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  • Tactics Ogre: Let Us Cling Together

    Σημερα ανακοινωθηκε απο το Famitsu κατι πολυ ενδιαφερον και ειπα να ανοιξω θεμα μιας και εχει να κανει με παιχνιδι στο οποιο εμπλεκεται ο "πολυς" Yaz Matsuno.

    Tactics Ogre: Wheel of Fate
    Format: PSP
    Director: Hiroshi Minagawa
    Game Design: Yasumi Matsuno
    Character Design: Akihiko Yoshida, Tsubasa Masao
    Music: Hitoshi Sakimoto, Masaharu Iwata

    Published by Square Enix

    -------------------------------------------

    Μιλαμε για remake του αρχικου ΤΟ, το οποιο ειχε βγει και στο PSX βεβαια (Let Us Cling Together). Ο Μatsuno εχει αναλαβει τις οποιες προσθηκες θα γινουν απο αποψης σεναριου και cast, ενω το πιο σημαντικο ειναι το οτι θα επιμεληθει το script του παιχνιδιου το οποιο θα γραφτει εκ νεου.
    Τεραστια νεα αν μιλαμε για δουλεια που θα κανει το πριν και το μετα κατι αντιστοιχο με τα FFT και FFT: WotL.


    Διαβαστε παρακατω λιγο πιο αναλυτικα τι παιζει, πηγη το www.andriasang.com .

    Square Enix is readying a revival of classic Quest strategy title Tactics Ogre. In this week's Famitsu, the company shared first details on Tactics Ogre: Wheel of Fate, a remake of the Super Famicom original. The game is due for PSP release at an undisclosed date.


    The original Tactics Ogre, fully "Tactics Ogre: Let Us Cling Together" was a Japan-only strategy game that hit Super Famicom from Quest in 1995 (Quest was later bought out by Square Enix). The game was known for its rich world setting and advanced strategic gameplay, with such novelties as height-based play. PlayStation and Saturn ports were released in, respectively, 1996 and 1997, and a Game Boy Advance prequel followed in 2001.
    The original staff has assembled for the PSP remake. The staff list includes Hiroshi Minagawa as director, Yasumi Matsuno as designer, Akihiro Yoshida and Tsubasa Masao as character designers and Hitoshi Sakimoto and Masaharu Iwata on music.



    Rather than "remake," Famitsu actually refers to Wheel of Fate as a "re-imagining" of the original. However, the game will see much of what one would expect of a remake, including a new visual engine, and new story and gameplay elements.


    As this is a new version of Let Us Cling Together, the story and character basics remain unchanged. Famitsu introduces characters like Denim Powell, Catiua Powell and Vyce Bozeck, all of whom were in the original. The game will have new characters as well, though. One example is Ravness Loxaerion, a 23-year-old female Walstanian soldier. She's a playable character, appearing in the magazine's array of in-game battle screens.
    In addition to the new character, the game will see some adjustments for the story, giving us a closer look at the emotional side of the characters along with added side stories and new stories for the newly added characters. This area of the game is being handled personally by Matsuno, who served as director, scenario writer and designer on the original.


    The game will be seeing a great increase in text. This includes newly added descriptions for the various fields of play, and a great increase in the conversations that you encounter in battle. Some characters will have conversations exclusively with certain other characters. You'll also get to hear the emotional state of enemies via dialogue.


    The battle system is also seeing some major changes, in terms of both gameplay and presentation. The maps are now fully 3D, allowing you to move the camera around and even view the action from above. The characters are sprite-based, giving the game a Final Fantasy Tactics visual impression. Visuals for enemy units and battle effects have been redone.
    The screen layout has been reformed, with a character movement timeline at the bottom of the screen, and a single line text area at the top of the screen for detailing your currently selected unit.


    The interface is also being sped up. Your characters will move more quickly. Additionally, the visual effects for magic and skill use are faster.
    It looks like we can expect gameplay changes even beyond these areas. Famitsu shows a mysterious screenshot that looks somewhat like a flow chart. The caption for this screen reads "What if you'd made a different choice at that point? Will there be a system that realizes the 'what if?'." Famitsu is usually informed for such speculative statements, so we can probably expect something along this line.
    ---------------------------

    Φοβερα νεα, οχι τιποτα αλλο αλλα εχω διαβασει τα καλυτερα γι αυτο το παιχνιδι και ποτε δεν αξιωθηκα να το παιξω. Το δοκιμασα τωρα στο στρατο (PS1 version) αλλα οκ μου πεσε πολυ βαρυ.
    Η νεα εκδοχη του ΤΟ πιστευω πως θα δωσει σε αρκετους την αφορμη που ψαχναν να ασχοληθουν με το εν λογω παιχνιδι και οκ πιστευω πως ειναι πολυ ευστοχη επιλογη και απο πλευρας Square που ευτυχως θυμηθηκε πως η ζωη δεν τελειωνει στα FF.

    EDIT: Ηδη βγηκαν οι πρωτες εικονες:










  • #2
    εξαιρετικα νεα

    το συγκεκριμενο site το παρακολουθω συστηματικα μιας και δινει νωρις νεα για το συγκεκριμενο ειδος

    μιας και εχω παιξει το let us cling together στην εκδοση του psx προκειται για μια εξαιρετικη ιστορια με πολιτικες ιντριγκες και διαμαχες της κλασεως του ff tactics
    το gameplay ομως για τα σημερινα δεδομενα θελει σιγουρα ενα ρετουσαρισμα και το major changes ακουγεται υπεροχο

    xeno σε καταλαβαινω που το βρηκες λιγο βαρυ και ιδιαιτερα μεσα στο στρατο

    δεν ξερω αν θα καθομουνα να το ξαναπαιξω ακομα και με ολες τις αλλαγες που ακουω βεβαια, απο την αλλη δεν επαιξα ουτε την επανεκδοση του ff tactics στο psp μιας και ειχα παιξει την εκδοση του psx, τα tactical jrpgs δυσκολα τα παιζεις δυο φορες

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    • #3
      OMG this is big. Εννοείται ότι θα το παίξω και μάλιστα με το που βγει. Πραγματικά πολύ καλά νέα, χάρηκα πάρα πολύ.

      Comment


      • #4
        Den exw kataferei na paiksw kanena Tactics Ogre ws twra logw diaforwn provlhmatwn apo emulators kyriws alla:

        Tactics Ogre + Yazmat + PSP = ypervoliko Win gia na fygei aparathrito...
        Sigourh agora.
        "Time fades even legend and the origin of Soul Reaver has been lost long ago.
        But its purpose remains; to feed on the souls of any creature it strikes.
        Kindred, this blade and I.
        "

        "ΔΕΝ είναι θέμα Νιντέντο πλέον..."
        Greek Gaming Videos
        Greek Final Fantasy Forum

        Comment


        • #5
          Final Fantasy Tactics < Tactics Ogre

          approved release

          EDIT : Ίδια εμφάνιση? Meh...
          " You 're saying that you 're just here to add a bit of colour?

          Authenticity sir, authenticity. "

          Discworld (1995, PC/Playstation/Sega Saturn)



          Comment


          • #6
            OMG το καλύτέρο νέο της χρονιάς με Τ Ε Ρ Α Σ Τ Ι Α διαφορά!!!

            Νόμιζα ότι η σειρά είναι νεκρή και ότι ο matsuno είχε αποσυρθεί αλλά χαίρομαι απίστευτα που έκανα λάθος!

            Πάντα ήθελα να παίξω το luct και το έψηνα μάλιστα να ξεκινήσω την πρωτότυπη psx έκσοδη αλλά τώρα που ανακοινώθηκε το remake θα περιμένω αυτήν!Εννοείται day1 αγορά.

            Έχω προχωρήσει αρκετά και το knights of lodis (το οποίο έχω αυθεντικό για το gbadvance,απίστευτος τίτλος).Φοβερό παιχνίδι για τα δεδομένα του bgadvance και με πολύ καλό σενάριο,θα φροντίσω να το τελειώσω προτού κυκλοφορήσει το remake.

            Άντε ανακοινώστε και ένα vagrant story 2 τώρα για πλει3 με next gen γραφικά να μας απαλλοτριώσετε εντελώς.:xp:


            Tidy!

            Do not blame me.Blame yourself or God.
            In Matsuno we trust.

            Comment


            • #7
              Scatman μου κάνει απίστευτη εντύπωση που λες μόνιμα αυτά τα πράγματα για ένα παιχνίδι που θα έπρεπε να το λατρεύεις, ως rpg fan. Δε γνωρίζω σε τι επίπεδα βρίσκεται story wise (κυρίως "script-wise") το πρωτότυπο, αλλά για την PSP έκδοση δε χωράει καμία απολυτως αμφιβολία: πρόκειται για ένα από τα τελειότερα κείμενα σε παιχνίδι και σε JRPG δεν πιστεύω να υπάρχει καλύτερο. Gameplay wise τώρα δεν ξέρω που βρίσκονται τα Hoshigami και Tactics Ogre (που και για τα δύο έχεις πει ότι είναι καλύτερα), μιας και δεν τα έχω παίξει. Το Tactics Ogre θα το παίξω, αυτό (παραδόξως και τελείως ανέλπιστα) είναι σίγουρο, το Hoshigami όχι .

              Comment


              • #8
                Ρε παιδιά, χωρίς να θέλω να είμαι αδιάκριτος. Αυτό το παιχνίδι έχει την ίδια τακτική σαν το Disgaea ή μπα ? Βλέπω από τις εικόνες που πρόκειται σαν Strategy καθαρό και ξενερώνω...
                sigpic

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                • #9
                  Και strategy μόνο να ήταν τι σημασία έχει; Κριτήριο για να είναι καλό ένα παιχνίδι είναι το είδος του; Σαν το FF Tactics είναι και σαν το Disgaea, αν και δεν είναι τόσο απλό όσο το τελευταίο.

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                  • #10
                    Developer interview με αρκετά ενδιαφέρουσες λεπτομέρειες...




                    Minagawa, Matsuno and Yoshida appear in the magazine this week for an interview. The interview was conducted by Enterbrain CEO Hirokazu Hamamura who was given a chance to play an early build of the game during the discussion.

                    Hamamura provided a few impressions as he played. After viewing the game's opening, he selected "New Game" and commented jokingly that the "hand mark" is very nice. As he viewed the opening proper for the start of the new game, he commented that the text has become prettier and easier to read. Minagawa noted here that this is because the resolution has been upped due to the game being on PSP.

                    Hamamura's initial impression, apparently after just seeing the opening areas of the game, was that the game retains much of the look and feel of the Super Famicom version. Matsuno pointed out that a lot has actually changed from the original. For example, the Super Famicom version did not have the shadows that the PSP version has. Because of this, the game has an overall brighter, fresher look.

                    One of the goals for the team, said Minagawa, was to recreate the look of the original, while adding in the beautifications players make in their minds due to nostalgia. They're purposely keeping the Super Famicom qualities of the visuals in place. Matsuno joked that it would be praise for them if someone who played the game would say, even with contempt, "This is just like the original!"

                    There's a lot going on in the background, though, noted Matsuno. For example, they're taking great care to make sure that the sprite visuals for the characters will not be out of synch with the 3D maps.

                    Hamamura suggested that they should have perhaps remade even the sprite visuals. This was under consideration at the start of development, replied Minagawa. However, they felt that there'd be no need for the original staff to be making the game if they went with that approach, and so decided on the current direction. More intriguingly, Matsuno said that if they were to go the full dynamic 3D route, they might as well make a brand new title. Hamamura joked that he'd like to see this.

                    While the character sprite visuals are being carried over from the original Super Famicom version, the character illustrations -- the artwork -- is all new. Working on the illustrations is Tsubasa Masao, who previously worked on Final Fantasy Gaiden: Four Warriors of Light.
                    Matsuno detailed some of the changes are that are being made for the other areas of the game. The game's text will be more readable -- this is both for the font itself, and also for the textual content, with Matsuno himself working to fix what he describes as "my amateurish writing from 15 years back." Players will find a number of areas that have been brushed up.

                    On the gameplay side of things, Minagawa said that the basic format of the game will remain unchanged. That is, you'll get into battle at points in the story, and you'll have to clear these battles in order to progress. During the turn-based battles, you'll need to make use of your units to defeat enemy armies.

                    Atop the basic game systems, the staff is working in a number of new features. Minagawa describes the battles as being "greatly changed," although he promises that the essence of the original, including the height mechanics for the maps and the ability to send arrows flying greater distance by shooting from above, will remain in place.

                    New features mentioned by Minagawa include the addition of "skills," and additional classes. Some of the current systems are being changed. For example, they're removing the difference between male and female versions of a class, a change that will allow players to freely change class without thinking about gender.

                    The scale and speed of battle will also be seeing adjustments. Minagawa said that he's placing importance on the tempo of battle. Regarding scale, the original featured 10 vs 10 battles. For the remake, players will be able to have 12 members on their party facing off against 18 enemies, making for 30 characters on screen.

                    One point of note that Matsuno brought up himself was the original's difficulty. In short, it was quite difficult. Minagawa believes that keeping the game as is would be tough, especially for portable gamers. To address this issue, they've added such things as the expected mid battle save feature. There will be other features as well, including something related to the "Wheel of Fate" subtitle. This "Wheel of Fate" element is deeply related to the battle system, and it's something that players will be able to use or not use as they like. For specifics, we'll have to wait until a followup report, but Minagawa said that hints can be found in the screenshots included in the magazine.


                    Throughout the interview, Minagawa and Matsuno both downplayed the use of the term "remake" or "directors cut" to describe Tactics Ogre Wheel of Fate. Said Minagawa, "The goal of this game is not to make a 'Tactics Ogre Complete Version.' It's to remake Tactics Ogre again for the current generation." Said Matsuno, "It's not just a remake or directors cut. You could call it a 're-imagination.'"
                    Re-imagination or remake, Tactics Ogre is at last being revived for modern gamers. While Famitsu lists the game as release date TBA, the fact that Hamamura was able to demo it seems like a good indication that we'll get our hands on the game in the not-so-distant future.






                    Tidy!

                    Do not blame me.Blame yourself or God.
                    In Matsuno we trust.

                    Comment


                    • #11
                      Ta character portraits einai yperoxa pantws, to sxedio mou aresei poly.
                      Krima pou den afisan ta female differences though...
                      "Time fades even legend and the origin of Soul Reaver has been lost long ago.
                      But its purpose remains; to feed on the souls of any creature it strikes.
                      Kindred, this blade and I.
                      "

                      "ΔΕΝ είναι θέμα Νιντέντο πλέον..."
                      Greek Gaming Videos
                      Greek Final Fantasy Forum

                      Comment


                      • #12
                        Να και το US/EU site του παιχνιδιου


                        Πρωτα να αναφερω το προφανες, ο,τι επισημοποιηθηκε η μεταφορα του ακομα και στα μερη μας και μαλιστα αναμενεται συντομα (soon ειπαν, τωρα ποσο soon τρεχα γυρευε ).
                        Δευτερον το παιχνιδι απ ο,τι φαινεται τελικα διατηρει τον υποτιτλο που ειχε και στο PS1, a.k.a. Let Us Cling Together.

                        Τελος παρτε επ' ευκαιριας μια χορταστικη δοση artwork:

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                        • #13
                          TGS 2010 Trailer:

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                          • #14
                            Pwww apo to kairo tou FFTactics perimena afth th metafora.
                            To parapano artwork egine hdh Wallpaper sto Desktop mou kai provlepw gigantoafisa sto dwmatio mou.
                            O sygekrimenos typos pou ta zwgrafizei afta prepei apo edw kai pera na kanei to artwork olwn twn titlwn ths Square Enix, svhnei ton Nomura sto aneto!

                            P.S: Kai giati oxi na antikatastisei kai ton Amano ASAP!
                            "Time fades even legend and the origin of Soul Reaver has been lost long ago.
                            But its purpose remains; to feed on the souls of any creature it strikes.
                            Kindred, this blade and I.
                            "

                            "ΔΕΝ είναι θέμα Νιντέντο πλέον..."
                            Greek Gaming Videos
                            Greek Final Fantasy Forum

                            Comment


                            • #15
                              Tactics Ogre: Mass Effect on the PSP?
                              Tinkering and playing around with the world and its relationships appears to be what Tactics Ogre is all about. Relationships can be made and destroyed, and characters you love or loathe can be killed on the battlefield. You're encouraged to try things out and see where the chips fall.

                              Now, hold up: risking relationships and watching people you like die doesn't exactly inspire a "go ahead and tinker around" attitude. The decisions you are making are serious -- weighted. This is where the Wheel of Fortune comes in. Yes, laugh it up as it shares its name with Pat Sajak's game show, but the Wheel is actually rather cool. Using it, you can rewind the game -- either 50 total turns in a battle or to anchor points in the game. If you make a choice that turns out crappy in the end, rewind to the anchor point before it and play from there. If your best bud croaks in a warzone, rewind and get him out of there, but note that it's 50 total turns. If there are 30 folks on the screen and you let them all go through the motions, that's 30 turns right there.


                              Παρα πολυ ενδιαφερον αρθρο, γενικα δεν ειχα ψαχτει καθολου με τον τιτλο (αρχισα τις τελευταιες μερες μιας και η κυκλοφορια του σιγα σιγα πλησιαζει) και μου εκανε μεγαλη εντυπωση το οτι εχει τετοιους μηχανισμους. Αντε να δουμε!

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