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The Last Remnant 70 images of The Last Remnant, battle system explained
Battle System Info
A New Battle System Requiring a Different Strategy for Each Clash
In the world of THE LAST REMNANT, battles are fought between multiple friendly and enemy unions. Players give commands to unions as a whole, who perform actions accordingly. Orders in battle are given in a command-select style. However, these battle commands will not be set terms like "Attack" or "Magic," but rather specialized orders like ?Tear them to shreds!? or ?Attack, but watch yourselves!?.
Available commands change depending on conditions like the current battle situation, or the distance and positions of friendly and hostile unions. The player must consider all these factors to craft a victorious battle strategy.
Morale, a Key Factor
Morale refers to the determination and spirit of the characters in battle. Players can check current morale via a gauge across the top of the screen, easing tactics and general battle management. The higher the morale, the more damage is dealt and less damage is taken by friendly unions, and vice-versa. Battle commands also change with the current morale level, keeping players on their toes.
Battle Flow
In the world of THE LAST REMNANT, enemy monsters freely roam the land, where they can be avoided or engaged at will. When battle is initiated, the scene changes to a specialized battle map where friend and foe fight it out. Battles are fought between multiple friendly and enemy unions, groups of up to five characters who fight together. Players give commands to unions as a whole, who perform actions accordingly.
When friendly and enemy unions are close enough for melee combat, they enter a state called Deadlock. Once in deadlock, the two unions cannot change targets, but must fight each other until one has been completely destroyed.
The horizontally-lined icons labeled A, B, C, etc., represent hostile unions. The player can choose which hostile union they wish to attack on this screen. Next, while keeping careful consideration of the placement and conditions of each union, a battle command must be selected. A variety of commands can place focus on dealing damage or executing defensive strategies. Knowing which command is suitable in each situation is the key to winning battles.
Once every friendly union is issued a command, they will take action accordingly. The turn is over when all friendly and hostile unions have completed their assigned actions.
Sample Commands
Time to get physical! ? An order to perform physical attacks on a close-range target.
Attack but stay healthy! ? An order to attack close-range targets while recovering one's own HP.
Time to get mystical! ? An order to perform mystic attacks on a far-off target.
Back us up! ? Orders a sniping attack at the target's back side.
Tear them to shreds! ? Attack the Deadlocked target.
http://www.forever-fantasy.net/square-enix...1222255726.html
Εδω οι πληροφοριες μαζι και με τις εικονες απο το παιχνιδι
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ton teleutaio kairo to ds vgazei polla rpg's kai poiotikotera se sxesh me ta prohgoumena!!!Shmera kukloforhse stis h.p.a. to Rhapsody : a musical adventure (ths nis and den kanw la8os) kai tis prohgoumenes meres disgaea , sonic rpg .Se kalo dromo eimaste...Deus Misereatur...
Gloria filiorum patres i.e.m.e
Viva los Vatos Locos
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UNITED WE STAND DIVIDED WE FALL...
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ton teleutaio kairo to ds vgazei polla rpg's kai poiotikotera se sxesh me ta prohgoumena!!!Shmera kukloforhse stis h.p.a. to Rhapsody : a musical adventure (ths nis and den kanw la8os) kai tis prohgoumenes meres disgaea , sonic rpg .Se kalo dromo eimaste...
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To ds εχει φτάσει στην rpg θέωση...κάθε μέρα που περνάει και ένα νεό rpg ανακοινώνεται!Nintendo must have created a virtual Eternal Darkness game that has engorged reality. The sanity meter right now is maxed out x 10000 so we're experiencing some weird stuff.
Let's just all say the magic words and go back to reality.
THIS CAN'T BE HAPPENING!!!!!
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Tα disgaea, dragon quest iv, ff iv τα εχω τελειωσει στις original εκδοχες τους και το rhapsody ποτε δε μου εκανε κλικ. Μαζι με το sonic καλυπτουμε ολο το φασμα rpgs των τελευταιων μηνων στο ds.
Αντικειμενικα για οποιον δεν τα εχει δει ποτε τα παραπανω (περαν του sonic), υπαρχει ποικιλια, αλλα οποιος θελει original content δεν ξερω κατα ποσο πανε καλα τα πραγματα.
Νομιζω πως καμια φορητη δεν εχει βγαλει καλα rpgs και σχεδον παντα τα ports/remakes ειναι καλυτερα των νεων παιχνιδιων. Μιλαω γενικοτερα για τη φορητη σκηνη των τελευταιων ετων, βλεπε PSP-GBA-DS.
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Κι εγω ακομη ψαχνω τον Definite RPG τιτλο στο DS. Θα δοκιμαω το Disgaea, ειδα πολυ καλες κριτικες και εντυπωσεις τοσο για το port οσο και για το original.
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ARC RISE FANTASIA
http://ga-forum.com/showpost.php?p=1...4&postcount=10
KIZUNA
scans
http://gonintendo.com/?p=57369Nintendo must have created a virtual Eternal Darkness game that has engorged reality. The sanity meter right now is maxed out x 10000 so we're experiencing some weird stuff.
Let's just all say the magic words and go back to reality.
THIS CAN'T BE HAPPENING!!!!!
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Προχώρησα αρκετά το Sonic Chronicles σήμερα, κι αν και η αλήθεια είναι ότι καλυτερεύει στη συνέχεια, συνεχίζω να πιστεύω ότι δεν είναι τίποτα ιδιαίτερο. Είναι αρκετά basic, και το όλο στήσιμο σε συνδυασμό με το σενάριο μαρτυρά καθαρά ότι στόχος ήταν το πιο νεαρό κοινό και οι πιο άπειροι με το είδος, μη περιμένει κανείς κλασικά Bioware σκηνικά. Ευχάριστη έκπληξη μερικά κλασικά μουσικά κομμάτια που συναντάς από παλιότερους τίτλους, και διάφορες αναφορές σε inside σκηνικά, επίσης τιμή και δόξα σε αυτόν που αποφάσισε να χρησιμοποιήσει μερικές από τις συνθέσεις του Jacques (Sonic 3D έκδοση Saturn), οι οποίες imo είναι από τις κορυφαίες σε Sonic game και δυστυχώς εντελώς ξεχασμένες από τη SEGA. Τέλος αρτιστικά παρουσιάζει ένα ενδιαφέρον ο τίτλος, ιδιαίτερα στις μετέπειτα περιοχές. Περισσότερα μόλις το τελειώσω.There are two types of people who will tell you that you cannot change the world:
Those who are afraid to try, and those who are afraid that you will succeed.
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" You 're saying that you 're just here to add a bit of colour?
Authenticity sir, authenticity. "
Discworld (1995, PC/Playstation/Sega Saturn)
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" You 're saying that you 're just here to add a bit of colour?
Authenticity sir, authenticity. "
Discworld (1995, PC/Playstation/Sega Saturn)
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Level 5 :wub:
Πιστεύω πως η κυκλοφορία είναι κάτι παραπάνω από πιθανή έστω σε US.Αναμένω με πολύ ενδιαφέρον.
Thanks Scatman μου έφτιαξες τη μέρα ;)
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Αν σε εκανε χαρουμενο αυτη η ειδηση τοτε η επομενη θα σε ανεβασει περισσοτερο. H Level 5 θα ξαναχτυπησει στο PSP με ενα Jumaro-ειδες RPG!!
Danboru Senki" You 're saying that you 're just here to add a bit of colour?
Authenticity sir, authenticity. "
Discworld (1995, PC/Playstation/Sega Saturn)
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Πολύ ενδιαφέρον.Θυμιζει αρκετά το Custom Robo της Nintendo.Μου αρέσουν τα συγκεκριμένα games οπότε το αναμένω επίσης με ενδιαφέρον
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Prokeitai omws gia customed robot game pou paizei kai versus h oxi?
Ekei einai to zoumi, aliws to "jumaroeides" den leei kai polla, tha mporousame na to poume kai pokemonoeides aneta..."Time fades even legend and the origin of Soul Reaver has been lost long ago.
But its purpose remains; to feed on the souls of any creature it strikes.
Kindred, this blade and I."
"ΔΕΝ είναι θέμα Νιντέντο πλέον..."
Greek Gaming Videos
Greek Final Fantasy Forum
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