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  • #16
    Ootake v.1.56 (PC-Engine Emulator)

    2008/09/23 1.56 released

    - "Configure Save&Load Button" menu was added to "File" menu. The key(
    button) of "SaveState & LoadState" can be set. Please use this menu when
    you want to use the [S][L]key(default) because of other operations, too.
    - In "Rayxanber II", when the speed setting of TurboButton(AutoFire) is
    "High", the problem that the button was not occasionally accepted was
    solved.
    - In the domo of "Uchuu Senkan Yamato", when fast CD-ROM drive is used the
    problem that the voice became interrupted occasionally was solved.
    - When the check of "Fast CD"("Speed" menu) is removed, the speed of the
    CD-ROM access is brought close at the speed of a real machine.
    - Additionally, a detailed part has been improved and corrected.[/b]

    http://www.ouma.jp/ootake/
    " You 're saying that you 're just here to add a bit of colour?

    Authenticity sir, authenticity. "

    Discworld (1995, PC/Playstation/Sega Saturn)



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    • #17
      psx4iphone v0.8.0 (iphone psx emulator)

      I've had a slew of requests to bring psx4iphone to firmware 2.x.x. Today I have completed that task and released psx4iphone v0.8.0!

      Available publicly on Cydia, psx4iphone v0.8.0 brings a new look and feel to my emulators.

      Here's what's new:

      - Updated GUI. Much improved!
      - Buttons highlight when pressed.
      - Runs on all 2.x.x firmwares to date.
      - Large performance gains from all previous versions.
      - Much more stable gameplay.
      - Volume control can be changed and save states/bookmarks can be made during gameplay. [/b]
      http://zodttd.com/
      " You 're saying that you 're just here to add a bit of colour?

      Authenticity sir, authenticity. "

      Discworld (1995, PC/Playstation/Sega Saturn)



      Comment


      • #18
        Demul 0.4.8 WIP (DC Emulator)

        Changes:
        - added new GPU plugin - gpuOGlv3 (it?s recommended to install newest drivers to use this plugin, especially for ATi video cards).

        What it can do:
        - nice sorting (still not perfect);
        - correct blending and shading;
        - emulate fog;
        - change video resolutions;
        - make .png and .jpg screenshots;
        - build mipmap textures;

        What it can?t do (yet):
        - render-to-texture (we are working on it);
        - frame buffer rendering;
        - texture filtering (Ikaruga);
        - multisampling;

        Fixed bugs in other plugins:
        - polygon cache bugs;
        - texture cache bugs;
        - polygon transfer trough TA with intensity mode 1 and 2 (Trigger Heart Exelica);
        - invisible polygon cut;
        - removed unneeded GPU calls;

        added bugs:
        - who knows?

        - added new GDR plugin - gdrCHD. It supports MAME?s CHD images. Builtin GDI->CHD converter is still not perfect. It makes CHD images with unnecessary information but emulateable anyway. It?s recommended to use MAME?s chdman utility instead of it.
        - CD-ROM reading speed is now syncronized with CPU and limited to 1Mb/sec (fixes Resident Evil - Code Veronica, thanks to drkIIRaziel);
        - fixed old bug with invisible shots in Ikaruga?s second stage (thanks again drkIIRaziel);
        - added current NAOMI romsets from MAME, removed old ones;
        - fixed old bugs in dynarec and code invalidation, counters and some other things;
        - fixed almost all memory leaks. [/b]
        http://forum.emu-russia.net/viewtopic.php?...&t=503&start=20
        " You 're saying that you 're just here to add a bit of colour?

        Authenticity sir, authenticity. "

        Discworld (1995, PC/Playstation/Sega Saturn)



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