Μιας και δεν υπήρχε είπα να ανοίξω εγώ ένα θέμα.
Σύμφωνα με αυτά που χω διαβάσει πρόκειται μάλλον για το καλύτερο Single Player FPS που έχει κυκλοφορήσει τα τελευταία χρόνια.
That's because Far Cry 3 is all the best things about open-world gaming. It's a glorious anecdote factory, where you manufacture brilliant new memories every time you wake up in a safehouse and head out into the jungle. It's an astonishing technical achievement, as comfortable revealing incredible landscapes over the brow of a hill as it is when the setting sun winks at you through a canopy, or when the heavens open as you stalk wildlife through the trees and long grass. And it always lets you play, but it also controls the tempo - sometimes a little heavy-handedly, but always with good intentions.
In the past, Far Cry's vision of a first-person shooter RPG where you explore, master and then control your environment has always been more seductive on paper than any of its developers have managed to deliver on disc. Far Cry 3 changes all that. For me, this is the new apex predator of open-world shooters. Hunt it down as soon as you can.
It’s easy to see why someone would want to visit Rook Island – it’s a stunning tropical location with plenty of fun activities, scenic views, and history worth discovering. Far Cry 3 disrupts that paradise to challenge your feelings about enjoying violence. Because of lunatics like Hoyt and Vaas, you’ll see beautiful things you never would have. You’ll do terrible things that make you uncomfortable and meet fascinating, disgusting people. You’ll sympathize with Jason Brody’s difficult choices as he turns from vapid young man into a monster.
Far Cry 3 is important for the same reason as Far Cry 2. It’s a shooter that considers shooters thoughtfully, both in the way they’re designed and the way we play them, and then asks us to do the same. Should massacring hundreds be a great way to entertain ourselves? Maybe not. But it is.
Σύμφωνα με αυτά που χω διαβάσει πρόκειται μάλλον για το καλύτερο Single Player FPS που έχει κυκλοφορήσει τα τελευταία χρόνια.
That's because Far Cry 3 is all the best things about open-world gaming. It's a glorious anecdote factory, where you manufacture brilliant new memories every time you wake up in a safehouse and head out into the jungle. It's an astonishing technical achievement, as comfortable revealing incredible landscapes over the brow of a hill as it is when the setting sun winks at you through a canopy, or when the heavens open as you stalk wildlife through the trees and long grass. And it always lets you play, but it also controls the tempo - sometimes a little heavy-handedly, but always with good intentions.
In the past, Far Cry's vision of a first-person shooter RPG where you explore, master and then control your environment has always been more seductive on paper than any of its developers have managed to deliver on disc. Far Cry 3 changes all that. For me, this is the new apex predator of open-world shooters. Hunt it down as soon as you can.
It’s easy to see why someone would want to visit Rook Island – it’s a stunning tropical location with plenty of fun activities, scenic views, and history worth discovering. Far Cry 3 disrupts that paradise to challenge your feelings about enjoying violence. Because of lunatics like Hoyt and Vaas, you’ll see beautiful things you never would have. You’ll do terrible things that make you uncomfortable and meet fascinating, disgusting people. You’ll sympathize with Jason Brody’s difficult choices as he turns from vapid young man into a monster.
Far Cry 3 is important for the same reason as Far Cry 2. It’s a shooter that considers shooters thoughtfully, both in the way they’re designed and the way we play them, and then asks us to do the same. Should massacring hundreds be a great way to entertain ourselves? Maybe not. But it is.
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