Fallout: New Vegas
Looks like some magazines have jumped the gun and subscribers have already started receiving their copies of the Fallout: New Vegas issue.
- First-person action RPG with the same engine as Fallout 3 (sorry, Van Buren fans).
- Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
- You don't play a Vault Dweller (or descendant of one) but a courier, left for dead and saved by a friendly robot.
- The overarching story is a struggle between the locals, Caesar's Legion (a faction of slavers from the east) and the New Californian Republic. Vegas itself is mostly intact.
- Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
- All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
- Bartering is not just lower prices but negotiating for better rewards.
- VATS returns, and melee weapons have special moves in it. The golf club has "Fore!", which is a shot to the golf balls (so to speak) that knocks the opponent down. Weapons also now have knock-back upon death, with shotguns sending mans flying.
- Super Mutants return, but in two varieties - the smarter ones from Fallout 1, and the idiot ones from Fallout 2. On at least one occasion you can convince them to fight amongst themselves.
- New weapons include what appears to be an M4 and a grenade machinegun.
- Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
- Hardcore Mode! In this mode, Stimpacks heal over time (as opposed to instantly), combat is tougher, ammo has weight and you can suffer dehydration, so keep some water on you! Normal mode is more similar to Fallout 3 gameplay.
- The storyline is focused on the New California Republic vs. Caesar's Legion vs. New Vegas residents.
- You are not a vault dweller but are given a Pip-Boy by someone who is one.
- There is a screenshot of a vault suit as well.
- There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.
- There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.
- The Hoover Dam is in the game and is supplying electricity to the city.
- There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion
- The Geckos are back.
- There are both dumb and intelligent super mutants, including the elite Nightkin.
- Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.
- Screenshots include a guy with a beard and straw hat, a ghoul an NCR Ranger
- The only picture of New Vegas itself is concept art and not a screenshot
- Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels
- A character generation shot showing a "vigour machine" instead of the skill book
- NCR base is the McCarran Airport, Caesar's Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain. There is also a town called Fremont and another called Primm. A topless reuve is mentioned as being in the latter. Area 51 also appears.
- NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger
- Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.
- There is a Reputation system in adition to Karma.
Fallout: New Vegas Set for Fall 2010
Looks like some magazines have jumped the gun and subscribers have already started receiving their copies of the Fallout: New Vegas issue.
- First-person action RPG with the same engine as Fallout 3 (sorry, Van Buren fans).
- Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
- You don't play a Vault Dweller (or descendant of one) but a courier, left for dead and saved by a friendly robot.
- The overarching story is a struggle between the locals, Caesar's Legion (a faction of slavers from the east) and the New Californian Republic. Vegas itself is mostly intact.
- Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
- All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
- Bartering is not just lower prices but negotiating for better rewards.
- VATS returns, and melee weapons have special moves in it. The golf club has "Fore!", which is a shot to the golf balls (so to speak) that knocks the opponent down. Weapons also now have knock-back upon death, with shotguns sending mans flying.
- Super Mutants return, but in two varieties - the smarter ones from Fallout 1, and the idiot ones from Fallout 2. On at least one occasion you can convince them to fight amongst themselves.
- New weapons include what appears to be an M4 and a grenade machinegun.
- Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
- Hardcore Mode! In this mode, Stimpacks heal over time (as opposed to instantly), combat is tougher, ammo has weight and you can suffer dehydration, so keep some water on you! Normal mode is more similar to Fallout 3 gameplay.
- The storyline is focused on the New California Republic vs. Caesar's Legion vs. New Vegas residents.
- You are not a vault dweller but are given a Pip-Boy by someone who is one.
- There is a screenshot of a vault suit as well.
- There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.
- There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.
- The Hoover Dam is in the game and is supplying electricity to the city.
- There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion
- The Geckos are back.
- There are both dumb and intelligent super mutants, including the elite Nightkin.
- Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.
- Screenshots include a guy with a beard and straw hat, a ghoul an NCR Ranger
- The only picture of New Vegas itself is concept art and not a screenshot
- Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels
- A character generation shot showing a "vigour machine" instead of the skill book
- NCR base is the McCarran Airport, Caesar's Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain. There is also a town called Fremont and another called Primm. A topless reuve is mentioned as being in the latter. Area 51 also appears.
- NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger
- Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.
- There is a Reputation system in adition to Karma.
Fallout: New Vegas Set for Fall 2010
Comment