Originally posted by Burai_Fighter
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A parallax barrier is a device to allow a liquid crystal display to show a stereoscopic image without the need for the viewer to wear 3D glasses. Placed in front of the normal LCD, it consists of a layer of material with a series of precision slits, allowing each eye to see a different set of pixels, so creating a sense of depth through parallax.[1][2] A disadvantage of the technology is that the viewer must be positioned in a well defined spot to experience the 3D effect.[3] In addition to films and computer games, the technique has found uses in areas such as molecular modelling and airport security.[4] It is also being used for the navigation system in the 2010-model Range Rover, allowing the driver to view (for example) GPS directions, while a passenger watches a movie, and is used in the Nintendo 3DS hand-held game console[5]Originally posted by RafΗ Νίντι λίγο το πάει αλλιώς, ε, έχουμε τον Ραμπ εκεί να ψιλοτρολάρει.
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A disadvantage of the technology is that the viewer must be positioned in a well defined spot to experience the 3D effect.
Gia mena mega meionekthma, alla afou mporeis na to kliseis ola kala."Time fades even legend and the origin of Soul Reaver has been lost long ago.
But its purpose remains; to feed on the souls of any creature it strikes.
Kindred, this blade and I."
"ΔΕΝ είναι θέμα Νιντέντο πλέον..."
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Originally posted by Ground_zero View PostAfto akrivos pou eipa merikes selides prin.
Gia mena mega meionekthma, alla afou mporeis na to kliseis ola kala.Originally posted by RafΗ Νίντι λίγο το πάει αλλιώς, ε, έχουμε τον Ραμπ εκεί να ψιλοτρολάρει.
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Σου διαφεύγει μια λεπτομέρεια μάι φρέντ. Στο 3δς έχει slider, που από ότι κατάλαβα σημαίνει πως θα μπορείς να προσαρμόσεις αυτό το well defined spot,τουλάχιστον την ψ-συνιστώσα του.
Fysika mporeis na to kleiseis, alla leme twra."Time fades even legend and the origin of Soul Reaver has been lost long ago.
But its purpose remains; to feed on the souls of any creature it strikes.
Kindred, this blade and I."
"ΔΕΝ είναι θέμα Νιντέντο πλέον..."
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Gia mena einai shmantiko to thema giati sxedon apo panta eixame mono 1 forhto me ton aderfo mou, alla thelame na vlepoume kai oi 2 ena game, aneksarthta poios epaize, opote kai to anefera."Time fades even legend and the origin of Soul Reaver has been lost long ago.
But its purpose remains; to feed on the souls of any creature it strikes.
Kindred, this blade and I."
"ΔΕΝ είναι θέμα Νιντέντο πλέον..."
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Συνεντευξη με Iwata.
About 10 years ago, when we were launching the Nintendo GameCube console, 3D technology was already available in the form of parallax barrier. We experimented to see what would happen if an LCD display could do 3D using the processing power of the GameCube. The GameCube had the ability to show images from the left eye and the right eye, shifted so that they could produce a 3D effect. The circuitry had been designed with the possibility of using a parallax barrier LCD. We experimented with Luigi’s Mansion, a launch title for the GameCube, to see if it would work. And the result was appealing. It showed depth in the view of the gaming world. But when we reviewed its marketability, we had to consider the problem of consumers having to purchase displays. Game hardware was already one purchase. And the TVs were not cheap at that time. So we thought it would not be practical.
The next tryout was with the GameBoy Advance handheld. With that, we could just attach a 3D display to the GameBoy Advance. The prototype is still inside my chest drawer. When we saw 3D images on the GBA SP, we saw the high resolution wasn’t good and the parallax barrier display available was not functioning well. The graphical processing power of the GBA wasn’t good enough. So we had to give up on that idea because it wasn’t appealing enough to consumers.
We started working on the Nintendo DS. During that development, we never thought of doing 3D. One of the reasons was our failed experiments. Since we introduced dual screens including one touchscreen, we thought we couldn’t afford to add anything more. As soon as the development of the DS was completed six years ago, we immediately started working on the successor, which is today called the Nintendo 3DS. But even then, we did not think of doing 3D at the outset.
The first challenge was to beef up the capabilities of the DS. About two years ago, someone suggested to us that we should incorporate 3D into our design. But a lot of people opposed the idea. The sentiment was that we had failed so many times. We decided to give it a try. The opinion of the developers changed as soon as they saw the images. It was more attractive.
What was great luck for us was that the movie Avatar became a big hit a year after we decided to work on the 3DS. The TV manufacturers also decided to make 3D a big part of their newest TVs, just as we were preparing to launch at E3. It was great luck because two years ago, when we made the decision, it was just impossible to predict these things. Looking back, all of our work paid off. You have trial and error. But we were able to track the progress and predict when the technology would be mature.
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Originally posted by Ground_zero View PostGia mena einai shmantiko to thema giati sxedon apo panta eixame mono 1 forhto me ton aderfo mou, alla thelame na vlepoume kai oi 2 ena game, aneksarthta poios epaize, opote kai to anefera.
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Σε τέτοια περίπτωση κλείνεις στα γρήγορα τον slider, και το πασάρεις."Time fades even legend and the origin of Soul Reaver has been lost long ago.
But its purpose remains; to feed on the souls of any creature it strikes.
Kindred, this blade and I."
"ΔΕΝ είναι θέμα Νιντέντο πλέον..."
Greek Gaming Videos
Greek Final Fantasy Forum
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Η τιμή του 3DS
Ο Saturo Iwata, πρόεδρος της Nintendo, έχει μιλήσει με ειλικρίνεια για τις online gaming εκδόσεις ,σχετικά με την τιμή του 3DS
Ενώ η Nintendo δεν έχει δώσει ακόμα την τιμή του 3DS, ο Iwata έχει ήδη επιβεβαιώσει( σε συνέντευξη που έχει δώσει) ότι η τεχνολογία που υπάρχει εντός του 3DS κοστίζει περισσότερο για την παραγωγή από την τεχνολογία που τροφοδοτεί το Dsi.
"Δεν πρέπει να μιλάμε ειδικά για το θέμα των τιμών.Αυτό που μπορώ να επιβεβαιώσω, όσον αφορά το κόστος παραγωγής, είναι ότι θα κοστίζει περισσότερο από το Nintendo DSi σήμερα.Τούτου λεχθέντος, πιστεύουμε ότι θα παράγει αρκετή αξία αντάξια του κόστους παραγωγής. Δεν νομίζω ότι πρέπει να πωλούν τα προϊόντα κάτω του κόστους τους"
- Satoru Iwata
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Περιμένοντας εναγωνίως τα θέματα: "Τα περιφερειακά του 3DS","Το χρώμα της κούτας του 3DS" & "Πόσες φουσκάλες available για σκάσιμο κατά μέσο όρο μπορούν να βρεθούν στα προστατευτικά μέσα στο κουτί του 3DS".
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