Σημερα ανακοινωθηκε απο το Famitsu κατι πολυ ενδιαφερον και ειπα να ανοιξω θεμα μιας και εχει να κανει με παιχνιδι στο οποιο εμπλεκεται ο "πολυς" Yaz Matsuno.
Tactics Ogre: Wheel of Fate
Format: PSP
Director: Hiroshi Minagawa
Game Design: Yasumi Matsuno
Character Design: Akihiko Yoshida, Tsubasa Masao
Music: Hitoshi Sakimoto, Masaharu Iwata
Published by Square Enix
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Μιλαμε για remake του αρχικου ΤΟ, το οποιο ειχε βγει και στο PSX βεβαια (Let Us Cling Together). Ο Μatsuno εχει αναλαβει τις οποιες προσθηκες θα γινουν απο αποψης σεναριου και cast, ενω το πιο σημαντικο ειναι το οτι θα επιμεληθει το script του παιχνιδιου το οποιο θα γραφτει εκ νεου.
Τεραστια νεα αν μιλαμε για δουλεια που θα κανει το πριν και το μετα κατι αντιστοιχο με τα FFT και FFT: WotL.
Διαβαστε παρακατω λιγο πιο αναλυτικα τι παιζει, πηγη το www.andriasang.com .
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Φοβερα νεα, οχι τιποτα αλλο αλλα εχω διαβασει τα καλυτερα γι αυτο το παιχνιδι και ποτε δεν αξιωθηκα να το παιξω. Το δοκιμασα τωρα στο στρατο (PS1 version) αλλα οκ μου πεσε πολυ βαρυ.
Η νεα εκδοχη του ΤΟ πιστευω πως θα δωσει σε αρκετους την αφορμη που ψαχναν να ασχοληθουν με το εν λογω παιχνιδι και οκ πιστευω πως ειναι πολυ ευστοχη επιλογη και απο πλευρας Square που ευτυχως θυμηθηκε πως η ζωη δεν τελειωνει στα FF.
EDIT: Ηδη βγηκαν οι πρωτες εικονες:




Tactics Ogre: Wheel of Fate
Format: PSP
Director: Hiroshi Minagawa
Game Design: Yasumi Matsuno
Character Design: Akihiko Yoshida, Tsubasa Masao
Music: Hitoshi Sakimoto, Masaharu Iwata
Published by Square Enix
-------------------------------------------
Μιλαμε για remake του αρχικου ΤΟ, το οποιο ειχε βγει και στο PSX βεβαια (Let Us Cling Together). Ο Μatsuno εχει αναλαβει τις οποιες προσθηκες θα γινουν απο αποψης σεναριου και cast, ενω το πιο σημαντικο ειναι το οτι θα επιμεληθει το script του παιχνιδιου το οποιο θα γραφτει εκ νεου.
Τεραστια νεα αν μιλαμε για δουλεια που θα κανει το πριν και το μετα κατι αντιστοιχο με τα FFT και FFT: WotL.
Διαβαστε παρακατω λιγο πιο αναλυτικα τι παιζει, πηγη το www.andriasang.com .
Square Enix is readying a revival of classic Quest strategy title Tactics Ogre. In this week's Famitsu, the company shared first details on Tactics Ogre: Wheel of Fate, a remake of the Super Famicom original. The game is due for PSP release at an undisclosed date.
The original Tactics Ogre, fully "Tactics Ogre: Let Us Cling Together" was a Japan-only strategy game that hit Super Famicom from Quest in 1995 (Quest was later bought out by Square Enix). The game was known for its rich world setting and advanced strategic gameplay, with such novelties as height-based play. PlayStation and Saturn ports were released in, respectively, 1996 and 1997, and a Game Boy Advance prequel followed in 2001.
The original staff has assembled for the PSP remake. The staff list includes Hiroshi Minagawa as director, Yasumi Matsuno as designer, Akihiro Yoshida and Tsubasa Masao as character designers and Hitoshi Sakimoto and Masaharu Iwata on music.
Rather than "remake," Famitsu actually refers to Wheel of Fate as a "re-imagining" of the original. However, the game will see much of what one would expect of a remake, including a new visual engine, and new story and gameplay elements.
As this is a new version of Let Us Cling Together, the story and character basics remain unchanged. Famitsu introduces characters like Denim Powell, Catiua Powell and Vyce Bozeck, all of whom were in the original. The game will have new characters as well, though. One example is Ravness Loxaerion, a 23-year-old female Walstanian soldier. She's a playable character, appearing in the magazine's array of in-game battle screens.
In addition to the new character, the game will see some adjustments for the story, giving us a closer look at the emotional side of the characters along with added side stories and new stories for the newly added characters. This area of the game is being handled personally by Matsuno, who served as director, scenario writer and designer on the original.
The game will be seeing a great increase in text. This includes newly added descriptions for the various fields of play, and a great increase in the conversations that you encounter in battle. Some characters will have conversations exclusively with certain other characters. You'll also get to hear the emotional state of enemies via dialogue.
The battle system is also seeing some major changes, in terms of both gameplay and presentation. The maps are now fully 3D, allowing you to move the camera around and even view the action from above. The characters are sprite-based, giving the game a Final Fantasy Tactics visual impression. Visuals for enemy units and battle effects have been redone.
The screen layout has been reformed, with a character movement timeline at the bottom of the screen, and a single line text area at the top of the screen for detailing your currently selected unit.
The interface is also being sped up. Your characters will move more quickly. Additionally, the visual effects for magic and skill use are faster.
It looks like we can expect gameplay changes even beyond these areas. Famitsu shows a mysterious screenshot that looks somewhat like a flow chart. The caption for this screen reads "What if you'd made a different choice at that point? Will there be a system that realizes the 'what if?'." Famitsu is usually informed for such speculative statements, so we can probably expect something along this line.
The original Tactics Ogre, fully "Tactics Ogre: Let Us Cling Together" was a Japan-only strategy game that hit Super Famicom from Quest in 1995 (Quest was later bought out by Square Enix). The game was known for its rich world setting and advanced strategic gameplay, with such novelties as height-based play. PlayStation and Saturn ports were released in, respectively, 1996 and 1997, and a Game Boy Advance prequel followed in 2001.
The original staff has assembled for the PSP remake. The staff list includes Hiroshi Minagawa as director, Yasumi Matsuno as designer, Akihiro Yoshida and Tsubasa Masao as character designers and Hitoshi Sakimoto and Masaharu Iwata on music.
Rather than "remake," Famitsu actually refers to Wheel of Fate as a "re-imagining" of the original. However, the game will see much of what one would expect of a remake, including a new visual engine, and new story and gameplay elements.
As this is a new version of Let Us Cling Together, the story and character basics remain unchanged. Famitsu introduces characters like Denim Powell, Catiua Powell and Vyce Bozeck, all of whom were in the original. The game will have new characters as well, though. One example is Ravness Loxaerion, a 23-year-old female Walstanian soldier. She's a playable character, appearing in the magazine's array of in-game battle screens.
In addition to the new character, the game will see some adjustments for the story, giving us a closer look at the emotional side of the characters along with added side stories and new stories for the newly added characters. This area of the game is being handled personally by Matsuno, who served as director, scenario writer and designer on the original.
The game will be seeing a great increase in text. This includes newly added descriptions for the various fields of play, and a great increase in the conversations that you encounter in battle. Some characters will have conversations exclusively with certain other characters. You'll also get to hear the emotional state of enemies via dialogue.
The battle system is also seeing some major changes, in terms of both gameplay and presentation. The maps are now fully 3D, allowing you to move the camera around and even view the action from above. The characters are sprite-based, giving the game a Final Fantasy Tactics visual impression. Visuals for enemy units and battle effects have been redone.
The screen layout has been reformed, with a character movement timeline at the bottom of the screen, and a single line text area at the top of the screen for detailing your currently selected unit.
The interface is also being sped up. Your characters will move more quickly. Additionally, the visual effects for magic and skill use are faster.
It looks like we can expect gameplay changes even beyond these areas. Famitsu shows a mysterious screenshot that looks somewhat like a flow chart. The caption for this screen reads "What if you'd made a different choice at that point? Will there be a system that realizes the 'what if?'." Famitsu is usually informed for such speculative statements, so we can probably expect something along this line.
Φοβερα νεα, οχι τιποτα αλλο αλλα εχω διαβασει τα καλυτερα γι αυτο το παιχνιδι και ποτε δεν αξιωθηκα να το παιξω. Το δοκιμασα τωρα στο στρατο (PS1 version) αλλα οκ μου πεσε πολυ βαρυ.
Η νεα εκδοχη του ΤΟ πιστευω πως θα δωσει σε αρκετους την αφορμη που ψαχναν να ασχοληθουν με το εν λογω παιχνιδι και οκ πιστευω πως ειναι πολυ ευστοχη επιλογη και απο πλευρας Square που ευτυχως θυμηθηκε πως η ζωη δεν τελειωνει στα FF.
EDIT: Ηδη βγηκαν οι πρωτες εικονες:










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