Kαι γαμω αλλα δε παιζει να ειναι official.
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God Of War III
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Ground_Zero:
Kathomoun san hsyxo provato kai etrwga to sano mou edw kai posa xronia kai ksafnika emfanizontai atoma kai lene pws opoios trwei xortari tha souvlizetai apo edw kai pera epeidh to swsto einai na trws grasidi giati den ponaei sta matia otan to koitas (ontas prasino).
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Ναι μαλλον δεν ειναι official
αλλωστε το ποσταρε καποιος στο gaf χωρις πηγη.
Το neogaf τα σπαει αγρια σε κατι τετοιες στιγμες
και καποιες ατακες ειναι ολα τα λεφτα.
Πριν καιρο ο David Jaffe ειχε πει (εχοντας δει ενα βιντεο που εμεις δεν εχουμε δει ακομα) οτι "God of War III looks like a painting come to life"
και στο gaf γελαγαν και ελεγαν οτι το gow3 μοιαζει περισσοτερο με GOWII HD κτλ.
Τωρα αντιστραφηκε το κλιμα και υπαρχουν παντου ατακες του στυλ :
Like a painting. A fucking painting. Want trailer!I said holy shit, son. Painting come to life indeedSay it GAF! Say : 'Im sorry djaffe, you were right'
Say it!In some dark corner of the internet, a David Jaffe smiles to itself...I think we should rename this thread to this:
New God of War 3 Screens thread of David Jaffe was right
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Στο ειπα και πριν, το λεω και τωρα:ΠΑΡΤΟ ΠΑΝΩ ΣΟΥ ΜΕΓΑΛΕ!
Αντε να βγει να λιωσουμε στα posts με εντυπωσεις.Ground_Zero:
Kathomoun san hsyxo provato kai etrwga to sano mou edw kai posa xronia kai ksafnika emfanizontai atoma kai lene pws opoios trwei xortari tha souvlizetai apo edw kai pera epeidh to swsto einai na trws grasidi giati den ponaei sta matia otan to koitas (ontas prasino).
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Το boxart τελικα παιζει να ειναι το official,ειναι απο την εταιρεια που κανει τα ratings.
God of War III Cleared for Australian Release
God of War III, the third part in the highly popular action series, has been cleared for release in Australia. Initially, there were fears that the violent game would be banned in Australia. Nonetheless, the game received the rating of MA15+ from the Classification Board, which allows it to be widely released.
Recently, Australian censors blocked (but later overturned their ban on) Aliens vs. Predator. Other violent games banned by Australia were not so lucky.
Australia currently does not have an adult rating -- the proposed M18+ -- the equivalent of an M rating in North America. There has been a large movement in the gaming community in Australia to have such a classification passed.
Επισης νεο teaser απο το documentary που θα ειναι αποκλειστικο για την ultimate edition.
Mε αφηγηση απο τον ηθοποιο που επαιξε το Ρομποκοπ!!!!
ΠΟΣΗ ΠΙΟ ΑΝΤΡΙΛΑ ΕΠΙΤΕΛΟΥΣGround_Zero:
Kathomoun san hsyxo provato kai etrwga to sano mou edw kai posa xronia kai ksafnika emfanizontai atoma kai lene pws opoios trwei xortari tha souvlizetai apo edw kai pera epeidh to swsto einai na trws grasidi giati den ponaei sta matia otan to koitas (ontas prasino).
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Latest God of War 3 video emerges
Since E3 2009, God Of War 3 information has been on hiatus. Having been suitably wowed by the playable demo our anticipation for the game was already at fever pitch - especially with the imminent release of EA's multi-platform Dante's Inferno, a blatant 'homage' to the series, reminding us of the PS3 source material. But now we've got something else to get excited about.... We've just been given access to a brand new segment of gameplay showing of a boss battle of preposterous scale. The following is a scene by scene synopsis of the action viewed by our very own eyes.
(Only text and images at this stage, but these impressions come from an HD video - hopefully at some point before release we'll be able to share this with you too!)
00:01 The action starts with Kratos standing on a rocky mountain. Long shadows are cast over the rugged and wild-looking scenery as a harsh wind blows. Kratos has golden armour over one shoulder and proceeds to launch into a familiar combination attack against no enemy, just to show that this is in fact in-game.
00:10 Kratos moves away from the clearing towards a fallen tree and you can tell the player is rapidly hammering a button to move it out of the way, as you would done in GoW or GoW2. With a final push, Kratos throws the entire trunk off the side of the mountain. He looks angry.
00:19 Kratos begins to dash uphill along a wide dirt track. There are three skeletal enemies visible at the end. The wind picks up, blowing dust across the screen. The post-processing motion blur effects are superb and give the whole thing a pre-rendered appearance, even though this 100% certain it's gameplay footage.
00:23 As fireballs burst into frame from the top-right, Kratos leaps up and spreads his Icarus wings, flying over the head of the first enemy. Flight only lasts a brief moment, before he lands a few feet behind the other two foes.
00:26 A fight begins, but we're hardly paying attention to it – in the background, what can only be described as an electric, blue colossus is scaling Mount Olympus. It's not paying any attention to Kratos, who is busy tearing his foes in half, with plenty of gore as his reward.
00:42 Kratos continues uphill towards another group of minor enemies. But before anyone can even swing a weapon, the ground erupts underneath them and a huge beast emerges. The shifting terrain folds up realistically, with jagged rocks breaking through the earth.
00:47 It's an elemental water spider with a horse's head! Of course it is. And it looks phenomenal. It thrashes around, with cascades of water splashing everywhere and rivers of water running over the surface of its body.
00:53 Kratos doesn't seem impressed at all and sets about attacking it. The spider horse delivers a Pokemon-style water attack, a torrent of water erupting from its mouth. The player seems wise to this and stays to the left, attacking its chin with basic combo attacks.
01:03 Kratos summons a whirlwind attack that looks powerful. It's several storeys high and appears to move right through the beast's long, horsey face. Have that! The ground seems to be moving slightly and rounded rocks behind our foe are moving too. Something's odd about this scene.
01:24 The fight continues this way for a while, with the two trading elemental attacks. But then a deep voice seems to moan in annoyance and the ground starts to pitch. Kratos is thrown off-balance as the entire plateau revolves counter-clockwise. The spider-beast seems to be clinging on for dear life too as the camera zooms out to take in the bigger picture.
01:26 Oh. My. God. As the camera zooms right out, we realise it wasn't a mountain at all that we were fighting on. It was a mountain-sized Titan Gaia – think a 20 million tonne Kathy Bates covered in grass and leaves - and we've been fighting on her wrist the entire time. Needless to say, the scene does its job. Spectacularly.
1:30 With Gaia wide awake, her arm is now thrown the other way up. Unperturbed by the massive drop below him, Kratos begins to monkey across what is now a grassy ceiling and continues his assault on the spider-horse beast. Honestly, you'd think he would consider saving his own neck by now…
2:01 After half a minute more of upside-down cut and thrust, the camera zooms out again and we see Gaia’s arm come round and clamp onto the side of an actual mountain (unless it's an even bigger beast – at this time we don't know what to expect any more). It speeds back in and the fight continues.
2:33 The biblically big-boned lady brings her head closer and examines the tiny figure attacking this tarantula-sized critter. Kratos is still throwing everything he's got at his opponent, unleashing combo after combo and following them up with his whirlwind attack.
3:19 In a scene reminiscent of Yoda's lightsaber skills, Kratos performs a mid-air attack that looks like a Catherine Wheel. Surely the water beast can't have much vitality left. It's still thrashing at him and spitting out torrents of water in defence, but it looks like it's fighting a losing battle.
3:44 There it is – a big, 3D circle button icon appears above the creature's head, but looking like it's in the scene rather than overlaid on the screen. You know what time it is. It's time to finish this.
3:48 After leaping onto one of the creature's mandibles, Kratos jumps again and buries one of his blades into the creature's lower jaw. After a brief struggle, he manages to attack the other one into the other side, so he's got the creature chained by the head like an elaborately decorated (and aggressive) stunt kite.
3:56 Standing back on the ground, Kratos jerks the creature's head left and right with his chains. Something's gotta give. Sure enough, after a couple of seconds, the lower jaw comes away in its entirety, leaving the horse beast squealing in agony.
4:00 After writhing around for a bit, the defeated boss retreats into the ground, still writhing around. The camera whooshes in behind it, passing still-beautifully rendered special effects, and the God of War III logo appears.
So what did we think? Spectacular. The entire fight scene, from the choreography, dynamic panning camera shots to the sweeping scale is absolutely megaton.
The footage also finally gives us a tantalising look into how riding the massive Titans will work. Much like Shadow of the Colossus, Kratos’ ludicrously-sized allies are essentially constantly moving platform sections. Clambering all over Gaia looked fun as hell, so we’re mega pumped about getting our hands on these massive beasties and the rest of the game.
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010, say hello to your first potential killer-app.
If the two minutes I just played of God of War III are any indication, this game is going to be a visual spectacle. There are sweeping camera angles, constant action, the orientation of levels changes on a whim, and some truly jaw dropping graphics.
Wow.
With the arrival of Kratos just a few months away, Sony isn't really showing too much of its hand, but the curtain was lifted just a bit on a battle on a Titan's back. Now, if you remember the "Fear Nothing" trailer from way back when, you'll remember Kratos battling all kinds of baddies on a rocky surface only to have the camera zoom out and to find the fight was on just a small portion of the Titan named Gaia's mammoth back as she scaled Mount Olympus. That's where this demo picks up.
It all starts off simply enough; the demo opens with Kratos standing on a rocky clearing. The sky is dark and there's a whole bunch of ash (or at least particles) floating through the air. You take Kratos to the right of the screen and the camera swings to his back as you start tearing low level bad guys in half and stabbing their buddies. As you progress down this solitary pathway, you get a glimpse of a massive blue Titan scaling the mountain you're climbing to your left.
But wait! You're not climbing a mountain; over on the left side of the screen you catch a glimpse of a massive face and realize that you're climbing the Gaia's arm while she climbs a mountain. I had little time to take in this realization because out of nowhere a massive creature pops up and wants to fight. Made of water, this beast packs the head of a horse and the limbs of a crab.
Yeah, it's effed up.
The creature slams its pointy tendril into Gaia's arm (your ground) and you can see her face contort in pain as well as hear her screams. With that, Gaia flings her arm back, which now leaves Kratos hanging from one blade he's embedded in the Titan's arm and slashing with the other blade in an attempt to slay the monster blocking his path. After a few hits the Titan starts to reach back up, so the fight changes perspectives again. Now, Kratos is basically climbing up a wall -- he's got a blade in the arm and has his feet planted against the structure. From this position, you slash some more, follow the onscreen commands, and rip the water creature's jaw off.
End demo.
Water horses scare me.
As cool as the fierce action was -- again, everything you just read happened in like a two-minute span -- what knocked my socks off was the presentation. When Gaia initially flung her arm back, the camera zoomed way out so that you could take in the entire scene, and while this was happening, you could still be fighting as Kratos. When the action moved around, there was another pan out followed by a fast zoom that traveled up the creature's arm in this sweeping, twisting, turning way to the action. As the brawl continued, you could hear Gaia wailing in the background in pain.
This demo was way too short for my tastes, but that's only because God of War III looks so darn good. Luckily, we don't have to wait much longer, but seeing stuff like this in motion makes it all the tougher to sit here Kratos-less.
At a Sony product event last month, SCE Santa Monica Director of Product Development John Hight stood quietly in front of a demo station located in the back of the publisher's rented New York City space.
The game he's demoing is paused, but the font and style of the menus betray what it is -- it's unmistakably God of War III. Admittedly, half of the reason I even decided to leave my blogger cave was because Sony promised it would be showing off some of new God of War III material. I play dumb.
"So what's this you've got here?"
Hight plays modest. It's, as expected, God of War III. He explains that they really don't have too much to show off today, that they only brought a small new demo area. My heart sinks. I put on pants this morning for a small demo? Hight hits start on his DualShock 3 and he begins the short demo; I wasn't really prepared for what came next.
Full disclosure: I'm what you'd call a God of War "fanboy." While I admit that the games have their flaws, that first experience battling the Hydra on the Aegean Sea still stands as one of the most epic and unexpected moments in gaming. With God of War II, Sony did it again -- the opening sequence battling the Colossus in the City of Rhodes was a breathtaking way to kick off the game's action. When you've delivered some of the most awe-inspiring battles and action sequences in your given genre, where do you go from there? What Hight was about to show me would deliver, exceeding expectations for a next-gen God of War experience.
The demo begins in the middle of a sequence, with no cut-scene and little context given. Kratos stands in what appears to be a forest, and Hight points out the impressive visual touches hinted at in the E3 demo: dynamic shadows that dance across the environment, leaves being kicked up by wind, and grass that is stamped down with Kratos' every footstep. The ground rocks and shakes; in the distance, a battle appears to be in progress. Hight explains that everything I'm seeing in both the foreground and the background is fully modeled, rendered in real time. Unlike previous titles, there's no trickery here; the team's taking advantage of the PlayStation 3 hardware to bring everything to life.
Up until this point, despite how gorgeous the game looks, it's very standard God of War action. Kratos tears through skeleton soldiers with moves and combat we've seen before, the chained blades twirling and slamming down on enemies like it's old hat. But it soon becomes obvious that this forest environment is more than meets the eye, the shaking and undulating environment more than a mere rumbling of earth -- Kratos is fighting on the body of the Titan Gaia as she climbs Mount Olympus.
Suddenly, the ground shakes more violently than before. It cracks, and from it erupts a huge boss, a crab-like creature, dripping with water. If Hight knows what its name is, he's not telling me, but he describes it as a "little boss composed of water and crab [and] crustacean parts." "Little" is an understatement, as this thing stands tall among the series' biggest baddies. It nips and swipes at Kratos, its patterns not entirely unlike that of the series' other massive creatures. It is impressive in its size and detail, but it's what we've come to expect from a typical God of War battle. Then, it happens.
The camera pulls out in real time to reveal that this battle isn't just taking place on any old part of Gaia, but on her arm. It's here that you can really see the scope of these Titans, and what the technology that God of War III uses is capable of. It happens so quickly -- with the player still in complete control over the ant-like Kratos -- as the Titan swings her arm up and over as she climbs Mount Olympus. Kratos hangs on for his life, using his blades to dig into Gaia's arm. Now we're in vertical combat, the battle with the crab creature raging on. And again, it happens.
The camera swings around and out as Gaia moves her arm again, obviously annoyed by the flies battling on it. She smashes the creature against the side of Mount Olympus, pressing down on it as it writhes in pain. But the battle continues, Kratos hammering the beast with his chains. In true God of War fashion, the end of this battle is a dramatic, quicktime event death; Kratos hops on the creature's face, ripping its yapping jaw apart and sending the lower half crashing to the ground. Hight pauses the game; the demo is over. I'm speechless.
At this point you might be thinking, "Sounds neat, I guess. You need to calm down, fanboy." Maybe you're right. But it has to be said that seeing is believing. We've been told about this Titan gameplay from the start, but it's nearly impossible to adequately describe what it looks like when woven into the fast-paced action of God of War. Few games, if any at all, have been able to render so much on as epic a scale as what Sony Santa Monica will be delivering with God of War.
"The technology we employ is called 'soft body collision,' so we can literally build the entire level on top of the character model," Hight explains. "Our characters are environments in their own right." He says he doesn't think any other game is doing anything like it; I agree. It's like nothing I've ever seen. As for this particular creature, Hight calls it a "mini boss," despite it being bigger and more vicious than most enemies you'd fight in most games. Period. He also hints that the game's opening number -- the Hydra battle of God of War III, if you will -- is even more epic in scale.
Unfortunately, it's unclear whether Sony will actually show gamers this gameplay in action before the game launches in March. "We wanted to keep the Titans under wraps, because we think they're pretty special," Hight tells me. "They'll make a big difference in the gameplay."
Hight let me play the demo, handing me the controller, and I can confirm that it felt as good as it looked. But despite it being completely playable, don't expect another God of War demo to display this impressive technology. "We probably won't put this particular sequence in consumer's hands; we already have a pretty long demo," he says. "[We] kind of want to focus on finishing the game."
God of War III, Hight tells me, is "done." The game's currently in beta, with all of the content in place; now they're just "fine-tuning the details, making sure it's smooth." The wait is almost over -- God of War III ships this March.
I summed up the E3 demo of God of War III with this opener: "God of War, in HD." That's not a "bad" thing per se, but for a franchise that's been known for pushing the graphical envelope, it simply wasn't enough. Thankfully, my concerns were obliterated last month when I got to play the latest build of the game. It only took a minute or so before I was able to say "this is God of War III -- and what it was always meant to be."
The demo was incredibly short, perhaps two or three minutes long. But that's all Santa Monica Studios needed to effectively demonstrate the scope of their vision. The graphical improvements were immediately noticeable: motion blur, depth of field, better lighting and special effects. However, it was the cinematic camera work and the incredibly inspired level design that really left an impression.
Once again, this demo takes place on the Titan, making his way to the top of Mount Olympus. What the VGA trailer failed to capture effectively, though, is how dynamic battles will feel atop a moving giant. Remember how impressive Uncharted 2's dynamic set pieces were? Imagine scenes like Uncharted's collapsing building and train, and remove the sense of "reality" that Nathan Drake has to adhere to.
For some reason, Sony has refused to provide new footage from the game, so I can only describe the experience in words. Taking control of Kratos, I run up the Titan's arm, easily dispatching some skeleton minions. The camera zooms out, and shows a spider-like creature clawing into the Titan, causing it to flail about. As I try to fight this creature, the Titan continues to move, and the world shakes around me violently. The spider spews out a water attack, and after a few dodges and a few clean strikes, the Titan gets stung, I'm thrown off the giant. Hanging on with one arm, I try to climb back up, other arm swinging at the spider, still clinging to the Titan. As I make my way back up, the camera zooms out to show the Titan, and then zooms rapidly back to Kratos, as I continue to fight the "mini boss."
Unfortunately, this would be far more exciting if you could simply see how this scene plays out.
There were some unexpected consequences from my short time with the demo. Dante's Inferno, which was demoed at the same event, didn't look uninteresting -- it looked downright "last gen," resembling God of War Collection more than Kratos' upcoming adventure. PS3 owners would be wise to wait a month, exclusive collector's edition be damned. Kratos is back.
PICS- Πατηστε all sizes για 1080p.
Kαι το αγαπημενο μου απο χτες.
Πατε στο 7 λεπτο μιλαει κανα πενταλεπτο, fuck λεμε.
The game is so awesome it's like nothing you ever seen before.QTE are realized in a way that after you press the button you can enjoy what happen like never before in a game
FUCK THE WORLD
HAIL AND KILL
Ground_Zero:
Kathomoun san hsyxo provato kai etrwga to sano mou edw kai posa xronia kai ksafnika emfanizontai atoma kai lene pws opoios trwei xortari tha souvlizetai apo edw kai pera epeidh to swsto einai na trws grasidi giati den ponaei sta matia otan to koitas (ontas prasino).
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OMG ρε μαλακα φαντασου τη μαχη με τα bosses!Mε τον Αδη ειδικα πω αστα.
αυτα κρατα
00:19 Kratos begins to dash uphill along a wide dirt track. There are three skeletal enemies visible at the end. The wind picks up, blowing dust across the screen. The post-processing motion blur effects are superb and give the whole thing a pre-rendered appearance, even though this 100% certain it's gameplay footage.
Once again, this demo takes place on the Titan, making his way to the top of Mount Olympus. What the VGA trailer failed to capture effectively, though, is how dynamic battles will feel atop a moving giant. Remember how impressive Uncharted 2's dynamic set pieces were? Imagine scenes like Uncharted's collapsing building and train, and remove the sense of "reality" that Nathan Drake has to adhere to.
Ground_Zero:
Kathomoun san hsyxo provato kai etrwga to sano mou edw kai posa xronia kai ksafnika emfanizontai atoma kai lene pws opoios trwei xortari tha souvlizetai apo edw kai pera epeidh to swsto einai na trws grasidi giati den ponaei sta matia otan to koitas (ontas prasino).
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Η σειρα θα συνεχιστει, το ειπαν και επισημα.Απλα αυτη η ιστορια θα τελειωσει με το 3.
We'll 'be very careful' with future God of War games, says Hight
End of the trilogy, but God of War will be backDirector of God of War III Product Development John Hight has said that future games in the series (not the trilogy) will be dealt with very carefully. In a video interview with GamerVision, Hight said;
"This is not the end of God of War. This is definitely the end of the trilogy, but we're going to continue making God of War games, we're going to be very careful about what we do. We're the keepers of the franchise and we don't want to see it ruined"
So although this instalment concludes the trilogy, we're sure the Santa Monica team will come out with a couple more beauties.
Επισης απο το παραπανω που ποσταρε ο snake τα πιο σημαντικα τα εγραψε ενας χρηστης απο το neogaf.
I'll extract the good bits:
Don't read if you don't want some locations and enemies spoiled!
About the environnement:
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As Kratos leads the attack on Mount Olympus we will see the home of the gods in all its magnificence and glory for the first time, and then smash it to pieces.
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The Chamber of the Gods, for instance, is a very revealing area of the game according to Asmussen. “You do explore Mount Olympus in the game and one of the things that you get to do is come across where the gods actually live,” he revealed. “You can expect to learn a little bit as you go through there about the gods, their lifestyle and their surroundings.” Beyond the Chamber of the Gods lie the Olympus Gardens and these play a varied role in the lives of the gods and perhaps all of Greece.
About the QTE's
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“I think you can expect to see us evolve them a little bit more in God Of War III,” Asmussen proffered rather enigmatically. “You can see from the demo that we’ve moved where the buttons are placed, but we’ve also changed how we approach them a little. I don’t really want to elaborate on that any more as there are things that are kind of fluff like the amount of gore we’ve got in the demo, but we’re also doing some things that are a lot more, if not cutting edge, then out of the box for our game and you’ll see those in the final product. Things that you might not expect to see us do I guess.”
Talking about a puzzle:
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As a puzzle it is on a scale we’ve never seen before, dwarfing even the armoured Cyclops that Kratos must face on the surface of these cubes. However, mastering this area is key to your progression through the game.
About MP or Co-op:
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The PS3’s power alone isn’t a miracle worker though and there are some things that while valued by Asmussen, he simply doesn’t see working in God Of War. Despite persistent rumours of multiplayer or co-op gameplay coming to the series for the first time, he insisted that no such features would be coming to the game despite how cool they could have been to see.
DLC:
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Asmussen confirmed to us that God Of War III would definitely be seeing some form of DLC to help extend its shelf life into 2010, although he’s not sure just how big it will all be. “There are definitely things that we’re planning and that we’re looking at doing with DLC. None of it is written in stone. It’s stuff that can be easily added to the package later on. I expect that there will be some DLC stuff, but will it be as big as a level? At this point in time that’s very difficult to say. There will be a little bit of DLC and we have the hooks to do a lot more and we have the ideas of things that we could do that would be really cool.”
Gow III in 3D?
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Something else to look forward to in the future from God Of War III is 3D according to Asmussen, who seemed very excited by the technology, due to launch on the PS3 near the end of the year.
Post GoW III?
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What next for Kratos? Surely this isn’t going to be the end of one of the PlayStation’s most iconic characters. “If Kratos at the end of the game was shot off in a rocket to another planet and we were never going to see him again or he died in a nuclear explosion or something like that you can always find a way to bring somebody back,” Asmussen believes.
http://www.neogaf.com/forum/showpost...postcount=1966
FUCK THE WORLD
HAIL AND KILLGround_Zero:
Kathomoun san hsyxo provato kai etrwga to sano mou edw kai posa xronia kai ksafnika emfanizontai atoma kai lene pws opoios trwei xortari tha souvlizetai apo edw kai pera epeidh to swsto einai na trws grasidi giati den ponaei sta matia otan to koitas (ontas prasino).
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Νεες γαμηστερες pics
και (μαλλον) το PAL εξωφυλλο.
Ground_Zero:
Kathomoun san hsyxo provato kai etrwga to sano mou edw kai posa xronia kai ksafnika emfanizontai atoma kai lene pws opoios trwei xortari tha souvlizetai apo edw kai pera epeidh to swsto einai na trws grasidi giati den ponaei sta matia otan to koitas (ontas prasino).
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Δεν ειναι σιγουρο πως ειναι το official αλλα παιζει γερα να ειναι.Ουτε μενα με τρελαινει, αλλοι βλεπω στα φορουμς το λατρευουν.
Αυτο θα ειναι (μαλλον παλι) το boxart της collectors.ΟΧΙ της ultimate trilogy edition, αυτη ειναι αλλη.Η collectors θα κανει κανα 10ευρω παραπανω με poster, DLC και σε digipack κουτι.
Ground_Zero:
Kathomoun san hsyxo provato kai etrwga to sano mou edw kai posa xronia kai ksafnika emfanizontai atoma kai lene pws opoios trwei xortari tha souvlizetai apo edw kai pera epeidh to swsto einai na trws grasidi giati den ponaei sta matia otan to koitas (ontas prasino).
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