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  • Titus
    replied
    The quests are now more determined by how you build your chracter, individual actions and overall much more dynamic. Examples provided: If you are more of a magic user, some other mage may approach you who may not have had if you were just a melee character. Or if you killed some dude who owned a store that was gonna give you a quest, his sister would inherit the store, but she may resent you before giving you the quest. Also, if you drop a weapon in the street instead of selling it, it may just dissapear, some kid may get it and give it back to you, which would lead to a series of stuff, or some dudes may fight over who gets it.

    Inheritence: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry about you, but stil give you missions.

    "Radiant storytelling" or Level Scaling 2.0: "The game eventually logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses."

    "Scaling is similar to what we had in Fallout 3. See the comment I put in our official forums"
    Quote:
    "Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/levelling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's. "
    Όλα αυτά μου ακούγονται για τον ορισμό των λαγών με πετραχήλια. Μήπως παίρνουν συμβουλές από το Molyneaux? Αυτό με το μαγαζί και το νεκρό μαγαζάτορα είναι έξυπνο, αλλά το να βάλεις την οικογένειά του να σου δίνει quests (για ευχαριστώ μάλλον) μου ακούγεται χαζό. Το κυριότερο, όλο αυτό το tailoring πάνω στο χαρακτήρα που έχω φτιάξει είναι πολύ πιθανό να αποδομεί τελείως το gameplay στη χειρότερη περίτπωση, και να πρόκειται για μερικά νέα πράγματα στην καλύτερη.

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  • Vaynard
    replied
    ολα θετικοτατα απο τις τελευταιες δηλωσεις που διαβασαμε, ομως και μενα αυτη η αναφορα τους για randomnia στα quests και οπου αλλου σκοπευουνε να την χρησιμοποιησουνε μου χτυπαει πολυ ασχημα και την θεωρω lame

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  • Deus
    replied
    Εμένα μου άρεσε πάρα πολύ το morrowind αλλά το oblivion καθόλου για λόγος που ανέφερα πιο πάνω.

    Καλά τα νέα,από ότι φαίνεται το κάνουν σωστά αυτήν την φορά,αλλά με φόβισε λίγο η δήλωσή τους για random quests.Όπως και να έχει,παρακολουθούμε τα νέα και βλέπουμε.

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  • BigBOSS
    replied
    Eγώ είμαι πάντως μαζί με τον Rampater, μ'αρέσουν και μένα τα Elder Scolls Προβλέπεται κάψιμο με το Skyrim

    Leave a comment:


  • Ramparter
    replied
    Παρτε εδω πραμα, το παιχνιδι σπερνει ασχημα, δεν υπαρχει απλα.

    Recap of info courtesy of ShadowPampers


    Ok, here is my recap of the info, hope it helps. This is not all the info, however.

    On leveling:
    Totally revamped, no more class selection at the start of the game, every skill you level contributes to your overall level. And each time you level you get extra health plus the ability to get either more health, magicka or stamina.
    Each level also brings you perks. Cool abilities I guess like in Fallout 3.
    Also, the leveling was moved from 1-25 or something like that to 1-50, but 50 is soft-capped, you just advance really slow after that.

    On skills:
    Mysticism is gone.
    18 skills, down from 21 on Oblivion, and 27 on Morrowind.
    Tries to accomodate players who want to specialize in a certain proffesion (like mage or thief), while at the same time giving room for players who like to do plenty of everything. They want to keep a special care so that this feels good, not prone to cheating and organic.

    On the story and lore:
    200 years after Oblivion. Set in Skyrim, a region north of the imperial city, where the Nords live.
    The dragons are returning, as it was prophetized. You are gonna be trying to stop the wicked dragon god. You are a dragonborn, a dragon hunter. Your mentor is one of the last blade, voiced by some old dude from Shutter Island and Minority Report.
    Also, there is a civil war, since the king is dead.
    Enemies include were-yeti's, giant spider, dragons and other cool creatures.

    On combat:
    They want to make it more dynamic and tactical. You have to assign each hand with a function I think, either magic, 2 weapons, a weapon and a shield, etc.
    You can also waste stamina by sprinting, allowing you to get access to tactical postitions.
    Emphasis on really improving the combat this time around.
    They are also putting care on how each weapon feel on your hand.

    Other:
    Third person view has been improved
    5 massive cities, more variation in caves and underground stuff.

    On quests:
    Quests are much more dynamic now.
    The quests are now more determined by how you build your chracter, individual actions and overall much more dynamic. Examples provided: If you are more of a magic user, some other mage may approach you who may not have had if you were just a melee character. Or if you killed some dude who owned a store that was gonna give you a quest, his sister would inherit the store, but she may resent you before giving you the quest. Also, if you drop a weapon in the street instead of selling it, it may just dissapear, some kid may get it and give it back to you, which would lead to a series of stuff, or some dudes may fight over who gets it.
    Also, it said that the quests you are given would be modified by how you have played (I guess like scaling the quests). For example, the location of a rescue mission would be determined by which location you have visited (it will try to give you a dungeon you haven't been in) and I guess also giving you appropiate enemies to your level.


    I can add that there is an option for no HUD.


    On Conversations: (thanks MrBig)
    Conversations aren't done in a zoomed in static shot anymore.
    Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.

    On Weapon smithing:
    Go to a forge and carve a new weapon out of red hot metal.


    Recap from raphier

    Dual-wielding: you have two hands now in combat and you can wield anything to both hands. You may assign a dagger on left hand and use a mace with right hand. The choice as they say is yours.

    Duel: You may duel any NPC on the streets western style.

    Inheritence: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry about you, but stil give you missions.

    Level-scaling: It is coming back

    18 skills: supposedly even less skills to play with?

    No mysticism

    Perks: Rumored to be in Skyrim. I may have understood it wrong.

    Boosts: Pick stamina, health, magic boosts on level up.

    Enchanting: This skill makes a return.

    "Radiant storytelling" or Level Scaling 2.0: "The game eventually logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses."

    Fast-Travel: As you probably expect, you can instantly travel to previous locations with a tap of the button

    Sprinting: You can now sprint about!

    Town visiting: You may do more in towns, like tailor weapons, cooking, farming or mining. Not much details about this or how detailed they are as jobs.



    Yet another recap:

    -A variation of level scaling.
    -Dynamic Shadows
    -Overhauled Combat-system
    -Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.
    -Radiant AI
    -Updated Engine Snow falls dynamically (not as a basic texture on the ground)
    Trees and branches move independently with the wind
    Water flows
    -Randomly generated quests.
    -Beards
    -You can't run backwards as fast as you do forward.
    -10 races to choose from (Holy crap thats a lot of races)
    -confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats
    -presumeably open cities (as dragons can attack)
    -Hud-free first-person view and improved third-person perspective
    -very unique landscapes! Also unique dungeons! In other words, lots of uniqueness!
    -Character creation improved, body features customizable
    -2-handed weapons and duel wielding confirmed.
    -Finishing moves, unique to each weapon and enemy you fight.
    -Kids
    -The game takes place 2 centuries after Oblivion
    -Sprint is added !
    - Dialog will pop up when you approach an enemy
    - cooking/farming/mining/woodcutting/blacksmithing
    -18 skills.
    -Perk picking at every level-up
    -5 Magic Schools Destruction Alteration Conjuration Restoration Illusion.



    On level scaling from the Senior Community Manager:

    Originally Posted by gstaff:
    "Scaling is similar to what we had in Fallout 3. See the comment I put in our official forums"
    Quote:
    "Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/levelling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's. "
    Αντε, 10 μηνες εμειναν για να γραφτει ιστορια.

    Leave a comment:


  • Ramparter
    replied
    Ναι οι σχετικοι μπορουμε να απανταμε, δεν υπαρχει θεμα

    Leave a comment:


  • Evans
    replied
    οι ασχετοι ας μη μπουν στο κοπο να απαντησουν
    Κάτι που κάνεις εσύ συνέχεια .

    Leave a comment:


  • Ramparter
    replied
    scans: http://www.systemwars.com/forums/sho...NS!!&p=2286871

    Ο βασιλιας επιστρεφει, οι ασχετοι ας μη μπουν στο κοπο να απαντησουν

    Leave a comment:


  • Titus
    replied
    Originally posted by Lyrical_Gamer
    [...] η Bethesda ειναι απο τις λιγες εταιριες που ξερουμε οτι αυτο που θα βγαλουν θα μας αρεσει, [...]

    Παντως, ξερουμε οτι θα ειναι ενα Open-Edit RPG το οποιο ξερουμε ποιοι θα ειναι οι μηνανισμοι του απο τωρα εκτος απο τις καινοτομιες που θα προσθεση η Bethesda
    Για τη Bethesda δεν είμαι ΚΑΘΟΛΟΥ σίγουρος ότι θα μου αρέσει, οπότε δεν έχει κανένα ψήφο εμπιστοσύνης από μέρους μου

    Επίσης το μόνο που ξέρουμε είναι πως θα είναι open ended με μεγάλο κόσμο και εξερεύνηση, για τους μηχανισμούς όμως δεν έχουμε ιδέα. Το μόνο που μπορούμε να πούμε με σχετική ασφάλεια είναι πως τα skills θα αυξάνονται πάλι με τη χρήση τους, αλλά μας μένει το αποτυχημένο character buillding και scale leveling του Oblivion μαζί με το αλήστου μνήμης σύστημα διαλόγων με το δίσκο (την πιο ηλίθια ιδέα που έχω δει ποτέ όλα τα χρόνια που παίζω παιχνίδια), και αυτά μόνο από μηχανισμούς. Για gameplay ειδικά έχουμε μαύρα μεσάνυχτα και εκεί, λόγω Fallout 3 και μόνο, δικαιούστε να είστε πιο αισιόδοξοι. Όχι πολύ όμως.

    Κοντολογίς όχι, δεν ξέρουμε τίποτα και δε μπορούμε να εικάσουμε τίποτα ούτε για τους μηχανισμούς ούε για το (κατ'εμέ εξίσου οικτρό) gameplay. Το μόνο που κρατώ σα θετική ανάμνηση είναι το lockpicking, που ευχαρίστως θα ξανάβλεπα.

    Leave a comment:


  • Lyrical_Gamer
    replied
    Τitus συμφωνω μαζι σου, αλλα απο την αλλη, η Bethesda ειναι απο τις λιγες εταιριες που ξερουμε οτι αυτο που θα βγαλουν θα μας αρεσει, τουλαχιστον αυτη ειναι η γνωμη μου.

    Παντως, ξερουμε οτι θα ειναι ενα Open-Edit RPG το οποιο ξερουμε ποιοι θα ειναι οι μηνανισμοι του απο τωρα εκτος απο τις καινοτομιες που θα προσθεση η Bethesda.

    Το περιμενο πως και πως λογο οτι γνωριζω πως θα ειναι το gameplay του και περιμενω καινοτομιες να δω.

    Leave a comment:


  • sOLiD SNAKE
    replied
    Eπιτελους θα δουμε new engine απο την Bethesda

    Leave a comment:


  • deus_d0pe
    replied
    Originally posted by Titus View Post
    Παγερή αδιαφορία εκ μέρους μου. Το 2011 έχουμε Dragon Age 2, Witcher 2, Mass Effect 3 και ό,τι άλλο προκύψει, μόνο από RPG. ΔΕΝ έχω χρόνο για μια σειρά που δεν τη χώνεψα ποτέ ιδιαίτερα.
    x2

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  • Vaynard
    replied
    ακριβως αυτο που λεει ο ramparter, δεν μπορει να γινουνε τα ιδια λαθη και λογω fallout 3 οποτε ας ειμαστε αισιοδοξοι,

    Leave a comment:


  • Ramparter
    replied
    Το θεμα ειναι οτι μετα το Oblivion η Bethesda διορθωσε πολλα απο τα λαθη στο Fallout 3. Μπορει να ναι αλλη σειρα αλλα ακολουθησαν υπερβολικα ιδια προσεγγιση σε θεματα gameplay και ειδικα στο leveling οποτε θελω να πιστευω οτι το ES V δε θα κανει τα λαθη του Oblivion αλλα θα ναι ακομη μια εξελιξη οχι απο το προκατοχο του αλλα απο το Fallout 3.

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  • Deus
    replied
    Το morrowind μου είχε αρέσει πολύ σαν παιχνίδι αλλά το oblivion δεν μου άρεσε καθόλου.Για εμένα η ύπαρξη του scale leveling και το γεγονός ότι τα πάντα εξαρτώνται από το level σου(από τους εχθρούς που συναντάς μέχρι τα drops και τα αντικείμενα που βρίσκεις) ρίχνει πάρα πολύ το παιχνίδι και κατά την γνώμη μου του αφαιρεί όλα τα στοιχεία που κάνουν διασκεδαστικό ένα rpg.

    Οι κύριοι της bethesda ας παίξουν κανα wizardry η gothic για να μάθουν πως φτιάχνεται ένα πραγματικά καλό rpg.

    Leave a comment:

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