι μας εχουμε καταλαβει πως το GamePad ειναι το κεντρικο hardware σημειο της νεας κονσολας. Και αυτο διοτι πολυ απλα ειναι το αποτελεσμα των μαθηματων που πηρε η Nintendo απο την Apple και την MS και SONY. Ενα iPad-style controller το οποιο ΔΕΝ ειναι απλα περιφερειακο, αλλα η κεντρικη εμπειρια. Εχει browser, δυνατοτητα video calling και touch screen, και ολα αυτα σε συνδεσιμοτητα με μια κεντρικη κονσολα. Οπως ομως αφησε να εννοηθει ο Iwata, το Gamepad δεν χρειαζεται ανοικτο το Wii U για να λειτουργησει, μετατρεποντας το ουσιαστικα σε ενα tablet. Τωρα το αν αυτο θα ειναι και ενα πληρες αυτονομο tablet (apps κλπ) μενει να το δουμε, ομως θα ειναι τεραστιο λαθος εαν δεν παρει ΚΑΙ αυτη την κατευθυνση. Μονο ετσι το Wii U θα γινει το κεντρο του living room (που λεει και ο Iwata).
Μενει να δουμε πλεον χειροπιαστο software και δυνατοτητες, αν και θεωρω οτι μετα απο παααααααααρα πολυ καιρο η Nintendo εχει ενα πολυ δυνατο χαρτι για την Ε3. Επισης αποκτα τεραστιο momentum με αυτο το pre-E3 video, κανοντας τον κοσμο να μιλα για αυτην πριν απο ολους τους υπολοιπους.
Και κατι περι της φετινης Ε3: ολοι ξερουμε πως το μονο σιγουρο χαρτι της MS ειναι το Kinect, με καποια σκορπια online βηματα προς υπηρεσιες. Απο software δεν περιμενουμε καμια υπερπαλαβη εκπληξη-παρουσιαση, αλλα οπως και να εχει κατι εχουμε να περιμενουμε απο MS.
Το να κανεις live video chat εν τω μεσω του παιχνιδιου λεει πολλα, ιδιαιτερα εαν γινει καλο implementation με ενα σταθερο online community κομματι. Κοινως φανταστειτε το XBOX Live με το χειριστηριο του Wii U και θα με καταλαβετε.
Το πρώτο που μου έρχεται στο μυαλό είναι τυχαίοι τύποι να αυνανίζονται ενώ παίζεις Call of Duty... Immersion λέμε!
Originally posted by Squall Leonhart
I used to be a SeeD like you, then I took an icicle in the chest
Originally posted by 丹野
Ο sub_zero είναι αυτός ο ψηλός με τα γυαλιά, ενώ ο Παίχτης είναι ο κούκλος αθλητικός τυπάς. Ο LMS δεν ξέρω ποιος είναι, αλλά who cares...
Originally posted by Ryu_gr
υπάρχουν τα games που τα "γεμίζουν" με επαναλαμβανόμενα tasks για να δείξουν απλώς ότι έχεις πράγματα να κάνεις (και όταν πας να ασχοληθείς απλά βαριέσαι) και υπάρχει και το Mario Galaxy.
Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.
Graphics and Video
Modern unified shader architecture.
32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
HDMI and component video outputs.
Features
Unified shader architecture executes vertex, geometry, and pixel shaders
Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
Read from multi-sample surfaces in the shader
128-bit floating point HDR texture filtering
High resolution texture support (up to 8192 x 8192)
Indexed cube map arrays
8 render targets
Independent blend modes per render target
Pixel coverage sample masking
Hierarchical Z/stencil buffer
Early Z test and Fast Z Clear
Lossless Z & stencil compression
2x/4x/8x/16x high quality adaptive anisotropic filtering modes
sRGB filtering (gamma/degamma)
Tessellation unit
Stream out support
Compute shader support
GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.
Sound and Audio
Dedicated 120MHz audio DSP.
Support for 6 channel discrete uncompressed audio (via HDMI).
2 channel audio for the Cafe DRC controller.
Monaural audio for the Cafe Remote controller.
Networking
802.11 b/g/n Wifi.
Peripherals
2 x USB 2.0 host controllers x 2 ports each.
SDCard Slot.
Built-in Storage
512MB SLC NAND for System.
8GB MLC NAND for Applications.
Host PC Bridge
Dedicated Cafe-to-host PC bridge hardware.
Allows File System emulation by host PC.
Provides interface for debugger and logging to host PC.
The Wii U's CPU is a three-core, dual-threaded, out-of-order IBM Power ISA processor with 3MB of eDRAM L2 cache. Superficially it looks pretty similar to the Xenon CPU in the XBox 360, but it's a completely new CPU, and there are a number of important differences from Xenon:
- Firstly, it supports out-of-order execution. Roughly speaking, this means that the processor can alter the order it executes instructions to operate more efficiently. The benefit of this depends on the kind of code being run. Physics code, for example, wouldn't see much benefit from an out-of-order processor, whereas AI code should run significantly better. Out-of-order execution also generally improves the processor's ability to run poorly optimized code.
- Secondly, we have the larger cache (3MB vs 1MB). The Xenon's cache was actually pretty small for a processor running 6 threads at 3.2.GHz, causing a lot of wasted cycles as threads wait for data to be fetched from main memory. The Wii U CPU's larger cache should mean code runs much more efficiently in comparison, particularly when combined with the out-of-order execution.
- The Xenon processor used the VMX128 AltiVec unit (or SIMD unit), which was a modified version of IBM's then-standard VMX unit, with more gaming-specific instructions. It appears that the Wii U's CPU will feature a highly customized AltiVec unit itself, possibly based off the newer VSX unit. This should substantially increase the efficiency of a lot of gaming-specific code, but the important thing is that, unlike the out-of-order execution and large cache, developers have to actively make use of the new AltiVec unit, and they have to really get to know how it operates to get the most out of it.
- The Wii U has a dedicated DSP for audio and a dedicated I/O processor. These relieve the CPU of a lot of work, for instance there are XBox 360 games which require an entire core to handle audio.
The CPU should have quite a bit less raw power than the PS3's Cell, although the same will most likely be true for both the PS4 and next XBox. It will, however, be significantly easier to program for, and should be more effective at running a lot of code, for instance AI.
There aren't any reliable sources on the CPU's clock speed, but it's expected to be around 3.2Ghz or so.
GPU
The GPU is likely to be VLIW-based, with a pretty modern feature-set and 32MB of eDRAM. We don't have any reliable numbers on either SPU count or clock speed, but in bullshit multiplier comparisons to the Xenos (XBox 360's CPU), most indications are that it's closer to 2 or 3 times the raw power of Xenos, as opposed to the 1.5 times quoted in the OP. There are a few things we do know about the GPU though:
- The 32MB of eDRAM is the only hard number we have about the GPU. This is more than three times the size of the eDRAM framebuffer on Xenos, and should allow games to achieve either 720p with 4x AA or 1080p with no AA, without having to do tiling (the need to tile AA'd HD images on the Xenos's framebuffer made its "free" AA a lot less free). It's also possible (although unconfirmed) that the eDRAM is on-die with the GPU, as opposed to on-chip (and hence on another die). If true, this means that the eDRAM will have much lower latency and possibly much higher bandwidth than the XBox 360's set-up. Developers will have to actively make use of the eDRAM to get the most out of it, though.
- The GPU features a tesselator. However, we have no idea whether it's a 4000-series tesselator (ie not very good) or perhaps a more modern 6000-series tesselator (a lot better). Again, developers would have to actively make use of this in their game engines.
- The GPU is heavily customized and features some unique functionality. Although we don't have any reliable indications of what sort of functionality Nintendo has focused on, it's been speculated that it's related to lighting. Apparently games which make good use of this functionality should see substantial improvements in performance. More than any other feature of the console, though, developers really need to put in the effort to optimize their engines for the GPU's customizations to get the most out of them.
- The GPU has a customized API, based on OpenGL. Regular OpenGL code should run, but won't run very well and won't make any use of the GPU's custom features. Developers will need a good understanding of the GPU's API to get the most out of it.
RAM
It seems the console will have either 1.5GB or 2GB of unified RAM, with indications that Nintendo were targeting 1.5GB with earlier dev-kits and later increased that to 2GB. We don't know the kind of RAM being used, but most expect DDR3, probably with a 128-bit interface and clock speed somewhere in the 750MHz to 1Ghz range, resulting in a bandwidth somewhat, but not significantly, higher than the XBox360 and PS3. It's worth noting that the large CPU cache and GPU eDRAM somewhat mitigate the need for very high bandwidths. It's possible, but quite unlikely, that they're using GDDR5, which would mean a much higher bandwidth. "
Νομίζω προσθέτει κάποια πράγματα σε σχέση με τα παραπάνω.
Με μια γρήγορη ανάγνωση φαίνεται πιο δυνατό απ'ότι περίμενα και αρκετά πιο δυνατό από τις τωρινές, αν ισχύουν βέβαια αυτά που γράφει.
Για τη Nintendo τα Nintendo Direct ειναι πλεον η νεα μεγαλη μοδα. Ανακοινωσε παρα πολλα πραγματα σε streams που εγιναν πριν καποιες ωρες. Τα πιο σημαντικα ειναι το 3DS XL και η ανακοινωση του 4ου Smash Bros που θα βγει σε Wii U και 3DS με πολλες δυνατοτητες που θα μαθουμε στην πορεια (λογικα θα πατησουν πολυ σε cross-platform καταστασεις). Το πιο ενδιαφερον ειναι οτι developer δεν ειναι μονο η Sora του Sakurai αλλα και η Bandai Namco. Jin Kazama, Pac-Man and KOS-MOS confirmed?
Τα νεα εν συντομια:
Larger screens
Better battery life
No AC adapter included (wtf)
Same Resolution
July 28 for 18,900 yen
Αugust 19/$200 for NA
Japanese Nintendo Direct Event
- follow-up on Smash Bros. today!
- Namco Bandai games and Namco Bandai Studio is working as developer on the Smash Bros. games, as are Nintendo and Sora Team
- Sakurai of Sora and Kobayashi of Bandai-Namco will give a greeting following the show
- Fatal Frame Wii 6/28, 6800 yen
- Fatal Frame Wii will have a Ghost Mansion Mode video available for viewing after the show
- Three modes of Kirby collection: Collection, which includes the playable games, Motoo Challange for challenge stages and the History section for clips/comics/anime and more
- Kirby Collection due out in Japan 7/19, 3800 yen
- Dragon Quest X's first 20 hours play time will be free
- DQX Kids' Time for free: M-F 4-6, Sat Sun 1-3 pm.
- multiple Dragon Quest X trailers on the way
- more classic Pokemon to appear in Black/White 2
- Pokemon tournament to be held in Japan on June 29th, Game releases on 6/23 for 4800 yen
- Culdcept to get a leaderboard site accessible through the internet
- Culdcept All Japan Cepter's Cup 2012 tourney to be presented
- Calciobit lets you search for other teams, challenge them in-game using team ID.
- Calciobit leaderboard site available as well
- Calciobit will feature a celebrity tie-up that will be broadcast on Nico Nico, due out July 29th
- Devil Summoner Soul Hackers is due out Aug. 30th
- Lost Heroes is due out Sept. 6th
- A download code for Lost Heroes' Famicom tie-in is included in the game
- Samurai Warriors Chronicles 2 is due out Sept. 13th
- AKB48 + Mii coming to 3DS. Group members to appear as Mii characters & give in-game shows
- Project X Zone and E.X. Troopers still due out this year in Japan
- Bravely Default: Flying Fairy still coming this year in Japan with 3rd demo coming soon
- Nintendo had some celebrities try out the game's Coin Rush mode. This will be available for viewing later. Coin Rush mode will have paid download stages following release. The development team will work on the paid stages after release, and will respond to user feedback. Pricing details at a later date.
US/EU Nintendo Direct Event
- 3DS LL is the 3DS XL in North America
- coming in Red and Blue, bundled with 4GB SD card
- due out in NA for $199 on Aug. 19th
- eShop demo of Kingdom Hearts: Dream Drop Distance available RIGHT NOW in North America - Nintendo #3DSXL will launch in Europe from July 28th in Blue, Red or Silver. - Professor Layton and the Miracle Mask in November in North America
- Smash Bros. team has been working on the games since Kid Icarus: Uprising wrapped
- FreakyForms Deluxe (retail) for Europe on July 28th. Features an RPG mode. Each Formee has stats
- Fire Emblem DLC coming to NA as well
- Art Academy 3DS also coming to North America
- New #ArtAcademy brings new lessons, materials & sharing options to Nintendo #3DS from July 28th (Europe)
- Fire Emblem not hitting 3DS in North America until next year
- New Super Mario Bros. 2 Coin Rush DLC hitting North America as well, post game launch
- Super Mario Land getting price cut starting tomorrow for a week
- Legend of Zelda, Kirby's Pinball Land, WarioLand: Super Mario Land 3 hitting 3DS VC soon (North America)
- July 2nd photoshowcase.nintendo.com launches in North America for 3D photos, vote and share via social media.
- Europe: To celebrate 1st anniv. of Nintendo #eShop we have 2 weeks of sales! Get 20% off the most popular games - 5 games this week, 5 others next. Free Nintendo #eShop app from SEGA: Mario & Sonic at the London 2012 Olympic Games Virtual Card Album coming in July
- Pokemon Black/White 2 hitting NA this Fall
- Europe: Inazuma Eleven Strikers for Wii coming on September 25.
Έλεος ποια ρε Nintendo.... και ίδια ανάλυση και έλλειψη δεύτερου αναλογικού κάτι που σημαίνει ότι θα τον βγάλουν ξεχωριστά και θα πρέπει να πληρώσει ο κόσμος περισσότερα και θα είναι ακόμα ποιο παντόφλα και το χειρότερο τσιγκουνεύονται τους No AC adapter, τουλάχιστον η sony με το PSP 3000 έβαλε το μικρότερο καλωδιακι που μπορούσε να βρει αλλά έβαλε που να πάρει. Το μόνο καλό της υπόθεσης είναι ότι είπαν για καινούργιο smash bros.
Τι;Δεν θα έχει αντάπτορα ρεύματος;Πάνε καλά εκεί στην νιντεντο;Το πιο αστείο είναι ότι από ότι φαίνεται στην αμερική το μηχάνημα θα διατίθεται με αντάπτορα...Ε ρε γλέντια η νιντεντο...
Σελίδα Uh oh ... it's a 404! (Page Not Found) - Ο πιο έγκυρος προορισμός για την αγορά των videogames, του hardware, του κινηματογράφου και των gadgets.
Tidy!
Do not blame me.Blame yourself or God.
In Matsuno we trust.
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