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The Elder Scrolls V: Skyrim

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  • το οτι θα εχει λαθη αυτο εξυπακουεται , ποιο open world game στο παρελθον τετοιας εκτασης δεν ειχε αλλωστε, το σημαντικο ειναι αυτο που ειπες να διορθωθουν καποιοι κουραστικοι μηχανισμοι απο το oblivion, ολα τα υπολοιπα διορθωνονται με patches

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    • Οι πληροφορίες είναι αρκετά παλιές και πάνω κάτω όλοι τις ξέρετε αλλά τις βάζουμε να υπάρχουν. Κρατάμε βέβαια μικρό καλάθι για το πόσο και αν υλοποιηθούν όλα αυτά.

      General
      Release date is 11.11.11 (Nov 11th, 2011)
      Runs on a new engine called "Creation Engine"
      PC version launches with a "Creation Kit" (SDK)
      There is no 64-bit compatible executable (*.exe file) planned for the PC version at launch
      Available on PS3, Xbox 360 and PC
      No Kinect support planned for Xbox 360 version


      Combat
      New combat system (in comparison to Oblivion)
      Dual wielding possible with any combination you'd like ie: blade+spell, spell+spell, blade+blade, blade+shield etc
      Camera staggering when delt a blow
      Favorite loadouts can be saved and easily toggled between


      Weapons
      Special kill animations depending on current weapon
      Improved ranged combat (in comparison to Oblivion)
      Shield bash moves available when you have a shield equipped
      Weapon specialization
      Timing based blocking
      Backstabbing with a dagger causes significantly more damage
      Blunt and Blade are replaced by Two-Handed and One-Handed
      Bow attacks will be much more powerful, taking a cue from the "Better Bows" Oblivion mod
      Power attacks can be initiated which depletes stamina and staggers enemies
      Shields can only be placed in left hand. So no "turtling"
      More weapons available compared to Oblivion


      Magic
      85 spells
      Frost spell effects can be seen on enemies. Fire spells can set the environment on fire
      Dual wielding spells is possible
      Fire deals the most damage, Lightning drains magicka, Frost drains stamina; spells still do damage as well


      Dragon Shouts
      20 Dragon Shouts
      Dragon Shouts are separate from the magic system, so they are not tied to a character's magical ability
      Players will have to collect words for shouts from around the world, there are three words for each shout
      Three levels for each shout
      Shouts have a cool down timer


      AI
      Updated AI; townsfolk wont aimlessly wander around and will perform day to day jobs (mills, farms, mines)
      NPC's will react to items dropped near them
      NPC's properly react when you do an action; swinging your sword around, breaking items in a house, stealing items etc
      Killing shop owners no longer leaves the shop unattended. The shops family will inherit the store and take over running it. The new owner will be angry with you but you will still be able to obtain quests from them.
      AI companions can be hired
      NPC children have been confirmed


      Environment
      5 major cities; Markarth, Riften, Solitude, Whiterun, Windhelm
      20 minor cities with at least 10+ buildings
      Windhelm is the largest city
      Cities will still be loaded as separate zones from the world map
      130+ dungeons
      Dungeons will be locked at the player's level when they first enter
      The direction in which water flows inside dungeons is often a visual indicator of the way out
      Game world size is approximately the size of Oblivion's Cyrodiil
      Traps and puzzles
      Outside environment has birds
      Each town has its own ecosystem. ie: Destroying a town's mill results in the town importing wooden goods (weapons, etc) from another town but prices will increase and some items may no longer be available
      Dwemer ruines can be found across Skyrim
      High Hrothgar will actually have 7000 steps
      Carriage system available for travel to all major locations
      Enemies don't always match your level; some may be too strong to fight until you increase your level
      Able to destroy oil lamps which may catch the environment on fire (ie: in a house)
      Flowers found around the world can be picked as ingredients for Alchemy
      Properties can be bought


      Graphics
      Dynamic shadows
      Dynamic environment effects such as snow and rain
      Higher poly count for models
      Increased draw distance
      All items you are capable of putting into your inventory will be fully modelled, allowing for closer inspection; this can prove important when it comes to completing some quests


      Sound
      Music by Jeremy Soule (Guild Wars, Oblivion)
      Max Von Sydow to voice Esbem (The Blade)
      More voice actors in comparison to Oblivion and Fallout 3 as a result of larger budget and better data compression


      Enemies
      Creatures
      Zombies
      Skeletons
      Trolls
      Giants
      Ice Wraiths
      Giant Spiders
      Dragons
      Wolves
      Horses
      Elk
      Mammoths
      Saber Tooth Cats
      Centurion Speheres
      Dogs
      Skeevers
      Random spawns are scaled to player level accordingly
      Dragons

      There are different types of Dragons
      Defeating dragons will be the key to unlocking many of the Dragon Shouts.
      Dragons you must battle can be grounded by heavily damaging their wings, preventing them from taking flight; expect a big landing if you drop them out of the sky, however!
      Skyrim's dragons are said to be reminiscent of dinosaurs as envisioned in the Jurassic Park motion pictures
      You cannot fly dragons
      Some dragons are scripted in to the story and others can be randomly found
      There won't be a finite amount of dragons in the game, to give the impression that you cannot wipe the dragons out over the course of the quest


      Character, Leveling and Stats
      10 playable races
      Character customization upon creation
      Beards!
      Class selection has been dropped; your class is determined by how you play (weapons used, spells used)
      Mysticism, Acrobatics and Athletics skills cut
      No major/minor skills
      No birth signs
      You gain a perk every level, similar to Fallout 3/New Vegas
      Soft level cap at 50; you may still level up farther but you gain no benefits
      Faster leveling than Oblivion
      5 magic schools; Destruction, Alteration, Conjuration, Restoration, Illusion
      280 Perks; nevertheless due to the "soft" level cap, it will not be possible to ever gain all the Perks on a single character
      Players can get characters to sprint by holding down a button, this decreases Stamina
      Running backwards results in decreased speed; you wont be able to run away from enemies this way
      One crafting skill per archetype; Warrior: Smithing, Mage: Enchanting, Thief: Alchemy
      3 attributes; Health, Magicka, Stamina


      GUI
      HUD-free first person view
      Improved camera for third person
      In-game menus are incorporated into the viewpoint of the player character when brought up via four-point compass interface (these actions are purely cosmetic, and require no additional input from the player):
      Your character looks to the sky for the Skills menu
      Your character looks to the ground for the Map menu
      Your character looks to the right over his/her shoulder for the Inventory
      Your character looks to the left over his/her shoulder for the Magic and magic items menu


      Quests
      Main quest takes place approximately 200 years after the ending of Oblivion
      Player character begins the game in jail (again), this time awaiting execution
      Main quest line is approximately 20 hours
      Game play after completing the main quest line is possible
      Main quest line NPCs cannot be killed
      Quests are dynamically chosen by the Radiant Story system and are also based on how you've been playing your character; every play through will be different
      NPCs which initiate and participate in certain quests may also change based on their relationship with the player character
      Some quests will naturally involve defeating dragons
      Clues to completing some quests can sometimes be visually represented on the items themselves in your inventory

      Comment


      • New Skyrim details from OXM
        When the author was fighting a group of 3 bandits after defeating the first 2 the third tried to run away.

        Necromancers can resurrect chickens and harvest their eggs.

        He also states that while fighting a necromancer "he summons a khajiit warrior." He does not say whether he is resurrecting this warrior or if he actually conjured him?

        When you level up you get 10 points to add to health, magicka, or stamina.

        Stolen horses run away.

        Spriggans can heal themselves after you think they are dead (fetal position).

        A town guard stops the player at a gate of a town and makes him pay for the horse he stole earlier.

        Bandits roll a boulder at the player from a bridge.
        1. The first is of a dragon in flight shooting flames at the player. The player is shooting an arrow at the dragon. The article points out the scale of the dragon saying that it dwarfs the buildings that are underneath the dragon.

        2. Shows the player using alchemy equipment from the 3rd person perspective. in the device is a green liquid and gas. The player is hunched over a mortar and pestal. He is wearing a blue/purple robe and a greyish hood which drapes over his shoulders and back a bit.

        3. The third is of a female player in the horned helmet and hide(?) armor. She is in a camp of some sort looks like it has a watch tower made of logs.

        4. Next is a small screen shot of the lockpicking mini game. looks like a skyrim themed version of the fallout lockpick game (not new).

        5. We see what looks like the player with a companion in a partially flooded dungeon, they are approaching a skeleton that is shackled to a post with water pouring down over him.

        6. Shows a guard with a torch and a full face helmet.

        7. Shows a player dual casting a fire spell in a robe and hood.

        8. Shows an awesome shot of the night sky with the northern lights.

        9. Player shooting a bear with an enchanted glowing bow (this looks really cool).

        10. Giant Mudcrab, looks freaking huge.

        11. A really good looking female npc.

        Comment


        • έψαχνα για απαιτήσεις στο pc και βρήκα αυτά, αν και δεν είναι επίσημα απλώς μια πρόβλεψη

          Minimum System Requirements
          * OS: Windows XP, Vista or Windows 7
          * CPU: Core 2 Duo 2.0 GHz or Althon X2 2.0 GHz
          * RAM: 3 GB
          * HDD: 15 GB
          * Graphics: 512 MB card
          * Sound Card: DirectX 9 Compatible
          * DirectX: Version 9.0c
          Recommended System Requirements
          * OS: Windows XP, Vista or Windows 7
          * CPU: Core 2 Quad 3 GHz
          * RAM: 3 GB
          * HDD: 15 GB free disk space
          * Graphics: 512 MB Graphics Memory
          * Sound Card: DirectX 9 Compatible
          * DirectX: Version 9.0c
          Supported Graphics Cards:
          Minimum – 8800 GT
          Recommanded – Geforce GTX 460/Radeon 5850
          http://www.systemrequirements.in/sys...-v-skyrim.html

          αν είναι έτσι πάει για maxed out στα 1080p

          επίσης ψάχνοντας στο σκρουτζ είδα να πουλάνε την pc έκδοση από 37 ευρώ περίπου.

          για όποιον ενδιαφέρεται χάρτης της Τάμριελ με τις πόλεις, χωριά κτλ
           


          Star Citizen videos Star Citizen gallery

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          • [YOUTUBEHD]hVkV1K75D5A[/YOUTUBEHD]
            Star Citizen videos Star Citizen gallery

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            • Star Citizen videos Star Citizen gallery

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              • κοιτάξτε διαφήφιση που κάναν οι άνθρωποι:resp:

                [YOUTUBEHD]GiWX8X9sFy0&feature=player_embedded[/YOUTUBEHD]
                Star Citizen videos Star Citizen gallery

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                • επίσημες απαιτήσεις για pc από Bethesda
                  The following are the official minimum requirements:
                  Windows 7/Vista/XP PC (32 or 64 bit)
                  Processor: Dual Core 2.0GHz or equivalent processor
                  2GB System RAM
                  6GB free HDD Space
                  Direct X 9.0c compliant video card with 512 MB of RAM
                  DirectX compatible sound card
                  Internet access for Steam activation

                  And the recommended requirements:
                  Windows 7/Vista/XP PC (32 or 64 bit)
                  Processor: Quad-core Intel or AMD CPU
                  4GB System RAM
                  6GB free HDD space
                  DirectX 9.0c compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher).
                  DirectX compatible sound card
                  Internet access for Steam activation


                  http://www.skyrimportal.com/skyrim-system-requirements
                  Star Citizen videos Star Citizen gallery

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                  • Αρκετά χαμηλές οι απαιτήσεις, με 8800GT σαν του Doom 2 πρέπει να φαίνονται οι χαρακτήρες.

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                    • Originally posted by ChrisTop View Post
                      Αρκετά χαμηλές οι απαιτήσεις, με 8800GT σαν του Doom 2 πρέπει να φαίνονται οι χαρακτήρες.
                      λογικές απαιτήσεις θα έλεγα και έτσι πρέπει να μας λειπουν οι τρελές απαιτήσεις
                      Star Citizen videos Star Citizen gallery

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                      • Αναμενομενο εφ'οσον φτιαχτηκε με βαση τις κονσολες τωρινης γενιας, δηλαδη τεχνολογια PC 5+ χρονων..
                        Do a barrel roll!

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                        • καθολου αναμενωμενο τι 8800gt lol, και αλλοι τιτλοι blockbusters που βγηκανε και στις τρεις πλατφορμες φετος εχουνε πολυ μεγαλυτερες minimum απαιτησεις, υποτιθεται κιολας οτι ειναι τρεχει σε νεα μηχανη γραφικων απο oblivion/fallout 3/new vegas..οχι? παλι ρετουσαρισμα κανανε μονο?

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                          • Το παιχνίδι θα μαμάει. ΤΕΛΟΣ. Άπειρο το video.

                            Comment


                            • Originally posted by Vaynard View Post
                              καθολου αναμενωμενο τι 8800gt lol, και αλλοι τιτλοι blockbusters που βγηκανε και στις τρεις πλατφορμες φετος εχουνε πολυ μεγαλυτερες minimum απαιτησεις, υποτιθεται κιολας οτι ειναι τρεχει σε νεα μηχανη γραφικων απο oblivion/fallout 3/new vegas..οχι? παλι ρετουσαρισμα κανανε μονο?
                              Ειναι νεα μηχανη αλλα δε παυει να ειναι βασισμενη σε τεχνολογια 5 χρονων. Τα αλλα blockbuster τι σχεση εχουν με τη περιπτωση μας; Οι περισσοτερες εταιριες κανουν πολυ καλυτερη δουλεια στις Pc εκδοσεις, στη περιπτωση του Skyrim περα απ' την αναλυση, οι 3 εκδοσεις θα ειναι υπερβολικα ομοιες - κατα τη bethesda.
                              Do a barrel roll!

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                              • τα υπολοιπα blockbuster αποτελουν συγκρισιμα μεγεθη καλως η κακως μεταξυ τους δεν μπορει να εξαιρεθει το skyrim, και δεν θυμαμαι να εχω δει φετος τοσο χαμηλα requirements αυτο ειναι σιγουρα ανησυχητικο για τον τεχνικο τομεα του παιχνιδιου, εκτος και αν εχουνε κανει θαυματα

                                οι κονσολες ειναι lead platform οπως εχει πει η bethesda ενω κανονικα θα επρεπε να γινει port σε αυτες το skyrim, θα μπορουσε ο τεχνικος τομεας να ειναι πολυ καλυτερος και οχι να χρησιμοποιουνται τεχνολογιες 5 χρονων πριν, ας ειναι καλα ο ανοιχτος κωδικας του παιχνιδιου στο pc που θα επιτρεψει φανταζομαι την δημιουργια mods να ερθει στα ισια του το πραγμα, ισως δουμε και τιποτα extra επιλογες στα γραφικα

                                τελος το οτι κανουνε καλη δουλεια οι υπολοιποι σχετικο ειναι... αφου τις περισσοτερες φορες τα βγαζουνε ports απο τις κονσολες στα pc πλεον, πχ αμα βαλεις διπλα διπλα οτι εχει κυκλοφορησει φετος και στις τρεις πλατφορμες με το witcher 2 σε max settings μαλλον κλαις βλεπεις το φως το αληθινο ενα πραγμα

                                γκρινιαζω για γουρι πρεπει να βγει επος

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