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  • An thymamai kala prepei prwta na ftaseis level 10 kserw gw to main class sou kai meta na pas sta antistoixa guilds kai na milhseis ston anthrwpo ston pango wste na sou dwsei to quest.
    Den ta kserw oute egw me leptomeries afta giati palia aplws evazes to oplo kai eisoun to class pou htheles aftomatws, den xreiazotan na ta ksekleidwseis prwta

    Tha prospathisw na paw level 30 mexri to vrady na dokimasw pws einai kai to Level 30 dungeon, den kserw an tha prolavw omws :/
    "Time fades even legend and the origin of Soul Reaver has been lost long ago.
    But its purpose remains; to feed on the souls of any creature it strikes.
    Kindred, this blade and I.
    "

    "ΔΕΝ είναι θέμα Νιντέντο πλέον..."
    Greek Gaming Videos
    Greek Final Fantasy Forum

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    • Οκ, απλά στην Grindania έχει μόνο Gladiator, Archer, Lancer και Botanic, Carpenter, Leatherworker.

      Υπάρχει τρόπος να βγω εκτός Grindania και γενικότερα Black Shroud; Μερικές περιοχές, π.χ. στο North Shroud, εκεί που ο μισός χάρτης είναι για lvl.10-15, ξαφνικά ο άλλος μισός γίνεται για lvl.30...

      Θα δοκιμάσω κι εγώ απόψε το πρώτο dungeon να δω τι λέει.
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      • AAAA oxi man gia thn sygekrimenh fash ths Beta (kai mexri thn trith fash) tha einai anoixth mono h Grindania kai ta Guild ths, pou shmainei oti eisai periorismenos sta classes pou aneferes + Bonus ton Gladiator pou kanonika einai ths Uldah, alla mphke sthn Beta epeidh o Yoshida ekrine pws xreiazetai opwsdhpote ena Tank sto level 30 Dungeon.

        Uldah, Limsa Lominsa kai loipa tha mpoun sthn trith fash ths Beta.
        "Time fades even legend and the origin of Soul Reaver has been lost long ago.
        But its purpose remains; to feed on the souls of any creature it strikes.
        Kindred, this blade and I.
        "

        "ΔΕΝ είναι θέμα Νιντέντο πλέον..."
        Greek Gaming Videos
        Greek Final Fantasy Forum

        Comment


        • Ok ta kataferame kaname kai to level 30 dungeon, lotsa fun
          Phra kai kalo gear.
          Einai to poio straightforward apo ta 3 alla to agaphmeno mou, wraia bosses epishs.
          "Time fades even legend and the origin of Soul Reaver has been lost long ago.
          But its purpose remains; to feed on the souls of any creature it strikes.
          Kindred, this blade and I.
          "

          "ΔΕΝ είναι θέμα Νιντέντο πλέον..."
          Greek Gaming Videos
          Greek Final Fantasy Forum

          Comment


          • Μάλλον είδα ότι είχα να δω. Δεν υπάρχουν άλλα quests να κάνω. Έχει προοπτικές το παιχνίδι, θέλει δουλειά όμως ακόμα. Υπάρχουν σημεία που μου αρέσουν πάρα πολύ κι αυτά κυρίως έχουν να κάνουν με το ίδιο το Final Fantasy ως όνομα. Υπάρχουν άλλα όμως που θέλουν είτε μια λίγο διαφορετική προσέγγιση για να μην είναι τόσο αναχρονιστικά, είτε καλύτερες ρυθμίσεις βάση feedback σε μηχανισμούς που μπορούν να αποδώσουν περισσότερο υπέρ του παίχτη.

            Αναμένω την επόμενη φάση να δω περισσότερα πράγματα και ίσως και καμιά διαφορετική class.
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            • Ti level eisai?
              Rwtaw giati sigoura yparxoun kai alla Quests na kaneis, aplws kata ta 15-20 level ypotithetai pws prepei na episkefteis tis alles 2 poleis (na gnwriseis ton kosmo), alla logw ths Beta den ginetai afto akomh opote kovei gia ligo ekei.
              Apo ta 20 kai meta ksanagemizei o topos, emena sta 30 mou vghkane kainouria pali.
              "Time fades even legend and the origin of Soul Reaver has been lost long ago.
              But its purpose remains; to feed on the souls of any creature it strikes.
              Kindred, this blade and I.
              "

              "ΔΕΝ είναι θέμα Νιντέντο πλέον..."
              Greek Gaming Videos
              Greek Final Fantasy Forum

              Comment


              • Σταμάτησα lvl 17. Από τα 15 είχαν τελειώσει τα quests, τα τελευταία 2 levels τα πήρα κάνοντας Fates, Leves και mob grinding. Ότι quest υπήρχε το έκανα και δεν βγάζει άλλα. Επίσης ολοκλήρωσα τα δύο πρώτα ranks του Hunter Log, πήγα τον Botanist lvl 8 και τον Gladiator lvl 12.
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                • Yep afto sou eipa poio panw, epeidh se afta ta level ypotithetai pws pas se alles poleis, den yparxoun quests, alla apo ta 20 kai meta epistrefoun.

                  Epomeno Beta Test thn Paraskevh stis 22:00 to vrady, mexri thn Deftera prwi (akomh sthn Phase 1 eimaste).

                  Merika Screenies etsi gia na spasoume to NDA









                  BY THE POWER OF GREYSKULL!!!!





                  "Time fades even legend and the origin of Soul Reaver has been lost long ago.
                  But its purpose remains; to feed on the souls of any creature it strikes.
                  Kindred, this blade and I.
                  "

                  "ΔΕΝ είναι θέμα Νιντέντο πλέον..."
                  Greek Gaming Videos
                  Greek Final Fantasy Forum

                  Comment


                  • Και.... τέλειωσε!

                    Μα γιατί τρεις μέρες μόνο... Δεν γράφω εντυπώσεις ακόμα, υπάρχει κι ένα NDA στη μέση και καλοθελητές αβέρτα. Το μόνο σίγουρο είναι ότι περιμένω πλέον με ανυπομονησία την επόμενη beta φάση. Θέλω να δω περισσότερα, κυρίως περισσότερο party play και ίσως καμιά άλλη class αν προλάβω.

                    Κατά πάσα πιθανότητα πάει για αγορά το παιχνίδι. Θα ήθελα να ασχοληθώ ακόμα όμως δεν είμαι 100% πεπεισμένος. Ground, είστε παρεάκι που παίζετε; Αν θέλετε άλλο ένα άτομο τότε σίγουρα θα μετρήσει περισσότερο στο πως θα πράξω. Σε κάθε περίπτωση πάντως, κυκλοφορία εντός καλοκαιριού δεν είναι και η καλύτερη περίοδος για λιώσιμο αλλά anyway, όλοι οι καλοί χωράνε.
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                    • Exw parea nai, alla den einai oloi Ellhnes kai mallon pame gia Amerikaniko server otan to paixnidi kykloforisei.
                      Exw 2 standard Ellhnes pou gnwrisa ingame sto idio guild kai ta pame kala, den exw kanena provlhma na paiksoume mazi enweitai, oso perissoteroi sthn guild (Free company) toso kalytera.

                      Egw opws eipa kai prin vriskw pragmata pou den mou aresoun kai pragmata pou mou aresoun, alla tipote to gamebreaking, to epaiksa otan den paizotane, den tha stamatisw twra

                      Edw stekotan o Louisoix... RIP

                      "Time fades even legend and the origin of Soul Reaver has been lost long ago.
                      But its purpose remains; to feed on the souls of any creature it strikes.
                      Kindred, this blade and I.
                      "

                      "ΔΕΝ είναι θέμα Νιντέντο πλέον..."
                      Greek Gaming Videos
                      Greek Final Fantasy Forum

                      Comment


                      • Ground, ξέρεις αν θα παίξει κι άλλος γύρος για 1η φάση; Η με αυτό το σαββατοκύριακο τελειώνει η 1η φάση και τώρα περιμένουμε την 2η;

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                        • Meta apo afto to Paraskevosavvatokyriako pou mas erxetai den kserw an tha synexisoun thn prwth fash.
                          An deis to Beta test roadmap, leei 2-4 evdomades sto Phase 1, opote mporei na exei, mporei kai oxi.
                          "Time fades even legend and the origin of Soul Reaver has been lost long ago.
                          But its purpose remains; to feed on the souls of any creature it strikes.
                          Kindred, this blade and I.
                          "

                          "ΔΕΝ είναι θέμα Νιντέντο πλέον..."
                          Greek Gaming Videos
                          Greek Final Fantasy Forum

                          Comment


                          • Chillaxing inside the level 30 Dungeon, just before the Boss fight.




                            Merika logia apo thn omada pou ftiaxnei to UI tou paixnidiou:

                            Hello everyone, this is Minagawa from the UI team.

                            Thank you so much for all of your feedback, and I apologize again for not having time to implement all of your great ideas from the alpha test.

                            I realize a lot of you are worried that we're not going to incorporate your feedback before launching the game, so I've decided to write a post to inform you all of the UI team's current status.

                            Our Customers' Concerns
                            • The chat window and parts of the UI are broken, and it's going to take too long to fix them.
                            • Common features in other MMO's won't be implemented if players don't say anything.
                              In short, players are worried that certain features will not be implemented unless they're demanded, or that the team is simply incapable of getting the job done—at least not in time for release.

                            To address the first point: We know things need fixing, and the chat log is a high priority. Rest assured that this and other major issues will definitely be addressed. In fact, we're working on the chat log right now, and we'll let everyone know when we've made further progress.

                            The second point is a little more complicated. Although we're members of the development team working under Yoshi-P, we're also gamers just like you, who understand your desire for essential game features.

                            You all must be thinking, "If you really were gamers, these features would already be in!" Believe me, I understand your skepticism. You want to know why issues haven't been resolved, features haven't been implemented, and feedback hasn't been addressed.

                            In the hope that your fears will be put to rest, I'd like to explain the UI team's development process from the alpha test up to now.


                            The Development Process: From Alpha to Now

                            Taking in all the feedback from the alpha test and our own internal testing, we had a long list of requests and problems numbering over 1,000 items. In order to effectively work through the list, we sorted it into the following categories:
                            • Features that must be implemented or adjusted by release.
                            • Features that should be implemented in the future to improve accessibility.
                            • Features that should be implemented but may prove to be problematic.

                            We further filtered the list by priority and estimated production cost. Finally, we were all assigned tasks and began our work.

                            At this time, we are primarily working on features that must be implemented by release. Here are a few examples:
                            • Expanding the UI and optimizing widget functions for the PS3 version.
                              (Changing window sizes, map transparency, etc.)
                            • Changing the gear set system into the "armoury board" system based on all of the feedback we've received.
                              (Gear management)
                            • Rebuilding the core system to optimize chat log related functions.
                              (Rebuilding the chat log and implementing text commands)
                            • Additions and adjustments to keyboard configuration settings.
                              (Navigating menus using the keyboard)
                            • Implementing feedback to improve camera controls.


                            In addition to the above, we're also working to resolve problems that prevented the use of certain features during the alpha test. To handle all of this work as efficiently as possible, we've temporarily divided work for the UI team into two development lines.

                            The first development line will be adding elements necessary for testing new content and features during phase 1 and 2 of the beta test. One of their bigger tasks at the moment is working on gamepad controls, and any functions necessary to fully test out the UI, especially in combat.

                            The second development line is responsible for redesigning existing elements to address the problems discovered during the alpha test. Furthermore, while the first line is prioritizing functionality in phase 1 and 2, this one is focused on creating the system that will be seen at launch. The responsibilities of this line include carrying over functions from the old system, adding new ones in preparation for launch, optimizing UI applications that were present in the alpha test, fixing bugs, and making adjustments. It should also noted that there are many system functions that can be found in both builds, but all newly designed features are placed in this second development line.

                            Many changes, fixes, and additions will be made, but because there are so many, there was only so much we could finish in time for the first phase of beta testing.


                            A Promise for the Future


                            As we continue working on the new system, we will make sure that it's stable and adaptable for the years to come. We will be thorough in our work to ensure the new system suits the needs of any and every player. But more importantly, we will complete the system in a timely manner, making sure our work does not hinder the release of FFXIV: ARR.

                            Reading through all of your posts on the forum, seeing all of your enthusiasm, it makes us eager to get all of the features you're asking for into the game as soon as possible. Creating a game so large and so fast, the steps we've taken thus far were necessary to make sure things were done quickly and efficiently. However, we were too hasty in creating the system used during the alpha test, and for that I sincerely apologize.

                            Our team is under a fair bit of pressure knowing UI problems have caused so much discontent, but once the new system is finished, the game will be that much more enjoyable. We're going to give it everything we've got, and I promise you the game will have a UI befitting a FINAL FANTASY title. Until then, keep leaving us your feedback and you won't be disappointed!
                            "Time fades even legend and the origin of Soul Reaver has been lost long ago.
                            But its purpose remains; to feed on the souls of any creature it strikes.
                            Kindred, this blade and I.
                            "

                            "ΔΕΝ είναι θέμα Νιντέντο πλέον..."
                            Greek Gaming Videos
                            Greek Final Fantasy Forum

                            Comment


                            • Ena wraio art apo to sideradiko ths Limsa Lominsa:

                              "Time fades even legend and the origin of Soul Reaver has been lost long ago.
                              But its purpose remains; to feed on the souls of any creature it strikes.
                              Kindred, this blade and I.
                              "

                              "ΔΕΝ είναι θέμα Νιντέντο πλέον..."
                              Greek Gaming Videos
                              Greek Final Fantasy Forum

                              Comment


                              • Σήμερα παίζουμε Ground;
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