Announcement

Collapse
No announcement yet.

Νέα & Ειδήσεις της βιομηχανίας

Collapse
This is a sticky topic.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Ποιος ήταν; Γιατί δε θυμάμαι τίποτα;
    Originally posted by Squall Leonhart
    I used to be a SeeD like you, then I took an icicle in the chest
    Originally posted by 丹野
    Ο sub_zero είναι αυτός ο ψηλός με τα γυαλιά, ενώ ο Παίχτης είναι ο κούκλος αθλητικός τυπάς. Ο LMS δεν ξέρω ποιος είναι, αλλά who cares...
    Originally posted by Ryu_gr
    υπάρχουν τα games που τα "γεμίζουν" με επαναλαμβανόμενα tasks για να δείξουν απλώς ότι έχεις πράγματα να κάνεις (και όταν πας να ασχοληθείς απλά βαριέσαι) και υπάρχει και το Mario Galaxy.

    Comment


    • Αυτός που είπε ο Evans. Ok 100% σίγουρος δεν μπορώ να είμαι αλλά αν κρίνω από όσα είπε και από το email που δήλωσε, δύσκολο να μην ήταν αυτός.

      Comment


      • Καταρχάς ζητάω συγνώμη που ανεβάζω το επίπεδο της συζήτησης.

        Καλοδεχούμενο το open world στοιχείο αλλά παραμένω δύσπιστος.Θέλω να δω όχι απλώς έναν ανοιχτό κόσμο αλλά ένας ενδιαφέροντα ανοιχτό κόσμο, όχι απλώς απέραντες πεδιάδες για να διασχίσεις.Το τρεηλερ πάντως έχει ωραία ατμόσφαιρα αλλά μέχρι εκεί.

        Άσχετο, αλλά το majoras mask θα το παίξω οπωσδήποτε για το 3ds.

        Σχετικά με το assassins creed, nooto και λοιποί που γράψατε, έχω σκοπό να παίξω και το 2, αλλά με ψήνει πιο πολύ το revelations λόγω setting.Λατρεύω την Κωνσταντινούπολη, έχω πάει πολλές φορές και την έχω γυρίσει και για αυτό θέλω να δω πως αποδίδεται η οθωμανική Πόλη και τα γνωστά της αξιοθέατα στο παιχνίδι.Να δούμε που θα το χώσουμε και αυτό με τα παιχνίδια που αναμένονται, αλλά δεν βαριέσαι.


        Tidy!

        Do not blame me.Blame yourself or God.
        In Matsuno we trust.

        Comment


        • Panw pou vriskomai se full 2D Zelda games playthrough, tyxaio?
          Ontws adeios teleiws o kosmos, pragmatika elpizw na mhn to kanoun san to prwto Zelda opws anaferthike kapou.

          Enow enan adeio teleiws kosmo o opoios einai gematos mystika, alla mystika twn opoiwn to 90% den exei kanena apolytws nohma (episkevase thn porta mou, pare 30 rupies its a secret to everybody, kai potion shops).

          Tha perimenw na dw perissotera se allo gameplay video, o kosmos ontws poly megalos, prepei na vroun kati na ton gemisoun wste na mhn ginetai vareto to endiamesa apo ta dungeons kommati.
          "Time fades even legend and the origin of Soul Reaver has been lost long ago.
          But its purpose remains; to feed on the souls of any creature it strikes.
          Kindred, this blade and I.
          "

          "ΔΕΝ είναι θέμα Νιντέντο πλέον..."
          Greek Gaming Videos
          Greek Final Fantasy Forum

          Comment


          • Lol αν δεν ηταν ο disciple θα πουλησω όλα τα amiibo μου. Πάντως δίκιο είχε, τόση μιζέρια. To game είναι έπος. Επίσης ο Λουφυ πήρε One και μου λέει δεν έχει τπτ απο games, του λέω τι να πουν κι οι ps4 owners. Τους γλενταει ολους η Nintendo.

            edit
            Originally posted by sub_zero View Post
            Παναθηναϊκός που να δηλώνει Αιγάλεω ούτε για πλάκα.
            Do a barrel roll!

            Comment


            • Star Citizen videos Star Citizen gallery

              Comment


              • Originally posted by Evans
                Ποιο πράγμα; Ο άδειος και βαρετός κόσμος που μας έδειξαν; Ή το δάσος με τα 10 δέντρα, τα οποία μπορεί να αποφεύγει η Epona; Μακράν από τα πιο αδιάφορα gameplay footage που έχουμε δει .

                Επίσης εκπληκτικό animation η ουρά της Epona xD .
                Ακριβώς. Το Skyrim στο Xbox 360 πιο ωραίο φαίνεται και δεν είναι άδειο. Καλό βήμα για την σειρά Zelda που έχει χαθεί στην στασιμότητα (εκτός του A Link between Worlds) αλλά αν οι Nintendo fans χαίρονται με κάτι τέτοια οι υπόλοιποι τα απολαμβάνουν χρόνια με ανώτερης οπτικής απεικόνισης τίτλους όπως Red Dead Redemption, Skyrim, GTA IV, V, InFAMOUS. Δείτε και το gameplay trailer του FF XV.

                Είπαμε το Wii U σε 2-3 χρόνια θα την κάνει. Θα βγάλει ότι είναι να βγάλει η Nintendo και μετά με νέα κονσόλα άντε πάλι από την αρχή.
                Το παιχνίδι θα γαμάει γιατί είναι Zelda και όχι για τον κόσμο του.

                Comment


                • Ρε κολλησατε με τον αδειο κοσμο. Ειπαμε στο σημειο που παιζουν εχει μια τεραστια πεδιαδα. Αν δειτε τον χαρτη θα δειτε μεγαλη ποικιλιμορφια. Και το Skyrim ειχε αδειες εκτασεις και το Xenoblade ποσο μαλλον το RDR. Αυτο δεν σημαινει οτι ολο θα ειναι ετσι. Ακομα δεν τον ειδαμε Γιαννη τον βαφτισαμε.

                  Comment


                  • Συμφωνώ απόλυτα με enpsty σε όλες του τις τοποθετήσεις για το zelda.Πραγματικά έτσι ακριβώς είναι τα πράγματα.
                    Nintendo I.D.: paixtis
                    3ds friend code: 2664-2347-7128

                    Comment





                    • Ορίστε τα game awards. Πρέπει να έπεσε μεγάλη δόση αδικίας απέναντι στο Bayonetta 2, όμως επειδή ακόμα δεν έπαιξα τα συγκεκριμένα παιχνίδια δεν θέλω να πω περισσότερα.



                      Άκουσα ότι υπήρχαν gallops και ο κόσμος ψήφιζε τους νικητές, όμως δεν μου φαίνεται λογικό. Αν όμως ισχύει τότε έτσι εξηγούνται τα αποτελέσματα.

                      Comment


                      • Γενικά,επειδή τα παρακολούθησα και live,η όλη εκδήλωση ήταν αισχρή.Το μόνο που άξιζε ήταν η αρχή και το τέλος με τον Miyamoto η εμφάνιση της Roberta Williams καθώς και μια κοπελιά με ένα βιολί που έπαιζε το theme του DA3.
                        Carpe diem

                        Comment


                        • O Roberta Williams Θα συμμετέχει στην ανάπτυξη του καινούργιου King's Quest;
                          Τώρα που το σκέφτομαι λέμε για τις γυναίκες στην ανάπτυξη παιχνιδιών αλλά μερικά από τα πιο σημαντικά άτομα της βιομηχανίας είναι γυναίκες, και η Σιέρρα υπήρξε πρωτοπόρος σε αυτό.
                          Originally posted by Squall Leonhart
                          I used to be a SeeD like you, then I took an icicle in the chest
                          Originally posted by 丹野
                          Ο sub_zero είναι αυτός ο ψηλός με τα γυαλιά, ενώ ο Παίχτης είναι ο κούκλος αθλητικός τυπάς. Ο LMS δεν ξέρω ποιος είναι, αλλά who cares...
                          Originally posted by Ryu_gr
                          υπάρχουν τα games που τα "γεμίζουν" με επαναλαμβανόμενα tasks για να δείξουν απλώς ότι έχεις πράγματα να κάνεις (και όταν πας να ασχοληθείς απλά βαριέσαι) και υπάρχει και το Mario Galaxy.

                          Comment


                          • Για έμενα ότι καλύτερο στα game awards ήταν ο Tim Schafer, όπως και στο playstation experience ήταν απολαυστικός (μου αρέσει πολύ το στυλακι και το χιούμορ του). Από εκεί και πέρα, γενικά όλων των ειδών τα βραβεία δεν τα παίρνω ποτέ τις μετρητοίς, imo όπως και να το κάνουμε, μια επιτροπή θα βγάλει έναν νικητή, μια άλλη που αποτελείτε από άλλους κριτές θα βγάλει κάποιον άλλον, όταν κρίνεις ποιότητα δεν είναι απλή αριθμητική, οπού ένα και ένα κάνει δυο και όλοι συμφωνούν.

                            Στα αποτελέσματα πάντως, αν εξαιρέσω την κατηγορία best action-adventure που θα έλεγα ότι ήταν στανταρακι Bayo2 (δεν ήξερα καν ότι το shadow of mordor ήταν αξιόλογος τίτλος και από ότι τσέκαρα στο νετ, είναι όντως), σε όλες τις άλλες κατηγορίες από δεν βλέπω κάτι περίεργο.

                            Comment


                            • Διαβάστε αυτό...είναι μεγάλο αλλά αξίζει τον κόπο.
                              47 new PS4 games revealed since September, and NONE of them were announced for XB1.
                              This generation has been amazing for game development. As a game dev working on two unannounced games, I'm thrilled that Steam, MS, Sony and Nintendo have revised their indie stances and have made game development easier and better than ever in making titles for their platforms. However, there is one remaining issue that is crippling game development on one specific platform: the Xbox One. I'd like to take a moment to explain what that issue is, how it has affected development, and what can be done about it.

                              What is the Indie Parity Clause?

                              The indie parity clause dates back to the Xbox 360, where MS mandated that you could not release a game on the 360 at a later date than any other version without having exclusive free content for Xbox owners.

                              Since the launch of the XB1, MS has revised that policy for the worse. Now that loophole is closed, and devs are not allowed to release an XB1 version of their game, period, if they have already released it on PS4. At the time of the indie parity announcement, MS allowed games that were already announced for PS4 to be released at a later date on XB1. Those games included Contrast, Warframe, and many other PS4 launch window titles. There are now no more titles that fall under this loophole.

                              There are three ways around this clause. The first is to release your game simultaneously on PS4 and XB1. The second is to launch first on XB1 and release a PS4 version later. Finally, the third is asking Phil Spencer for a free pass, which has NDA'd guidelines and specifics that I cannot get into, nor know the specifics of.


                              Why would this hurt developers?

                              Indie devs typically have small amounts of staff, and tend to "roll out" games gradually on a number of platforms. While the architecture of XB1 and PS4 may seem similar enough, it's incredibly difficult to simultaneously develop for both platforms at the same time. First off, each one has their own certification process and requirements. One build may pass on one platform, but fail on the other. You have to constantly revise release date estimates until both versions are in line with each other, and even then, you'll have platform specific bugs that you'll have to fix at the same time once both versions launch. It is a bit of a nightmare, to say the least. That's why many devs opt to focus on one platform, typically the biggest one (Steam), and then go from there.


                              Why not develop for XB1 first?

                              This is inherently why the parity program exists: to give XB1 exclusive games without the need for exclusive marketing or financial deals. But yes, that's a question that cannot be universally answered. Many devs have their own personal reasons. I can only share my own.

                              I applied to both the ID@Xbox program and the Sony developer program back in Feb. While both programs are fantastic and have great people behind them, I was able to get my Xbox One dev kit first by a few months. Theoretically this should have allowed me to get started on an XB1 port of my game except for one issue: the engine I use, GM Studio, would not be supporting XB1 until later this year. PS4/Vita support was already built into the engine. So, I started studying PS platform requirements, APIs, and GM Studio integration in preparation for my dev kits which I received last month. Through no fault of my own, I was developing first for Playstation because that's the engine that was available to me via GM Studio. My PS4 game will be ready much earlier than my XB1 version. And despite having an XB1 dev kit, MS doesn't want my game at a later date. They want me to delay my PS4 version until I can get the XB1 version out the door. And that's impossible for me to do from a scheduling and financial standpoint. And so, just like that, I'm unable to make XB1 games, even though I very much want to. Even though I'm an ID@Xbox dev. Even though I have a dev kit right here next to me.

                              I could talk to Phil and tell him my situation, and maybe, just maybe he'll grant me a pass. It is ludicrous that I have to plea with MS to slip me through the door. Hence why I'm creating this topic, so that MS will maybe revise the parity clause not just for me but for everyone wanting to make XB1 games.


                              Doesn't MS provide free dev kits and free engine licenses? Shouldn't they be able to call the shots in terms of releases?

                              Absolutely agreed. However, the option to purchase our own dev kits and have our own release schedule doesn't exist. There is no way around the parity clause. (Sony also offers a number of free engine licenses like MS, none of which tie into any sort of exclusivity or parity clause).


                              Is this really causing any issues? Won't indies come to MS at some point in the future?

                              At one point earlier this year, I too thought that indies would eventually have to do a multiplatform release or exclusive XB1 release. Many said that the games would balance themselves out by 2015 and we'd see an even number of games being announced for both PS4 and XB1.

                              To see if that was indeed the case, I've compiled a list of games announced after September 1st, 2014. These are games outside of Gamescom (of which MS and Sony had more than two dozen new indie reveals) announced on various social channels. To make it on this list, the games must fit the following criteria:

                              -They should be making their debut and have NOT been already announced before 9/1 (for example, being announced in a big E3 spreadsheet, but showcasing the first video and screens in October, still prevents the game from being on this list. A majority of PS4 games were excluded because of this.)
                              -Official announcements, and not derived from PEGI ratings or retailer listings.
                              -Announcements for ports of games from PC or older gen consoles were included in this list (such as Thomas Was Alone for PS4/XB1).
                              -Japan only and China only releases were not included in both of these lists.

                              I made this list to see if, in fact, games announced for 2015 were indeed going to be multiplatform, or at least on XB1 first, thus proving that the indie parity clause was working. Here's the list of games announced from 9/1 thru 12/8 (and please let me know if I've missed any or have any incorrect listings):



                              PS4 Indie Game Reveals and Announcements (since Sept. 1st, 2014)
                              (compiled using the PS Blog and official developer sites. Does NOT include releases or more details on already announced games, only first time reveals of games with the few noted exceptions.)

                              -Flockers (PS4/XB1 announced on 9/1)
                              -Super Mega Baseball (PS4/PS3 announced on 9/17)
                              -Nova-111 (PS4/Vita/XB1 announced on 9/19)
                              -Thomas Was Alone (PS4/XB1 announced 9/19)
                              -RIDE (PS4/XB1 announced on 9/19)
                              -LA Cops (PS4/XB1 announced on 9/20)
                              -Peggle 2 (PS4 announced 9/24, XB1 version already released)
                              -Shu ("Playstation Platforms and PC" announced 9/24)
                              -Moon Hunters (PC/PS4/Vita announced 9/25)
                              -OlliOlli2: Welcome to Olliwood (PS4/Vita announced 9/25)
                              -Whoa Dave! (PS4/Vita announced on 9/26)
                              -Viking Squad (PC/PS4 announced 9/26)
                              -Spelunky (PS4 port announced on 10/1)
                              -Fluster Cluck (PS4 announced on 10/1)
                              -Once Upon Light (PS4 announced on 10/9)
                              -Rebel Galaxy (PS4 announced on 10/17)
                              -Lost Sea (PS4 announced on 10/24)
                              -Costume Quest 2 (PS4/XB1/PS3 and more, announced 10/24)
                              -Battle Islands (PS4, announced and released 10/24)
                              -Lost Sea (PS4/XB1 announced 10/25)
                              -Slasher: Summer Camp Volume 1 (PS4/XB1 announced 10/31)
                              -Retro City Rampage: DX (PS4/Vita/PS3, announced 11/3)
                              -Terraria (PS4/XB1 port announced on 11/6)
                              -Jackbox Party Pack (PS4/XB1 announced on 11/7)
                              -Henka Twist Caper (PS4 announced 11/10)
                              -Y2K (PS4/Vita announced on 11/10)
                              -Armikrog (PS4 announced on 11/10)
                              -The Banner Saga (PS4/XB1 port announced on 11/10)
                              -Kyn (PS4 announced on 11/10)
                              -Toren (PS4 announced on 11/10)
                              -Roundabout (PS4/Vita announced on 11/11, already announced for XB1)
                              -Lost Orbit (PS4 announced on 11/11)
                              -Speakeasy (PS4 announced on 11/11)
                              -RELATIVITY (PS4 announced on 11/11)
                              -We Are Doomed (PS4/Vita/XB1 announced on 11/12)
                              -Gunsport (PS4/XB1 announced on 11/12)
                              -Tinertia (PS4 port announced on 11/13)
                              -Capsule Force (PS4 announced on 11/13)
                              -Klaus (PS4/Vita announced on 11/14)
                              -Grave (PS4 announced on 11/17, already announced for XB1)
                              -Gianna Sisters Director's Cut (PS4/XB1 announced on 11/17)
                              -Aqua Kitty (PS4/Vita announced on 11/18)
                              -Wander (PS4 announced on 11/19)
                              -Gunship X (PS4 announced on 11/19, originally announced for Vita)
                              -ROCKETSROCKETSROCKETS (PS4 announced on 11/20)
                              -Hatoful Boyfriend (PS4/Vita port announced on 11/24)
                              -Commander Cherry's Puzzled Journey (XB1/PS4 announced on 11/24)
                              -Ninja Pizza Girl (PS4 announced on 11/25)
                              -Close Castles (PS4 announced on 12/1, announced playable at PSX)
                              -Distance (PS4 port announced on 12/2, announced playable at PSX)
                              -Rocket League (PS4 announced on 12/2, announced playable at PSX)
                              -Miegakure (PS4 announced on 12/4, announced playable at PSX)
                              -Ultratron (PS4/XB1 announced on 12/4, announced playable at PSX)
                              -Blood Bowl 2 (PS4/XB1 announced on 12/4, announced playable at PSX)
                              -King's Quest (PS4/XB1, announced at PSX)
                              -Killing Floor 2 (port to PS4, announced at PSX)
                              -The Forest (port to PS4, announced at PSX)
                              -Darkest Dungeon (PS4, announced at PSX)
                              -Bastion (port to PS4, announced at PSX)
                              -Orcs Must Die: Unchained! (PS4, announced at PSX)
                              -Skytorn (PS4, announced at PSX)
                              -Shovel Knight (PS4/PS3/Vita, announced at PSX)
                              -Super Time Force Ultra (port to PS4, already released on XB1, announced at PSX)
                              -Wattam (PS4, announced at PSX)
                              -Enter the Gungeon (PS4, announced at PSX)
                              -What Remains of Edith Finch (PS4, announced at PSX)



                              XB1 Indie Game Reveals and Announcements (since Sept. 1st, 2014)
                              Sources used: ID@Xbox Twitter, ID@Xbox blog, Xbox.com, PureXbox and ID@Upload twitter (not an official MS account)

                              -Flockers (PS4/XB1 announced on 9/1)
                              -Defense Grid 2 (PS4/XB1 announced 9/11)
                              -Nova-111 (PS4/Vita/XB1 announced on 9/19)
                              -RIDE (PS4/XB1 announced on 9/19)
                              -Thomas Was Alone (PS4/XB1 port announced on 9/19)
                              -LA Cops (PS4/XB1 announced on 9/20)
                              -Silence: The Whispered World II (XB1/PC, announced on 10/25)
                              -Costume Quest 2 (PS4/XB1/PS3 and more, announced on 10/24)
                              -Lost Sea (PS4/XB1 announced 10/25)
                              -Slasher: Summer Camp Volume 1 (PS4/XB1 announced on 10/31)
                              -Pier Solar (XB1 port announced on 11/6, already released on PS4)
                              -Terraria (PS4/XB1 port announced on 11/6)
                              -Jackbox Party Pack (PS4/XB1 announced on 11/7)
                              -The Banner Saga (PS4/XB1 port announced on 11/10)
                              -Gunsport (PS4/XB1 announced on 11/12)
                              -Gianna Sisters Director's Cut (PS4/XB1 announced on 11/17)
                              -Boom Ball for Kinect (XB1 announced on 11/20)
                              -Commander Cherry's Puzzled Journey (XB1/PS4 announced on 11/24)
                              -Infinity Blade (Timed exclusive XB1 China release, announced 11/29)
                              -LIMBO (XB1 port announced 12/1)
                              -OlliOlli (XB1 port announced 12/3, already released on PS4/Vita, not an ID@Xbox title.)
                              -Ultratron (PS4/XB1 announced on 12/4)
                              -Blood Bowl 2 (PS4/XB1 announced on 12/4)
                              -King's Quest (PS4/XB1 announced 12/6)


                              Now let's break down these lists. There were 66 total games announced for PS4 since 9/1. Of those, 47 had no mention of an XB1 release on the developer's website or social media channels (one of them being first party/Sony published, bringing it down to 46). If we were to take out all Playstation Experience related announcements, if the argument were that those titles would only be announced for PS4 at that time since it was a PS exclusive event (despite the fact that two of those PSX announcements were also announced for XB1), that still leaves 33 titles with no XB1 release plans announced.

                              On Microsoft's side (which were considerably harder to get since MS doesn't have an official blog style channel for ID@Xbox, so I had to cross reference all titles announced on the PS Blog and use fan sites like Pure Xbox and others), 24 games were announced. Of those, four had no mention of PS4 release plans. We can most likely nail down two of those titles as XB1 exclusive as they're Kinect only (Boom Ball and Infinity Blade). How, exactly, is the parity clause helping to bring exclusives to XB1 again?

                              (EDIT: Numbers adjusted a bit. Grave was announced for XB1 at E3 (thanks Miles), Commander Cherry is also coming to PS4 (thanks Banjo), We Are Doomed is also coming to XB1 (thanks ID@Xbox), and the Banner Saga is also coming to XB1. let me know if I need to correct any more!)

                              Now I want to answer a few more questions:


                              From Monty Mole: "Microsoft has a tendency to stop indies from talking about their XBO games until the next big event, when MS will unveil them all on stage in one go, or in a big single press release."

                              Absolutely untrue. Microsoft sometimes asks to look at formal press releases, but no where in the official ID@Xbox guidelines or provisions does it say that you should hold back announcements for any kind of event. Obviously if an event is coming up you'd want to hold back your announcements, but there were no planned major MS events through E3 2015 since September, the date when that could have affected announcements.


                              How do you know all of these titles are PS4 exclusive? Can't they announce their also coming to XB1 at a future date?

                              I don't know if they're exclusive, and they certainly can announce XB1 versions at a later date. That is not usually how game announcements are handled.

                              When you announce your game for the first time, you want to make sure you're getting the biggest possible audience. To include the XB1 is to double your coverage on XB1 media sites and channels. You want everyone to know about your game. Some pay PR companies to distribute their releases and try to get as much coverage as possible. To exclude the XB1, for no reason other than to make another announcement later in the future, makes no sense whatsoever, which is why so many devs don't do it.


                              Is it possible announcing on the PS Blog prevents devs from announcing an XB1 version elsewhere on the same date?

                              No. Again, many devs choose to also announce the XB1 version outside of the PS Blog using their own social networks. The reason devs don't post about the XB1 version on an official site is because one doesn't exist. Xbox Wire is only for major PR releases, Major Nelson's blog is only for releases and not previews, and ID@Xbox blog is used for ID@Xbox related news but not new game news. The only social channels MS has available for indies are retweets on their major accounts like Major Nelson. That's the reason why devs opt to use the PS Blog when revealing their newest game.


                              Is the indie parity clause preventing all these titles from being released on XB1?

                              I don't know. Certainly it is a major factor for many. If MS were to tear down the parity clause tomorrow, there's no guarantee that it would allow for all these games to make XB1 announcements. What I do know is that, for a large majority, the parity clause is preventing future releases on XB1. Whether that applies to the list of titles above I can't say.


                              I like that Microsoft is curating indie releases, saving the best for XB1, unlike PS4.

                              They aren't doing that. There's no curation whatsover, and in fact, they'll accept any game you want to put on the store, same as Sony (as long as it's at a minimum acceptance quality, on par for both PS4 and XB1). The idea that MS is cherry picking games to release on XB1 is completely false.


                              ---

                              If there's anything to take away from this thread, it's this: the parity clause has failed. Many games have been announced for 2015 on PS4 alone without a mention of XB1. There will be more to come. It's time for Phil Spencer to do what he has done so well this year and get rid of a policy that is strangling the XB1's game release list and help foster game announcements for XB1 in the future. I'm tweeting Phil Spencer (@XboxP3) this thread in the hopes that he'll give it a look. Who knows if he will, but I certainly hope he does.

                              I want to make XB1 games. Many indie devs want to make XB1 games. MS has given us the tools to do so. The ID@Xbox program is a great service with a bunch of terrific people running the show. But the indie parity clause is preventing many of us from focusing on the platform. Phil, we clearly want to make games for your platform. Why do you continue to prevent us from doing so?

                              Comment


                              • Εννοεις indie games, crapware inc.
                                Do a barrel roll!

                                Comment

                                Working...
                                X