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The Elder Scrolls V: Skyrim

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  • Ren_of_Heavens
    replied
    New Skyrim details from OXM
    When the author was fighting a group of 3 bandits after defeating the first 2 the third tried to run away.

    Necromancers can resurrect chickens and harvest their eggs.

    He also states that while fighting a necromancer "he summons a khajiit warrior." He does not say whether he is resurrecting this warrior or if he actually conjured him?

    When you level up you get 10 points to add to health, magicka, or stamina.

    Stolen horses run away.

    Spriggans can heal themselves after you think they are dead (fetal position).

    A town guard stops the player at a gate of a town and makes him pay for the horse he stole earlier.

    Bandits roll a boulder at the player from a bridge.
    1. The first is of a dragon in flight shooting flames at the player. The player is shooting an arrow at the dragon. The article points out the scale of the dragon saying that it dwarfs the buildings that are underneath the dragon.

    2. Shows the player using alchemy equipment from the 3rd person perspective. in the device is a green liquid and gas. The player is hunched over a mortar and pestal. He is wearing a blue/purple robe and a greyish hood which drapes over his shoulders and back a bit.

    3. The third is of a female player in the horned helmet and hide(?) armor. She is in a camp of some sort looks like it has a watch tower made of logs.

    4. Next is a small screen shot of the lockpicking mini game. looks like a skyrim themed version of the fallout lockpick game (not new).

    5. We see what looks like the player with a companion in a partially flooded dungeon, they are approaching a skeleton that is shackled to a post with water pouring down over him.

    6. Shows a guard with a torch and a full face helmet.

    7. Shows a player dual casting a fire spell in a robe and hood.

    8. Shows an awesome shot of the night sky with the northern lights.

    9. Player shooting a bear with an enchanted glowing bow (this looks really cool).

    10. Giant Mudcrab, looks freaking huge.

    11. A really good looking female npc.

    Leave a comment:


  • Ren_of_Heavens
    replied
    Οι πληροφορίες είναι αρκετά παλιές και πάνω κάτω όλοι τις ξέρετε αλλά τις βάζουμε να υπάρχουν. Κρατάμε βέβαια μικρό καλάθι για το πόσο και αν υλοποιηθούν όλα αυτά.

    General
    Release date is 11.11.11 (Nov 11th, 2011)
    Runs on a new engine called "Creation Engine"
    PC version launches with a "Creation Kit" (SDK)
    There is no 64-bit compatible executable (*.exe file) planned for the PC version at launch
    Available on PS3, Xbox 360 and PC
    No Kinect support planned for Xbox 360 version


    Combat
    New combat system (in comparison to Oblivion)
    Dual wielding possible with any combination you'd like ie: blade+spell, spell+spell, blade+blade, blade+shield etc
    Camera staggering when delt a blow
    Favorite loadouts can be saved and easily toggled between


    Weapons
    Special kill animations depending on current weapon
    Improved ranged combat (in comparison to Oblivion)
    Shield bash moves available when you have a shield equipped
    Weapon specialization
    Timing based blocking
    Backstabbing with a dagger causes significantly more damage
    Blunt and Blade are replaced by Two-Handed and One-Handed
    Bow attacks will be much more powerful, taking a cue from the "Better Bows" Oblivion mod
    Power attacks can be initiated which depletes stamina and staggers enemies
    Shields can only be placed in left hand. So no "turtling"
    More weapons available compared to Oblivion


    Magic
    85 spells
    Frost spell effects can be seen on enemies. Fire spells can set the environment on fire
    Dual wielding spells is possible
    Fire deals the most damage, Lightning drains magicka, Frost drains stamina; spells still do damage as well


    Dragon Shouts
    20 Dragon Shouts
    Dragon Shouts are separate from the magic system, so they are not tied to a character's magical ability
    Players will have to collect words for shouts from around the world, there are three words for each shout
    Three levels for each shout
    Shouts have a cool down timer


    AI
    Updated AI; townsfolk wont aimlessly wander around and will perform day to day jobs (mills, farms, mines)
    NPC's will react to items dropped near them
    NPC's properly react when you do an action; swinging your sword around, breaking items in a house, stealing items etc
    Killing shop owners no longer leaves the shop unattended. The shops family will inherit the store and take over running it. The new owner will be angry with you but you will still be able to obtain quests from them.
    AI companions can be hired
    NPC children have been confirmed


    Environment
    5 major cities; Markarth, Riften, Solitude, Whiterun, Windhelm
    20 minor cities with at least 10+ buildings
    Windhelm is the largest city
    Cities will still be loaded as separate zones from the world map
    130+ dungeons
    Dungeons will be locked at the player's level when they first enter
    The direction in which water flows inside dungeons is often a visual indicator of the way out
    Game world size is approximately the size of Oblivion's Cyrodiil
    Traps and puzzles
    Outside environment has birds
    Each town has its own ecosystem. ie: Destroying a town's mill results in the town importing wooden goods (weapons, etc) from another town but prices will increase and some items may no longer be available
    Dwemer ruines can be found across Skyrim
    High Hrothgar will actually have 7000 steps
    Carriage system available for travel to all major locations
    Enemies don't always match your level; some may be too strong to fight until you increase your level
    Able to destroy oil lamps which may catch the environment on fire (ie: in a house)
    Flowers found around the world can be picked as ingredients for Alchemy
    Properties can be bought


    Graphics
    Dynamic shadows
    Dynamic environment effects such as snow and rain
    Higher poly count for models
    Increased draw distance
    All items you are capable of putting into your inventory will be fully modelled, allowing for closer inspection; this can prove important when it comes to completing some quests


    Sound
    Music by Jeremy Soule (Guild Wars, Oblivion)
    Max Von Sydow to voice Esbem (The Blade)
    More voice actors in comparison to Oblivion and Fallout 3 as a result of larger budget and better data compression


    Enemies
    Creatures
    Zombies
    Skeletons
    Trolls
    Giants
    Ice Wraiths
    Giant Spiders
    Dragons
    Wolves
    Horses
    Elk
    Mammoths
    Saber Tooth Cats
    Centurion Speheres
    Dogs
    Skeevers
    Random spawns are scaled to player level accordingly
    Dragons

    There are different types of Dragons
    Defeating dragons will be the key to unlocking many of the Dragon Shouts.
    Dragons you must battle can be grounded by heavily damaging their wings, preventing them from taking flight; expect a big landing if you drop them out of the sky, however!
    Skyrim's dragons are said to be reminiscent of dinosaurs as envisioned in the Jurassic Park motion pictures
    You cannot fly dragons
    Some dragons are scripted in to the story and others can be randomly found
    There won't be a finite amount of dragons in the game, to give the impression that you cannot wipe the dragons out over the course of the quest


    Character, Leveling and Stats
    10 playable races
    Character customization upon creation
    Beards!
    Class selection has been dropped; your class is determined by how you play (weapons used, spells used)
    Mysticism, Acrobatics and Athletics skills cut
    No major/minor skills
    No birth signs
    You gain a perk every level, similar to Fallout 3/New Vegas
    Soft level cap at 50; you may still level up farther but you gain no benefits
    Faster leveling than Oblivion
    5 magic schools; Destruction, Alteration, Conjuration, Restoration, Illusion
    280 Perks; nevertheless due to the "soft" level cap, it will not be possible to ever gain all the Perks on a single character
    Players can get characters to sprint by holding down a button, this decreases Stamina
    Running backwards results in decreased speed; you wont be able to run away from enemies this way
    One crafting skill per archetype; Warrior: Smithing, Mage: Enchanting, Thief: Alchemy
    3 attributes; Health, Magicka, Stamina


    GUI
    HUD-free first person view
    Improved camera for third person
    In-game menus are incorporated into the viewpoint of the player character when brought up via four-point compass interface (these actions are purely cosmetic, and require no additional input from the player):
    Your character looks to the sky for the Skills menu
    Your character looks to the ground for the Map menu
    Your character looks to the right over his/her shoulder for the Inventory
    Your character looks to the left over his/her shoulder for the Magic and magic items menu


    Quests
    Main quest takes place approximately 200 years after the ending of Oblivion
    Player character begins the game in jail (again), this time awaiting execution
    Main quest line is approximately 20 hours
    Game play after completing the main quest line is possible
    Main quest line NPCs cannot be killed
    Quests are dynamically chosen by the Radiant Story system and are also based on how you've been playing your character; every play through will be different
    NPCs which initiate and participate in certain quests may also change based on their relationship with the player character
    Some quests will naturally involve defeating dragons
    Clues to completing some quests can sometimes be visually represented on the items themselves in your inventory

    Leave a comment:


  • Vaynard
    replied
    το οτι θα εχει λαθη αυτο εξυπακουεται , ποιο open world game στο παρελθον τετοιας εκτασης δεν ειχε αλλωστε, το σημαντικο ειναι αυτο που ειπες να διορθωθουν καποιοι κουραστικοι μηχανισμοι απο το oblivion, ολα τα υπολοιπα διορθωνονται με patches

    Leave a comment:


  • Ren_of_Heavens
    replied
    Ότι το Skyrim όταν κυκλοφορήσει θα απαρτίζεται από λάθη αυτό είναι το μόνο σίγουρο. Το ευτύχημα είναι ότι η Bethesda δείχνει να έχει λάβει πολύ σοβαρά τα παράπονα των παικτών και έχει διορθώσει σωρεία κουραστικών μηχανισμών που ταλάνιζαν το Oblivion. Το Skyrim όπως και να το κάνουμε είναι από τα παιχνίδια που τα τουμπανιάζουν με περιεχόμενο και με την έκταση που έχει ο κόσμος του είναι λογικό να υπάρχουν πολλές ατέλειες. Από κάτι Dragon Age 2 που η επανάληψη των χώρων και η ανισορροπία των μαχών του για τέτοιους είδους τίτλο είναι καθημερινό φαινόμενο και στα δικά μου μάτια δείχνει απαράδεκτο, η προσέγγιση της Bethesda με το Skyrim φαίνεται τλχ. 2 κλάσσεις ανώτερη.

    Titus το Risen τα σπάει άσχημα. Το 2 θα προκαλέσει σεισμικές δονήσεις.

    Leave a comment:


  • Ramparter
    replied
    Το dungeon crawling στο Oblivion ηταν μαπα, απλα χαιρομαι οτι στο Skyrim μιλανε για λιγοτερα μεν αλλα με πολυ μεγαλυτερη ποικιλια dungeons.

    Leave a comment:


  • BigBOSS
    replied
    Originally posted by Titus View Post
    Όσοι αρέσκονται στο dungeon crawling και την αχανή εξερεύνηση βρήκαν το Θεό τους
    είπες την μαγική λέξη

    Leave a comment:


  • Loggo
    replied
    Ε καλά, προφανώς, άλλο single άλλο MMO.

    Leave a comment:


  • Vaynard
    replied
    Στο να προσφέρει δηλαδή εξερεύνηση και περιπλάνηση στις αχανείς εκτάσεις του, πιθανότατα, καλύτερου και πληρέστερου fantasy κόσμου που αποτυπώθηκε ποτέ σε videogame.
    φωναξε κανεις το morrowind?

    αυτος ο τιτλος δικαιωματικα θα μπορουσε να ανηκει ευκολα σε καποιο mmorpg που βρισκεται πολλα χρονια στη πιατσα με πολλα expansions και extra content , πχ WoW, βεβαια για single player βαζει σιγουρα σοβαρη υποψηφιοτητα το skyrim

    Leave a comment:


  • Loggo
    replied
    Νομίζω πάντως ότι κάποιες παραδοσιακές αδυναμίες που χαρακτηρίζουν τους τίτλους της Bethesda, σε μεγαλύτερο ή μικρότερο βαθμό, δε θα λείπουν ούτε από το Skyrim. Ομολογώ ότι θα μου προξενούσε εντύπωση αν όλα ήταν άψογα και δε κρύβω ότι αυτό που περιμένω δεν είναι τόσο την εξάλειψη κάθε κλασικής αδυναμίας, όσο μια σημαντική πρόοδο σε σχέση με τους προηγούμενους τίτλους.

    Όπως και να χει πάντως, το μεγαλύτερο μέρος της ουσίας του Skyrim θα βρίσκεται ακριβώς σ’ αυτό που ανέφερες. Στο να προσφέρει δηλαδή εξερεύνηση και περιπλάνηση στις αχανείς εκτάσεις του, πιθανότατα, καλύτερου και πληρέστερου fantasy κόσμου που αποτυπώθηκε ποτέ σε videogame.

    Leave a comment:


  • Titus
    replied
    Originally posted by Vaynard View Post
    ε και στην τελικη δεν βλεπω κανα first person medieval rpg με καλυτερο combat system εκει εξω, βλεπετε εσεις μηπως??
    To Risen 2 είναι πολύ σοβαρός υποψήφιος, κι έχει και πειρατές

    Πέρα από την πλάκα, εξακολουθώ να είμαι ΤΡΟΜΕΡΑ δύσπιστος για τον τίτλο. Στα τρέιλερ και τα βίντεο όλα φαίνονται καλά μα τα παιχνίδια της Bethesda δείχνουν τις αδυναμίες τους σε μήκος χρόνου και συνήθως αποδεικνύονται σοβαρές. Όσοι αρέσκονται στο dungeon crawling και την αχανή εξερεύνηση βρήκαν το Θεό τους, σίγουρα, αλλά για μένα προσωπικά δε ξέρω, κρατάω μικρό καλάθι.

    Leave a comment:


  • Vaynard
    replied
    πολυ καλυτερο animation απο τον προκατοχο του, death sequences, dual wield που προσθετει νεες κινησεις, σιγουρα θα εχει και αλλους μηχανισμους να ξεκλιδωνεις με τα skills , ε και στην τελικη δεν βλεπω κανα first person medieval rpg με καλυτερο combat system εκει εξω, βλεπετε εσεις μηπως??

    το ost, η ατμοσφαιρα , η εκταση του κοσμου ,το art design το πολυ βελτιωμενα γραφικα και animation θα ειναι μερικα απο τα δυνατα του στοιχεια σιγουρα, εγω να πω την αληθεια εμεινα ικανοποιημενος απο το συγκεκριμενο demo , well αναμενουμε!!!

    Leave a comment:


  • BigBOSS
    replied
    πορώθηκα άσχημα

    απλά δεν υπάρχει το Skyrim

    το main theme

    Leave a comment:


  • Loggo
    replied
    Δε θα το έλεγα μάπα αλλά, ναι, μάλλον δε θα είναι το δυνατότερο σημείο του τίτλου. Όπως και να χει, όσον αφορά το dual-wielding τουλάχιστον, δηλώνω fan.

    Leave a comment:


  • ChrisTop
    replied
    Λίγο μάπα φαίνεται το Battle System. Κατά τα άλλα ενδιαφέρον.

    Leave a comment:


  • Vaynard
    replied
    [GT]720518[/GT]

    [GT]720516[/GT]

    [GT]720514[/GT]

    Leave a comment:

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