Announcement

Collapse
No announcement yet.

Νέα και ειδήσεις για Android και iPhone/iPad

Collapse
This is a sticky topic.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Phantom Duck
    replied
    Τώρα είδα αυτό το trailer για το Final Fantasy All The Bravest. Τι είναι τούτο ρε, γελάει ο κόσμος Σε ξέμπαρκα sites που έβλεπα reviews, έψαχνα να βρω τη βαθμολογία και δεν την έβρισκα επειδή ήταν μόνο ένα αστεράκι ξέρω 'γω, ή το "2" που έβλεπα νόμιζα πως ήταν ο αριθμός των σχολίων από κάτω και τέτοια πράγματα

    Leave a comment:


  • Evans
    replied
    So last year, αυτά τα έκανα το καλοκαίρι στο τραίνο Nottingham - York παπί από τη βροχή και με την κοπέλα μου από δίπλα να λυσάει που ξεπέρασα τα 10.000.000 .

    Leave a comment:


  • sub_zero
    replied
    Πάνω που ήμουν έτοιμος να ποστάρω ότι έκανα κι εγώ όλα τα achievments στο Brave εκτός των 100 στόχων

    Leave a comment:


  • Evans
    replied
    Temple Run 2

    ‎Temple Run 2: The Ultimate Endless Runner Adventure Step into the world of Temple Run 2, the best endless runner game where action, strategy, and adventure collide! Join millions of players and take on the thrill of running, jumping, and escaping through stunning jungle worlds. Can you survive the…


    και βγαίνει και ένα random FF All the Bravest game που φαίνεται... ωραίο:



    Όπως και να έχει, το Temple Run 2 τρώει κατέβασμα. Πάλι θα κολλήσουμε...

    Leave a comment:


  • Evans
    replied
    Baldur’s Gate iPad Will Support Multiplayer, Cost Less Than $10




    The enhanced iPad version of classic role-playing game Baldur's Gate, slated for release this summer, won't cost you more than $10. Also, it will support multiplayer.

    An enhanced edition of Baldur's Gate II: Shadows of Amn is in the works for iPad later this year as well.

    This is all according to Cameron Tofer, COO of developer Beamdog, who told me today in a phone interview that it would be "crazy" to charge more than $10 for the 1998 PC game.

    "Baldurs Gate is a pretty big game and we're not cutting it down to size," Tofer said. "There's a boatload of content there, 80+ hours. But past ten dollars doesn't make sense."

    We'll have more on the future of Baldur's Gate, including details on how the upcoming port will take advantage of the iPad's touchscreen interface, tomorrow morning.


    day-one αγορά.

    Leave a comment:


  • Ground_zero
    replied


    Mallon prokeitai gia card game.

    Leave a comment:


  • Evans
    replied
    To Ghost Trick μόλις κυκλοφόρησε στο iOS και κατέβασα τη free έκδοση (έχει τις δύο πρώτες πίστες) στο iPad μου. Μάλλον θα το αγοράσω κι όλας, μια που η τιμή του είναι αρκετά καλή.

    Leave a comment:


  • ChrisTop
    replied
    Θα πέσει βαρύ αυτό:

    Leave a comment:


  • Evans
    replied
    PlayStation emulator for Android goes free and open source
    PSX4Droid, the PSOne emulator for Android that got the smackdown from Google recently, has found a surefire way of getting around the ban: Go free and open source. The latest version of the software does just that, skipping out on Google's market completely and putting both the app and the source code online for anyone to download and check out.

    Developer "ZodTTD" says that the original Sony complaint only had to do with a trademarked logo that had snuck into the app's icon, but since then, Google has closed both his Android Market and CheckOut accounts, leaving him unable to publish any apps. As a result, he's self-publishing PSX4Droid, and will be exploring other third-party markets to sell the app in. In the meantime, you can go enjoy the new version, which adds better compatibility and performance, though save files from the previous version will no longer work.
    Find in-depth gaming news and hands-on reviews of the latest video games, video consoles and accessories.


    Για να μην μπερδευτείτε, υπήρχε έναν unofficial third party emulator εδώ και πολύ καιρό - τον οποίο και δοκίμασα με το FF IX και πήγαινε πολύ καλά - και εν όψει του Xperia Play η Google το κατέβασε από το market, μετά από μήνυμα που πήρε από τη Sony (σχετικά με το trademark του playstation). Καιρός να βάλω το Kula world στο κινητό .

    Leave a comment:


  • Evans
    replied
    The Near-Future of Mobile Gaming Is Going to Be Pretty Epic (But Maybe Not on Android)
    The light-spraying, shadow-bending dreamscapes carved out of our noir nightmares made possible by the latest version of the Unreal Engine are the reason why we're always looking for what's next in gaming.

    But not everybody's going to have the machines that are capable of rendering the really real world that the Unreal Engine, at its max, can create. So in some ways, what's most exciting is seeing merely good graphics and gaming come to computers that are literally selling by the tens of millions: iOS, Android and Sony's next console. We're just now skating into the "new" current generation of portable devices that are capable of exponentially better things than the things we carried around with us just a few years ago: Think multi-core CPUs and graphics processors, like in the iPad 2, Motorola Xoom and Sony NGP.


    We've had a taste of what's possible with the Unreal Engine on the iPad 2 with the slightly upgraded version of Infinity Blade. But it's still hard to grok, abstractly, what these mean for mobile gaming. Like, does the iPad 2 really deliver 9x the graphic performance of the original iPad? Well, says Epic's Tim Sweeney, who we talked to at length about what's very next in mobile gaming vis-a-vis the Unreal Engine, "I certainly believe 9x," even though they haven't benchmarked the chips. While the iPad 2 isn't at current-gen console levels of power, it delivers enough shader performance that "you can use the high-detail shaders we did during Gears of War." (More complex shaders and post-processing effects are going to remain the visual differentiators between high-end mobile devices and consoles for the time being, though we could "see more of that with more time with the iPad 2.")



    But what's remarkable about mobile gaming is that the performance curve is very different from what we're used to in console gaming: In consoles, you see "a 10-20x leap in performance every 7-8 years." So Apple's performance curve, ramping 9x in a single year, is both "astonishing" and rising at an "alarming rate," says Sweeney, and "there's things that we like about that upgrade cycle" versus consoles, where you have "one great hardware ship and then it's the same for 7-8 years." Just a couple years ago, the 3D performance in the iPhone 3G wasn't capable of doing what Epic wanted to accomplish. (The iPhone 3GS was the first.) While it's hard to directly compare performance cross-platform, for lots of reasons—consider now that the iPhone 4's A4 CPU is roughly "comparable to a single Xbox 360 core" in Sweeney's estimation. In the iPad 2, there's "far far more potential in that platform than we're exploiting today." And "iPad 3, 4, 5—we can do what we can on the Xbox 360 and beyond." Meanwhile, the 3DS is still below Epic's minimum specs for Unreal Engine 3, which require "relatively high-end DirectX 9-class capabilities."


    The impressive rise in mobile horsepower comes despite a couple of serious limitations. For one, crummy graphics drivers. The OpenGL ES graphics drivers used for mobile devices right now have a "fairly high overhead" and are "not nearly as optimized as we'd like." How big of a deal is driver performance? Sweeney thinks with optimization, there could be "a factor of 4 driver overhead reduction." The result is that while they can render objects with lots of pixels, they "can't render a whole lot of objects." So the things you kill may look good, but don't expect a lot of them onscreen at once—hence Infinity Blade's one-on-one fighting. Driver performance is "a problem all of the hardware platforms and vendors need to take more seriously," says Sweeney, but Epic's Mark Rein chimes in that it's a problem with a solution that's at least "a generation away—or two or three." (Despite being dissatisfied with the performance of OpenGL right now, Sweeney is all for the move to universal graphics vs. proprietary graphics APIs like DirectX. The "next step is OpenGL available everywhere," especially if you consider the future of gaming in "other directions" away from the PC and to a "whole cloud of devices," even if the "consistent direction" of DirectX vs. the "anarchy" of OpenGL is nice.)


    The other major problem for games running on mobile devices like iOS and Android? Memory. While, to my surprise, they're totally happy with the iPad 2's 512MB—"it's as much as the Xbox 360"—they just want the amount they're given to work to be predictable. "We need X amount of memory available. Sometimes it works, sometimes you have to shut down other apps or reboot your phone." Right now, "It's a massive problem," says Sweeney.


    Speaking of Android, you're probably wondering why there's no showstopper like Infinity Blade for the platform. Well, wonder no more. Says Sweeney, "When a consumer gets the phone and they wanna play a game that uses our technology, it's got to be a consistent experience, and we can't guarantee that [on Android]. That's what held us off of Android." The problem with Android is consistency. "If you took the underlying NGP hardware and shipped Android on it, you'd find far far less performance on Android. Let's say you took an NGP phone and made four versions of it. Each one would give you a different amount of memory and performance based on the crap [the carriers] put on their phone." Bottom line, for Epic to do the kinds of things they do on iOS, "Google needs to be a little more evil. They need to be far more controlling." Even so, the main reason Epic has focused on iOS? "It's really the best place to make money."


    Now, to come back around to the NGP. Yes, it's got ball-busting, hardcore power. But it's also largely free from the limitations that plague iOS and Android phones. It doesn't have the driver overhead. The memory's predictable. Developers can basically write to the metal, without going through layers of software abstraction. While Epic couldn't talk technical specifics, knowing what we do know about the NGP hardware, and how it won't run into the same ceilings as iOS and Android devices, it's safe to say that it's going to be the undisputed king of killer mobile gaming, at least when it comes to pure, unrelenting eye candy.


    So yeah, be ready to strap on your eyeballs. Wouldn't want them to get blown away during your morning commute.
    Dive into cutting-edge tech, reviews and the latest trends with the expert team at Gizmodo. Your ultimate source for all things tech.


    Το βρίσκω εξαιρετικά ενδιαφέρον άρθρο. Επαληθεύονται πράγματα που είπα και παλιότερα .

    Leave a comment:


  • belmont
    replied
    Φίλε Evans δεν παίζουν ούτε με τον vlc (έτσι λένε στα forum τουλάχιστον).
    Μάλλον δεν υποστηρίζεται hardware accelaration για τα h264 αρχεία.

    Βασικά το 3G μοντέλο είναι ακριβότερο και δεν είμαι σίγουρος αν δέχεται τη SIM που χρησιμοποιώ στο USB mobile modem... Και από τη στιγμή που έχω το modem δεν ξέρω αν αξίζει τα παραπάνω χρήματα για tablet με 3G.

    Leave a comment:


  • Evans
    replied
    Belmont ψάξε λίγο αν το iOS παίζει mkv με το VLC. Ο VLC βγήκε από όσο ξέρω για το συγκεκριμένο λειτουργικό, οπότε θα μπορείς - λογικά - να τα τρέχεις μέσω αυτού.

    Το iTunes και το USB είναι γεγονός, μπορείς όμως να συνδέεις και να μεταφέρεις αμέσως από τον υπολογιστή σου στο iPad τα βιβλία σου. Επίσης μπορείς να πάρεις το iPad 3G για να έχεις internet. Θέλει βέβαια πρόγραμμα παραπάνω.

    Leave a comment:


  • belmont
    replied
    Ευχαριστώ για τις απαντήσεις κύριοι. Έκανα και εγώ μια μίνι έρευνα. Από ότι φαίνεται το Ipad δεν έχει USB θύρα και θα είναι δύσκολο να μεταφέρω τα βιβλία μου αλλά και να βάλω κάρτα Mobile Internet. Επίσης διάβασα για συγχρονισμό με itunes για να περάσεις mp3 και ένα σωρό άλλα χρονοβόρα πράγματα που δεν έχω ιδέα τι είναι. Επίσης δεν παίζει mkv χωρίς μετατροπή. Οπότε μάλλον δεν μου κάνει, αν και δεν χωνεύω την apple με τίποτα είναι το μοναδικό προιόν της που μου φαινόταν καλό, ειδικά το δεύτερο που έχει και βασικό multitasking δηλαδή πχ ανάγνωση βιβλίων παράλληλα με αναπαραγωγή μουσικής.

    Το θέμα είναι ότι η κάρτα Mobile Internet μάλλον δεν θα δουλεύει ούτε στα android και φοβάμαι πως ένα tablet με windows 7 δεν θα είναι και τόσο γρήγορο. Έχω ένα παλιό netbook και η επίδοση του ώρες ώρες ακόμη και σε βασικά πράγματα δεν είναι και τόσο καλή. Κυρίως το πρόβλημα υπάρχει σε μεγάλα βιβλία σε pdf που τα κάνει scroll αργά κτλ.

    Leave a comment:


  • Evans
    replied
    Originally posted by Ramparter View Post
    To iOS εχει πεθανει, πεθανε τη μερα που κυκλοφορησε το Android.
    Πτωχέ.

    Leave a comment:


  • Ramparter
    replied
    To iOS εχει πεθανει, πεθανε τη μερα που κυκλοφορησε το Android.

    Leave a comment:

Working...
X