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  • Και FFXIV δεν παίζει κανείς,αλλά ο Ground έχει κάνει θέμα 15 σελίδες μόνος του,ενώ κι εγώ έχω γράψει έστω 3 ποστς για το Infamous Second Son.Οπότε,ότι και να λες...
    Carpe diem

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    • Originally posted by Roronoa View Post
      Απολυτα σεβαστα οσα γραφεις και ας διαφωνω ως προς την δυσκολια, αλλα θα σταθω σε ενα :

      "ούτε steam account confrmation"

      ενταξει, τα προβληματα ειναι εκνευριστικα αν συμβουν, ασυμβατοτητες αν υπαρξουν ειναι μεγαλο προβλημα, και εμενα μου την δινουν αυτα (αλλα ειναι σπανια πραγματικα) αλλα τωρα.. το steam account confrmation που κανεις 1 φορα (ΜΙΑ) ειναι προβλημα?
      Ίσως ακουστεί χαζό, αλλά ΝΑΙ είναι πρόβλημα... Όταν αγοράζεις ένα προιόν πληρώνοντας χρήματα τότε είναι εντελώς παράλογο να σου ζητάνε να αποδείξεις ότι το αγόρασες μέσω online activation... Δεν σε σέβονται ως καταναλωτή. Μπορεί τα παιχνίδια να είναι φτηνότερα αλλά πληρώνεις όχι για να αγοράσεις παιχνίδι αλλά ουσιαστικά για να αγοράσεις δικαίωμα χρήσης. Στην κονσόλα αυτό δεν συμβαίνει καθώς δεν σε ελέγχει κανείς και κάνεις ότι θέλεις τα παχνίδια σου.

      Big boss το δέχομαι ότι παίζεις και ότι εκτιμάς το gameplay καλών παιχνιδιών αλλά έχε υπόψιν σου πως δεν μπορώ να γνωρίζω το τι γράφεις σε άλλα φορα. Εγώ καθώς και όλοι οι υπόλοιποι σχηματίζουμε άποψη για εσένα βάσει του τι γράφεις εδώ μέσα και όχι αλλού. Σεβαστό το ότι δεν είσαι των σεντονιών, ούτε εγώ είμαι, αλλά μπορείς με λίγες σειρές να γράψεις την γνώμη σου. Όταν το θέμα συζήτησης είναι consoles vs pc το επιχείρημά σου είναι ΜΟΝΟ ο τεχνικός τομέας, άντε και οι φτηνότερες τιμές των παιχνιδιών. Αν έγραφες ότι απλά προτιμάς τις αποκλειστικότητες των πισι δεν θα σου έλεγε κανένας τίποτα, όταν όμως κατ εξακολούθηση γράφεις τα ίδια και τα ίδια, μειώνεις τις αποκλειστικότητες των κονσολών με ισοπεδωτικά ποστ όπως αυτό που αναφέρεσαι στο last of us kai halo και παραθέτεις άκυρες απόψεις που και καλά αποδεικνύουν την ανωτερώτητα των pc (όπως του εντελώς άσχετου romero) ε τι σόι απάντηση περιμένεις να λάβεις;

      Όσον αφορά για το civilization υπάρχουν αρκετά άτομα στο φορουμ που έχουν ασχοληθεί και ένας από αυτούς είμαι και εγώ. Έχω γράψει μάλιστα πολλές φορές ότι αποτελεί μία από τις αγαπημένες μου σειρές. Δοκίμασε να γράψεις, δεν ξέρεις ποτέ, μπορεί να ενδιαφέρονται πολλοί περισσότεροι από όσους νομίζεις... ;)


      Tidy!

      Do not blame me.Blame yourself or God.
      In Matsuno we trust.

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      • Το steam account confirmation εγω καταλαβα πως ειναι ο κωδικος που σου στελνει οταν loggareis απο νεο pc για verify

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        • Oχι δεν ειπα πως το θετικο στα pc ειναι μόνο ο καλυτερος τεχνητος τομέας αλλά πολλά αλλα, όπως το γεγονός πως οι περισσοτερες αποκλειστικότητες που με ενδιαφέρουνε ειναι στο pc (τώρα που θα βγει στο pc και το Metal Gear Solid 5 με γλυτώνει απο το να πάρω ps4), τα πολλά mods που υπάρχουνε, το δωρεάν online, τα πολύ φθηνότερα games, η ελευθερια που προσφέρει το pc ως open platform, το γεγονος οτι εσυ καθοριζεις με ποσα frames θα παιζεις παιζοντας με τις ρυθμίσεις και αλλα που ισως μου διαφεύγουνε.

          Τους τελευταιους μήνες έπαιζα games οι περισσοτεροι εκ των οποιων (ή ολοι) δεν τα παιζανε εδώ μέσα, οποτε δεν ειχε νοημα να γραφω ή να προσθέτω νέα χωρις να υπάρχει διαλογος, γιατι σε ένα φορουμ νομιζω δεν γραφεις απλώς για να γραφεις αλλά για να γράψουνε και αλλοι και να υπάρξει διάλογος. Πχ άνοιξα αρκετά threads για games για τα οποια στο GO κανεις δεν ενδιαφέρεται οπότε στα συγκεκριμένα σταμάτησα να γράφω κι εγώ.
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          • Ε κάνε copy paste τα ποστ σου από άλλο φόρουμ να μάθουμε κι εμείς οι αδαείς,να υπάρχει κίνηση και που ξέρεις μπορεί να υπάρξει ενδιαφέρον.Αν υπάρχουν φυσικά,γιατί και κάποια λινκ που έχεις δώσει με απαντήσεις σου,στο τσάτμποξ νομίζω,πάλι για τεχνικές αναλύσεις μίλαγες.Κι επίσης,από τις αρχές που άνοιξε το φόρουμ,και είχε κίνηση,ακόμα και τότε θυμάμαι ότι όλο για γραφικά μίλαγες.
            Carpe diem

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              • The Witcher 3 Interview – Gamescom 2014

                We teased you a couple of times about our massive The Witcher 3 interview with CD Projekt RED‘s Jose Teixeira, but you can finally read the full transcript below.

                As you might guess, we loved the new presentation and awarded the game our Best RPG and Best PC Gamescom 2014 Awards. Hopefully these details will help you cope with the wait until 24th February, even just a little bit.

                • We’ve seen the presentation and I’m guessing it was on PC…


                Yes!


                • Could you tell us the specifications of this PC?


                Well, it was a pretty mid-range PC. To be honest I don’t know the specification of this. I think very soon we’ll release the specifications and recommendations for the game, but for sure I can tell you one thing. We have our computers and we run the editor of the game, which is a lot heavier than the game itself, and we have fairly midrange graphics cards and they run it just fine. Not super high quality of course, you’ll need better graphics cards for that, but still.


                • Alright, so if I have a GTX 780Ti, will I be able to run at 1080P, maxed settings and 60FPS?


                Yes, yes! You can put several of them on top of each other. Just kidding, but you can definitely use the best options then.


                • I also know you’re using NVIDIA’s PhysX and I’m wondering if the effects will be available on AMD hardware as well.


                I think so, they’re doing so that it works on every system. It’s gonna be the same on every platform. And the physics is really cool. We’re asking the environment artists to put as many physics objects as possible, of course within the limits of memory and performance, but for example when you go inside the tavern, the tables, the mugs, the chairs are all subject to physics.
                Geralt has this spell, a push of force, and when he does that everything flies off the table. In the beginning it was crazy, but now we have it under control. It’s going to be great.


                • I know the game is usually about small combat situations, but are there any larger combat situations? How many characters are we looking at on screen?



                Yes. It’s pretty challenging, the combat. I usually say that it’s not punishing but challenging, because it’s not frustrating. But it’s really difficult and you have all these tactical elements that you can use when you’re outnumbered: you might be fighting four, five, six different characters at once, or you might be fighting one that is a giant beast. There’s a good levelling of difficulty, once you improve you can go fight bigger monsters.


                • So we can expect Geralt to grow significantly more powerful over the course of the adventure.


                Yes, definitely. There’s a progression, we’re saying that it’s about a hundred hours of gameplay, fifty hours for the main quests and fifty for the sidequests.


                • Obviously the game is being released on PlayStation 4 and Xbox One. Can you tell us anything about the resolution and frame rate of these versions?


                Ideally, we’re pushing for 30 frames per second. The resolution, honestly, it depends; we’re working on it, we’re trying to get it as high as possible. If we can make it at 1080P, sure, but I don’t know if it’s going to make it. To be honest, I really don’t know. Probably not. But for sure, we need it to run at a smooth frame rate, so at least 30 FPS.
                We’re doing optimization right now and I have to say, it’s actually running quite well. To be honest, we were expecting a lot worse. When we first started playing on PS4 and XB1, we expected the game not to work at all, because it was so heavy, so we were expeciting it to crash, but it’s actually running. It’s not quite there yet, but it’s running. So I think that with a little more optimization, I think we’ll get it running really well.


                • We’ve also seen that you’re using the Xbox 360 controller to demonstrate the game even on PC. How are you using things like the DualShock 4′s touchpad, if at all?



                That is a very good question. Unfortunately I’m not the right person to ask about this, I’m not sure if anything is being done to take advantage of things like the gyroscope, the touchpad and so on. I’m sure that we might have ideas but I don’t really know the details. So far, what I’ve seen is a straightforward, very old-school use for button pushes and the likes.
                This is probably one of the things that needs to be finalized. The controls are still changing, like sometimes I’m playing the game and suddenly running is on a different button because we’re wondering if it’s easier to run with a certain button, so they’re still figuring this out.


                • Of course you mentioned dynamic weather. I was wondering if it’s specific to some regions, like mountain regions getting more snow etc.


                Yes! This is actually one fhe things that I’m working on. We’re trying to make it so that you don’t see repetition of weather. We have these parameters, probability changing; on mountain regions you might have more snow, on other regions more rain. It will be very dynamic, always changing.


                • Does it affect gameplay in any way, though? Like rain affecting fire?


                Yes, actually if it starts raining it puts out fires, so it won’t be as effective; if there’s a storm, then everybody just runs in their houses. The world reacts pretty well to the conditions of the weather.
                There’s one of the monsters, it’s called a fogling, and it creates fog around himself. While inside the fog you can’t see, and he attacks you while inside the fog. If it’s windy, it creates the fog, but then the fog just goes away and it’s completely exposed.
                Also in the game we don’t have baked lighting, it’s all dynamic. We have fires everywhere and you can put them off or turn them on with Aard spells, it’s pretty cool.


                • Of course there’s also the day/night cycle. Is just night downright more dangerous, though?


                Yeah, night is usually more dangerous. They[monsters] are a bit harder, they have special abilities, wolves come out. There’s also this system, which I love, which makes it so that when you kill something, or somebody dies, the body becomes food and this starts to attract monsters around it. You actually need to burn the body to avoid this and you can’t stay there for long, because otherwise monsters will start coming and it’s going to be a dangerous location. It’s one of the very cool features that we have.


                • I think CD Projekt said that they’re trying to release the modding kit along the game, is that confirmed?


                I don’t know if it’s coming out at the same time, but we’re going to release it. The modding kit is one of those things, we have to make sure that it’s user friendly, because it’s going to the public. Right now, the engine is great, as you can see there’s really nice graphics, but it’s messy since there are a lot of tools. For The Witcher 3, they needed so many new features, because this game was so much bigger; actually right now we’re making changes to the engine, making sure that it’s easier to understand. We will do that, and then we’ll release the mod tools.


                • Are these mod tools going to be deeper than the ones released for The Witcher 2?


                I think so, just because there’s so much new stuff that you can do, so many more options. It’s going to be significantly deeper I think. People might have fun with it, if we get the tools right.


                • A couple more questions. It has been said that the world is huge, but do you have any numbers for the playable area?


                I think they were saying that it’s an area of 8×8 km, if I’m not mistaken. It’s weird, because it’s constantly growing; we used to say that the world of The Witcher 3 is 35 times larger than the previous game, but I think it’s actually a lot more to be honest. Of course, size doesn’t matter that much – you can make a giant, empty world with nothing interesting, but I think they made a good balance between empty locations and places with points of interest.


                • I noticed Geralt can climb, but can he jump on the spot?


                Yes, he can jump, he can climb. We’re trying to do a lot more fluid movement. Unless it’s too high, you can climb and reach it, you can jump over things. And he can also swim! That was such a giant undertaking. It gives you an idea of how CD Projekt works, because at the beginning of the game’s development, Geralt didn’t swim, at all. We were like, it doesn’t make any sense, there’s a lot of water and he has to swim.
                That’s an entire new set of animations, the physics, the gameplay programming and so on, a huge process. Now Geralt can swim, but how does he go into water? Another set of animations, and then of course things to do underwater, monsters to design and animate etc.
                One tiny decision led to a crazy amount of work, but we do it. It looks good, it makes sense.


                • So we can say that Geralt has a ton more animations this time around?


                Yes, lots of them. Especially the combat, we’re doing the combat so that every button press, that’s one move. All the moves are connected with each other, almost like a dance. It’s like 96 animations, 96 sequences of animations just for combat. The movement is definitely a lot more fluid!


                • Thank you for your time!
                http://www.worldsfactory.net/2014/08...3pDQ1oIkQlV.99
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                • νέο βίντεο

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                  • Υπάρχουν όλες οι υπόλοιπες εταιρείες και υπάρχει και η CD Project.

                    16 Free DLCs bitches.

                    Everyone who buys The Witcher 3 will receive all 16 planned pieces of downloadable content (DLC) for free, developer CD…

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                    • :w0000t:
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                      • Τεράστιο downgrade στα γραφικά, ας το συζητήσουμε!
                        Originally posted by Squall Leonhart
                        I used to be a SeeD like you, then I took an icicle in the chest
                        Originally posted by 丹野
                        Ο sub_zero είναι αυτός ο ψηλός με τα γυαλιά, ενώ ο Παίχτης είναι ο κούκλος αθλητικός τυπάς. Ο LMS δεν ξέρω ποιος είναι, αλλά who cares...
                        Originally posted by Ryu_gr
                        υπάρχουν τα games που τα "γεμίζουν" με επαναλαμβανόμενα tasks για να δείξουν απλώς ότι έχεις πράγματα να κάνεις (και όταν πας να ασχοληθείς απλά βαριέσαι) και υπάρχει και το Mario Galaxy.

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                        • Originally posted by straier View Post
                          Τεράστιο downgrade στα γραφικά, ας το συζητήσουμε!
                          μαλλον ειναι απο τις κονσολες, καθώς δεν βλέπω στο βιντεο physx, fur tech κτλ. Αλλά και έτσι να το παιζω στο pc μου δεν θα χω παράπονο, μιλάμε για παιχνίδι Witcher.
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                          • Οντως φαινεται σαν να εφαγε τρελο nerf . Φερτε πισω την Yenefer με το προηγουμενο polygon count!!

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                            • Δε με χαλάει καθόλου.Επίσης δεν ξέρω αν είδατε τα πριν του βίντεο,λένε ότι θα έχει κι άλλο playable char.
                              Carpe diem

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                              • Originally posted by nooto
                                Οντως φαινεται σαν να εφαγε τρελο nerf


                                απάντηση απο CD Project σχετικά με την υποβάθμιση των γραφικών

                                "Good morning. So, I have always been in favor of telling the truth to your community as much as possible. I think this is a good opportunity to give your community an inside look at what happens, so here ya go.

                                We initially didn't have a new video scheduled for release at this time. The game team is finishing the game, Christmas is coming and January & February will be very busy, so there wasn't a video scheduled to be made. Then, we learned we were nominated for Most Anticipated Game at the VGAs (which we won. Woot!). So a decision was made to create a video to show at the VGAs (whether we won or lost). The video team did a fantastic job getting a video put together in the time-frame they had to make the show's deadline. However, it was not compressed to the correct rate and did not look as good on YouTube as it does in the actual game.

                                After seeing concerns from fans that the game has been downgraded (which it ABSOLUTELY HAS NOT), the team recompressed the video and it is now being uploaded to YouTube and other channels. You should be seeing the new video shortly. Hopefully, it will alleviate your worries about any false graphical downgrade rumors.

                                Now you know."
                                http://forums.cdprojektred.com/threa...wngrade/page44
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