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Εν τω μεταξυ απ'οτι ειπε ο Aonuma ηταν στη παραγωγη αμεσως μετα το ΟοΤ - οκ προφανως καποιο μικρο team - οπως και να χει αν το ΜΜ διορθωσει καποια θεματακια που ειχε και εκοβαν λιγο απο την ευχαριστηση του παικτη θα ναι ενα απο τα καλυτερα games που βγηκαν ποτε και ελπιζω να αποτελεσει επιτελους παραδειγμα για τα επομενα μερη της σειρας.
Τι εννοείς θεματάκια που έκοβαν από την ευχαρίστηση του παίκτη?Αν εννοείς τα θέματα με το χρονικό περιορισμό και το save με την ocarina δεν πρόκειται να αλλάξουν καθώς είναι μέρος του παιχνιδιού.Εκτός αν σου δώσει την επιλογή να παίζεις όσες φορές θες από το quick save στα αγάλματα κουκουβάγιας..Που ίσως να γίνει..
Nintendo I.D.: paixtis 3ds friend code: 2664-2347-7128
Νταξει, ναι οκ. Δε θα κανουμε παλι την ιδια συζητηση. Το game δεν εχει μεινει στην ιστορια οπως το ΟοΤ και υπαρχει λογος γι αυτο. Απο κει και περα μπλα μπλα μπλα.
The Samus Amiibo that accidentally shipped with two arm cannons instead of one wasn't just an exercise in maximum firepower. It's also proof that "defective" toys are often the most valuable.
In a market dominated by broken software, Nintendo's latest is polished perfection.
At a glance, Captain Toad shares much with Super Mario 3D World - as it should, considering it shares its technical underpinnings with the Wii U classic. There's a series of well-lit, nicely modelled stages that double down on its predecessor's aesthetic, utilising all of the tricks that Nintendo has picked up since transitioning to HD development. As in Super Mario 3D World, Captain Toad delivers a 1280x720 image with limited edge smoothing - the game is certainly crisp and colourful but would definitely benefit greatly from improved anti-aliasing, as many edges completely lack any sort of smoothing - particularly in stages with darker colours. Still, with the simple and clean artwork here, image quality is perfectly acceptable and aliasing does little to spoil an otherwise gorgeous game. We would love to have seen support for 1080p a la Smash Bros, but clearly that wasn't in the cards.
These days it sometimes feels as if developers are focusing so heavily on cramming each game full of features that they ultimately lose sight of what's most important - the core gameplay. In contrast, Treasure Tracker just feels like a perfectly realised product - and as such, a breath of fresh air.
Ultimately Captain Toad: Treasure Tracker is another must-have title in Nintendo's expanding lineup of Wii U software - a game that is perfectly realised within the constraints of the system, achieving everything it sets out to accomplish. It's an approach we'd like to see more developers take - to find beauty in restraint. This is the type of game that will remain fun to play years down the line, well after the Wii U is off the market, and the product you get on the disc is all you'll need. In that sense Nintendo is still delivering products today just as they have for decades - an almost flawless consistency that's a rare and precious thing.
In retrospect, 2014 has been a particularly disappointing year when it comes to properly finished game releases, with p…
Δεν σε πάω, δεν σε πάω Nintendo ώρες ώρες με τον τρόπο που πραγματοποιείς τα gaming σχεδιά σου αλλά δεν μπορώ να μην σε συμπαθήσω για τον τρόπο που εκδηλώνεις την ιδιοσυγκρασία σου.
Recently, a
Mario Kart 8 commercial popped up on Nintendo's official YouTube channel. It features what could be a new Wii U GamePad. "Could be" because Nintendo blurred it out.
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