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  • Evans
    replied
    Originally posted by enwsiths View Post
    Ναι αλλα ας πει καποιος στο αγαπητο kotaku οτι το wii με τις οποιες καινοτομιες του ανωτερες ή κατωτερες σε σχεση με το move , κυκλοφορησε το 2006 ενω η $ony το 2010 το παιζει μετα Χριστον προφητης...Ας μας τα εδειχνε αυτα η $ony to 2006 οταν μας μιλαγε για pshome κτλ...τεσπα....
    Tι σημασία έχει; Αν καταφέρει η Sony να δώσει κάτι απείρως καλύτερα από το Wii μαγκιά της, εγώ θα το πάρω πάντως αν είναι τόσο καλό και εντυπωσιακό όσο είδα χτες. Επίσης δεν καταλαβαίνω προς τι αυτά τα ειρωνικά $ony και M$ που βλέπουμε ανά καιρούς, λες και η Nintendo δεν εκμεταλλεύεται καταστάσεις (όπως και οι άλλες δύο φυσικά).

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  • BigBOSS
    replied
    Eλπίζω η sony τα παραπάνω να μην τα χρησιμοποιήσει μόνο σε gimmick-casual games. Aν κρίνω από το νέο Socom δεν σκοπεύει να κάνει κάτι τέτοιο. Οι διαφορές του move και sub controller, από όσα διάβασα, είναι αρκετά μεγάλες σε σχέση με τα nun-chuck.

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  • enwsiths
    replied
    Ναι αλλα ας πει καποιος στο αγαπητο kotaku οτι το wii με τις οποιες καινοτομιες του ανωτερες ή κατωτερες σε σχεση με το move , κυκλοφορησε το 2006 ενω η $ony το 2010 το παιζει μετα Χριστον προφητης...Ας μας τα εδειχνε αυτα η $ony to 2006 οταν μας μιλαγε για pshome κτλ...τεσπα....

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  • McSolid
    replied
    I just played SOCOM 4 with the newly-named PlayStation Move controller. And now I know how the PlayStation 3's motion-sensitive controller is not just a me-too Wii controller.

    -Fewer buttons: The Move controller is actually even more streamlined than the Wii Remote. Nintendo's Remote still offers/confuses a new player with a d-pad, plus, A, minus, 1 and 2 buttons as well as a home button and B trigger. The Move has its own home button and underbelly trigger, but just five other points of button input. That makes the controller actually feel a little naked and therefore likely even less daunting to a new player — unless they need their controllers to look like TV remotes.

    -No wasted batteries: The Wii remote sucks up AA battery juice. The Move and its companion sub-controller are rechargeable via the same mini-USB connection used to charge the PS3's main controller.

    -A smarter controller: I played SOCOM 4, a third person-shooter, with the Move pointed at the TV like a gun and the sub-controller in my left hand to command character movement. Wii games that were controlled with Remote and Nunchuk could be befuddled if the player pointed the Remote away from the screen. If you were playing a shooter and aimed just off the screen, the game's camera might start spinning or the game would pause and ask for the player to point at the TV again. The combination of camera sensors — the Sony Eyetoy on top of the TV detects the presence of the Move — and a gyroscope prevented SOCOM 4 from getting confused. When I moved my controller to point off of the TV, the gyroscopic sensors kept track of my movement. The same thing happened when a SOCOM developer blocked the Eyetoy camera. The precision of the controller diminishes in these situation. but the PS3 doesn't lose track of the device.

    -No wire!: The Wii Remote and Nunchuk are tethered by a short cable. The PS3 Move and its subcontroller are not.

    -No off-hand gyro: The Wii Nunchuk has a sensor that detects motion, more crudely than does the Remote. The PS3's version of the Nunchuk, does not have a motion sensor, according to a developer I was speaking to. There's a chance that is not final, but that is the case with the controllers at Sony's showcase event today. But that's why two-handed boxing-style games were shown with two Moves. On the Wii, those kinds of games are handled, with supposedly less precision, with a Remote and Nunchuk.

    -The colored ball: The colorful sphere at the pointing end of the Move is the thing that the PlayStation Eye uses to detect the presence of the Move. The color changes. In the demo I played with SOCOM 4, the sphere was orange. Why? Because the software detected that there was no orange in the background. If we had been in a different room, the color would be different. The Wii's signature hue may be white, but this varying color at the end of the Move will likely prove to be the Move's visual trademark.
    Those are the differences, all less obvious than the similarities. The PS3 Move is being shown to support shooters and table tennis, fistfighting and co-op platforming. These may be familiar templates to Wii gamers who have sampled Metroid, Wii Sports, and Super Mario Galaxy. But at the nitty-gritty level, some of the PS3 Move's difference offer some nice feature improvements — maybe a drawback or two — and something that isn't quite the Wii-too it appears to be at first glance.


    Πηγη: Kotaku




    Το παραπανω κειμενο λεει αρκετα νομιζω...

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  • paixtis
    replied
    Mόνο sony θα'χει???

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  • McSolid
    replied
    Παντως το Move που δειξαν νομιζω οτι εχει μεγαλυτερο potential (και βαση πλατφορμας) απο οτι το Wii. Τα ονοματα βεβαια ειναι τερμα fail, Move και sub controller?.... shit.... Τι κακο ειχε το Wand ή το Ark;

    Εδω ο κοσμος λεει Nun-chuck...

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  • Evans
    replied
    To θέμα είναι να δείξουν κάτι αποκλειστικό για το καλοκαίρι και μετά. Χρειάζεται κάτι γιατί ο ανταγωνισμός εκείνη την περίοδο είναι μεγάλος.

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  • McSolid
    started a topic GDC 2010

    GDC 2010

    Σημερα αρχιζει η Games Developer Conference. Περιμενουμε αρκετα πραγματα απο αυτη την Conf, και ειδικα σε λιγο που ειναι και η παρουσιαση της SONY.

    Θεωρω οτι θα δειξουν τουλαχιστον Ark και ισως και κατι αλλο που δεν περιμενουμε.

    Εδω θα συζητησουμε τα θεματα που θα προκυψουν απο την εκθεση.
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