Announcement

Collapse
No announcement yet.

Little Big Planet 2

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Ground_zero
    replied
    Kala ta eida ola twra, to LBP2 den thn palevei katholou!
    Apistefto respect!
    Fantasia na yparxei mono!

    Leave a comment:


  • Evans
    replied







    Hideooooooooooooo!

    Leave a comment:


  • Altair
    replied
    The Grappling Hook feature

    Leave a comment:


  • hideo
    replied
    Ο ιδιος κανει τις παρουσιασεις και ο ιδιος κανει ποστ μετα αυτα που παρουσιασε.Και μας το παιζει οτι βρηκε καποιο νεο στο ιντερνετ καθε φορα.

    Leave a comment:


  • straier
    replied
    Neither was as cool as the racing game Evans demonstrated.
    Χμμμ...

    Leave a comment:


  • hideo
    replied
    super.
    (αν και με την μουσικη θα εχω προβλημα)


    Eικονες.
     




























    Leave a comment:


  • Evans
    replied
    I played a LittleBigPlanet 2 basketball game with Media Molecule co-founder Alex Evans today, then watched someone else control multiple Sackbots in a puzzle game. Both were very different from LittleBigPlanet's platforming sections. Neither was as cool as the racing game Evans demonstrated. The racing game itself, which saw a Sackboy ride on a fuzzy caterpillar-like beast, wasn't particularly spectacular looking. Sackboy simply had to avoid fiery obstacles and roadblocks. It was how that racing game was built, using LittleBigPlanet 2's new music sequencer and synth tool, that was so unexpected.
    Yes, someone made a song that turned into a race track. And it turns out that music sequencing in LittleBigPlanet 2 will enable creators to do much more than that.
    For the purposes of building a race track, the sequencer tool makes a lot of sense. The top-down racetrack consisted of a starting point connected to the rest of the level, then a bunch of track sections that were built further away, floating in empty space. Those racetrack sections were essentially samples, speaking in music sequencer terms. As the timeline on the music sequencer moved forward, those racetrack samples transitioned from one to the next, making a complete, playable course.
    Evans showed us the racetrack's timeline, which looked like note chart of increasing and decreasing track section difficulties. Anyone who's ever used a sequencer or timeline in, say FruityLoops, GarageBand, Flash or Adobe Premiere, should feel comfortable with using a tool like this to create levels, cinematics or racetracks. That tool, Evans says, has helped LittleBigPlanet level designers create much faster than the methods used in the original game, a more efficient replacement for switches and levers.
    Of course, LittleBigPlanet 2's sequencer can be used for its intended purpose: to make songs. Evans accessed the sequencer from a Sackboy's pop-it menu and threw together a quick tune comprised of honkytonk piano, beatbox kicks and snares. It was "Twinkle, Twinkle Little Star" with some erratic beatboxing layered on top.
    Evans then added an effect to a block, making it switch from a safe wooden material to a dangerous molten brick, then back again. All he had to do was tie that danger cue to the sequencer timeline, further illustrating how powerful that tool can be in creating levels.
    If you found the time investment required to craft a level or cinematic or custom game in the original LittleBigPlanet not worth the reward, it might be worth taking another look at LittleBigPlanet 2. It's due to hit the PlayStation 3 in North America and Europe this November.


    Hideooooooooooooo!!!

    Leave a comment:


  • hideo
    replied
    Trailer απο την εκθεση.
    [YOUTUBEHD]yrhvLD85zuQ[/YOUTUBEHD]

    Leave a comment:


  • BigBOSS
    replied
    Originally posted by Altair View Post
    Αυτός ο τίτλος δεν έχει αντίπαλο.Άντε πλησιάζει η μέρα που θα πάρω κι εγώ ps3.
    Aρκεί να έχει κάποιος όρεξη, ιδέες και χρόνο.

    Leave a comment:


  • Altair
    replied
    Τι είχα πει για το Creative;Δε θυμάμαι πια,Ξεχάστε τα κι εσείς.Αυτός ο τίτλος δεν έχει αντίπαλο.Άντε πλησιάζει η μέρα που θα πάρω κι εγώ ps3.

    Leave a comment:


  • hideo
    replied
    Νεο trailer

    [YOUTUBEHD]Ky-JUL0SDDs[/YOUTUBEHD]

    Leave a comment:


  • hideo
    replied
    Ενα παραδειγμα για το πως λειτουργει ενα cutscene στο LBP2.
    btw το voice over το κανει ο Johnee(βλ προηγουμενο ποστ μου) ως μελος της Mm πλεον.Η πιστα ειναι απο το story mode.

    [YOUTUBEHD]o8vSSzAVrh8&feature=player_embedded[/YOUTUBEHD]

    Leave a comment:


  • Phantom Duck
    replied
    Με ένα σμπάρο δυο τρυγόνια. Και έδωσε στους gamers τη δυνατότητα να δημιουργήσουν δικές τους πίστες, και μέσα από αυτό κυνήγησε ταλέντα. Αξιέπαινη κίνηση.

    Leave a comment:


  • hideo
    replied
    Interview: Media Molecule's Alex Evans, on LittleBigPlanet 2
    Find in-depth gaming news and hands-on reviews of the latest video games, video consoles and accessories.


    Ωραιο interview.
    Θελω να σταθω σε ενα κομματι ομως της συνεντευξης που μου εκανε εντυπωση και δειχνει την δυναμικη που εχει το παιχνιδι.

    Μια απο της ερωτησεις περιλαμβανει το ονομα ενος LBP gamer,τον Johnny.Ο evans αρχιζει λοιπον να μιλαει για αυτον.''It's an interesting story'' λεει....και η συνεχεια παρακατω.
    It's an interesting story. What's amazing about him is that he had these levels that had this narrative twist to them. It's really hard to tell stories in LBP 1, we don't give you a lot of features, while in LBP 2 we give you Sackbots, we give you voiceovers. We saw his levels, and the community was actually emailing us, saying, "check this guy out," over and over again. So we sent him a PSN message saying "come down to the studio," and we didn't know who he was or anything about him.

    It turned out that he left school at 16-years-old, and he worked for his dad at his own construction company, and just was a gamer, really. He had never done a job interview in his life, so when he was finally convinced by the community that we weren't just spamming him with fake PSN messages, he turned up. He's a really sweet guy, quite young, never had a job interview before, so he showed up in a borrowed suit, sweating, like holding his PS3 in his arm. He came up in this beat up construction van, like a Ford Transit van, and turned up, just sweating and sweating.

    He had all these unpublished levels, and told us "I haven't published these yet, because they're not perfect," and we were all crowded around the monitor, just asking "how did you do that? How did you do that?" He was showing us ways of using our tools which, we guess we knew it was possible on some level, but on another level, the way he was using it was really inspiring. He's what we now jokingly call an "insta-hire," it was just like, done.

    He's been an amazing shaper of the tools we're working on, he just immediately gets down to it. He doesn't use a PC, he just uses a PS3 all day, just building levels, but with these ropey builds we kept giving him, like "okay, Johnny, what did you think about that?" It's been great.
    Εβαλα στο καπακι LBP για να δω ποιος ειναι αυτος ο Johnny.Kαι ειδα οτι ειχα hearted 2 πιστες του(πριν μπω στρατο νομιζω).Μου ειχαν κανει μεγαλη εντυπωση τοτε(τωρα πλεον εχω δει μαλλον καλυτερα πραγματα,αλλα και αυτος θα σιγουρα εδειχνε ακομα καλυτερα πραγματα αν συνεχιζε να δημιουργει πιστες),διοτι ειδα για πρωτη φορα trailer(λολ) για μια πιστα που θα εβγαζε,αλλα και εφε εκρηξεων που δεν ειχα ξαναδει και δεν υπαρχουν ως tools απο την MM.
    Αυτος τωρα δουλευει για την ΜΜ οπως και αλλοι 3 που τους ξεχωρισε η MM,για διαφορους λογους.(ενας απο αυτους ειναι νομιζω και ο τυπος που καταφερε να φτιαξει backround σε 50 layers)

    Leave a comment:


  • Pritt@r@s
    replied


    Θα κυκλοφορησει και θα ειμαι φανταρος!

    Leave a comment:

Working...
X