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Νέα και ειδήσεις για PS3, PS4, PS5, PS Vita

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  • i Have no Equal
    replied
    Μεταφραση:

    Δεν εχουμε λεφτα για αρκετες ΑΑΑ παραγωγες πλεον οποτε σας παρακαλουμε indie devs βγαλτε τα διαμαντια σας στο PS4 και ελπιζουμε ο ανταγωνισμος να συνεχισει να εχει την ιδια σταση απέναντι στους indies ετσι ωστε να βγουν μονο στο PS4..

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  • Evans
    replied
    Sony: PS4 will rekindle diversity of PSone era

    The PlayStation 4 will rekindle the diversity of games last seen during the PSone era, Sony has said.

    During his keynote presentation at the Develop Conference in Brighton this morning, PS4 chief architect Mark Cerny predicted a "renaissance of gaming", fuelled by indie titles, that will echo the early years of PlayStation.

    "With PSone there was no way to make an indie title," he said. "The hardware didn't support digital downloads and all games were distributed on CD-ROMS. There was no way for creators to directly reach their audience.

    "But triple-A game development was very different than it was today. Crash Bandicoot, which sold six million units, was created by just seven people. A typical individual would contribute broadly in the creation of a game.

    "Due to small team sizes the barriers to creating new types of experiences were quite low, and consequently the diversity of games available at retail was quite high. As a result, there was a certain fun factor that was an intrinsic part of the PlayStation DNA in those years.

    "Concept-driven titles like PaRappa the Rapper, Devil Dice and Intelligent Cube were well received by the game playing audience and each went on to sell over a million units."

    This diversity was lost on PlayStation 2, Cerny explained, because development teams had to get bigger to realise the power of the console. And the problem only accelerated with the arrival of PlayStation 3.

    Now, after breaking down a number of barriers to indie development on PlayStation, Sony has made steps to help the sector thrive.

    It's streamlined its processes, made game development easier on its raft of platforms and boosted the discoverability of indie titles to ensure they can be found on the PlayStation Store. Much of these Eurogamer discussed in an investigation into Sony's indie push published earlier this year.

    "The console audience has woken up to the potential of indie games," Cerny said, pointing to the success of Telltale Games' The Walking Dead series.

    "With the release of PlayStation 4, we understand we have an opportunity to fundamentally alter the landscape of gaming," Cerny continued.

    The PS4's PC-like architecture makes it easier to develop original titles directly on the platform," he said. "Even if the games use simpler graphics engines, the increased system memory means it's trivial to support larger animation sets or more detailed virtual worlds.

    "On PS4, I believe the indie paradigm will have the hardware as enabler, not as the central player, which is to say that Octodad isn't about the triangle count, it's about keeping your cephalopod nature a secret from your human family."

    Cerny praised Sony Computer Entertainment's publisher and relations specialist Adam Boyes for spearheading the company's drive to increase the number of indie titles on PlayStation.

    "On the business side, we've had a bit of an epiphany," Cerny said. "Since Adam Boyes joined SCE, pretty much the whole process has been overturned. He wanted us to look at the day in the life of an indie developer, and challenged us to explain whether our processes were helping or hindering the creation of the diverse titles we were looking for.

    "We ended up radically simplifying concept approval. We fully support self-publishing across all platforms, so it's now possible for developers to maintain complete creative and financial control. We now pretty much support any business model, whether it be buy-to-play, free-to-play, episodic or micro-transactions. And we're doing what we can to support indie development financially as well, whether that be through loaner dev kits or our incubation program or direct support from the Pub Fund.

    "We also understand that accessibility is paramount. So we've gone from putting our process out front to putting people out front, which is to say your indie journey on PS4 as a developer begins by tweeting Shahid Ahmad, not by filling out a form."

    And with PS4, expected to launch this November, improvements to the user interface should help, too. Cerny noted the Share button, which will allow gamers to "easily elevate" the experiences they enjoy, before revealing digital distribution is getting increased prominence, with buying games on the PlayStation Store "radically simplified".

    "So, as a result of these technical, business and platform factors, we believe that a renaissance of gaming is coming on PS4," Cerny concluded. "Heavy content will thrive on the platform, but in many ways we will also be returning to the creative freedom and broad content that made the early years of PlayStation so unforgettable."
    The PlayStation 4 will rekindle the diversity of games last seen during the PSone era, Sony has said.

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  • Cpl_Shephard
    replied
    old news are so exciting

    Blogger is a blog publishing tool from Google for easily sharing your thoughts with the world. Blogger makes it simple to post text, photos and video onto your personal or team blog.


    αργα ή γρηγορα θα βγει αληθινος πιστευω, ειδικα αμα μοσχο-πουληθει η unreal engine 4 οπως εγινε με τις προηγουμενες εκδοσεις στην τωρινη γεννια

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  • Phantom Duck
    replied
    Το άρθρο είναι από τον Ιανουάριο, πριν καν ανακοινωθούν οι κονσόλες Βέβαια αναφέρεται με βάση τα 4GB GDDR5 του PS3, ενώ πήραμε εν τέλει 8, όμως και πάλι είμαστε σίγουροι πως ισχύουν ακόμα τα όσα γράφει;

    Leave a comment:


  • Cpl_Shephard
    replied
    Creator of FXAA says PS4 could be years ahead of PC, new Xbox may have memory bandwidth issues

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  • Phantom Duck
    replied
    Διορθώθηκε με το 4.46. Οδηγίες για όσους τους κόλλησε το PS3.

    Leave a comment:


  • 丹野
    replied
    Originally posted by Evans View Post
    Έχει παρατηρηθεί ότι το FW 4.45 καταστρέφει κάποιες κονσόλες, οπότε μην κάνετε update.
    Ούτε που έκανα.

    Leave a comment:


  • Evans
    replied
    Έχει παρατηρηθεί ότι το FW 4.45 καταστρέφει κάποιες κονσόλες, οπότε μην κάνετε update.

    Leave a comment:


  • i Have no Equal
    replied
    Originally posted by Xeno View Post
    Ε οκ για μενα ειναι δεδομενο το οτι θα το βγαλουν και θα ειναι και το international, ανεξαρτητως πωλησεων των X/X-2. Δε με καιει να ξαναπαιξω το Χ, για το Χ-2 ουτε λογος, το XII παλι που ειναι η μονη μου σοβαρη εκκρεμοτητα απο FF με ενδιαφερει και με το παραπανω.
    Και εμενα.. Μπορει να το κραζω γιατι θυμαμαι οτι δεν μου αρεσε καθολου τοτε αλλα θελω να του δωσω αλλο ενα chance με τοσα καλα που διαβαζω εδω..

    Leave a comment:


  • Xeno
    replied
    Ε οκ για μενα ειναι δεδομενο το οτι θα το βγαλουν και θα ειναι και το international, ανεξαρτητως πωλησεων των X/X-2. Δε με καιει να ξαναπαιξω το Χ, για το Χ-2 ουτε λογος, το XII παλι που ειναι η μονη μου σοβαρη εκκρεμοτητα απο FF με ενδιαφερει και με το παραπανω.

    Leave a comment:


  • sOLiD SNAKE
    replied
    Καλά δεν νομίζω να υπάρχει νόημα να μπουν στην διαδικασία να κάνουν remaster κάποια άλλη έκδοση.


    Απάντηση του Ground σε 5,4,3,2...

    Leave a comment:


  • Evans
    replied
    If The Final Fantasy X Remake Does Well, FFXII Could Be Next

    Right now, you can play any mainline Final Fantasy game on a modern system—PS3, Vita, iOS, etc.—except for two: Final Fantasy X and Final Fantasy XII. Both PlayStation 2 entries have never made it to other platforms, and anyone who's tried to play PS2 games on a high-definition television might understand why people are begging for remakes.

    Later this year, two will narrow down to one: Square Enix is giving FFX a new coat of paint on PS3 and Vita. That leaves Final Fantasy XII as the odd moogle out—the only game you can't play today without digging out an old console. But! Square Enix is cognizant of that, and if the FFX remakes live up to expectations, FFXII could come next.

    "If they do well, I think this will pave the way for more of the previous games to remade in an HD sort of quality," Final Fantasy leading man Yoshinori Kitase told the folks at RPGSite.

    "I mean, if we had to single out one of the vast number of Final Fantasy titles which we could make in HD, it would have to be Final Fantasy XII," he said. "I was not involved in the project, though, so we can't really comment on that."

    Cool. And then maybe a 3D remake of Final Fantasy VI? Please?


    Αγοράζουμε όλοι FF X/X-2 HD, χωρίς πολλά πολλά .

    Αν ποτέ έβγαινε το ΧΙΙ βέβαια θα ήθελα να είναι το International Zodiac Job System, γιατί το απλό μπροστά του ωχριά.

    Leave a comment:


  • Somari
    replied
    μαζεύτηκαν επιπλέον 400 developers
    wow

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  • Ground_zero
    replied

    Leave a comment:


  • 丹野
    replied
    Originally posted by Phantom Duck View Post
    Καθόμουν και διάβαζα τις πληροφορίες περί PS4 από SCE Ιαπωνίας και έπεσα πάνω σε αυτό.

    Άρα μέχρι στιγμής υπάρχουν κανονισμένοι 110 τίτλοι, 30 εκ των οποίων θα είναι αποκλειστικότητες από SCE Worldwide Studios. Από τους 30, οι 20 θα είναι διαθέσιμοι μέσα στον πρώτο χρόνο κυκλοφορίας, ενώ οι 12 θα είναι νέα IP.

    Οι Indies επίσης φαίνεται να τιμούν δεόντως την κονσόλα. Από τον Φεβρουάριο που έγινε η πρώτη παρουσίασή της μέχρι την Ε3, μαζεύτηκαν επιπλέον 400 developers, και ακόμα είμαστε στην αρχή.
    Αυτή η είδηση σίγουρα είναι το κερασάκι στην τούρτα του αφανισμού της Microsoft από την εμπιστοσύνη όλων των πλευρών.

    Leave a comment:

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