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Είναι απλά το βιντεάκι που φτιάχνουν όλοι οι developers στα πρώτα στάδια δημιουργίας ενός παιχνιδιού, υποτίθεται ότι δείχνει το επίπεδο που θα προσπαθήσουν να φτάσουν στο ίδιο το παιχνίδι.
<div class='quotetop'>(Alexandros @ Mar 14 2008, 07:44 PM) [snapback]14401[/snapback]</div>
Είναι απλά το βιντεάκι που φτιάχνουν όλοι οι developers στα πρώτα στάδια δημιουργίας ενός παιχνιδιού, υποτίθεται ότι δείχνει το επίπεδο που θα προσπαθήσουν να φτάσουν στο ίδιο το παιχνίδι.
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Σωστα,αλλα οχι τοσο στο οπτικο τομεα αλλα στα υπολοιπα,δηλαδη πιστες,περιοχες,gameplay.
- The average car in Gran Turismo 4 was made up of over 4,000 polygons. The figure for GT5 Prologue is meant to be higher than 200,000.
- GT4 had 721 cars. GT5 Prologue launches in Europe with 71. We may be 11 million polygons ahead, but we're 650 cars behind.
- On the track, those 200,000 polygons glide through turns at 60 frames-per-second, a few slight dips excepted, in the promised 1080p resolution.
-There's no option to customise the music you hear, either, and single songs repeat themselves during events that exceed their runtime, rather than cycling to the next.
-On the whole though opposition defends the racing line more aggressively, and the combination of high speeds and unforgiving physics mean it's impractical to block using your rear-view. As for personality, few mainstream racing games - Forza now excepted - demand as much braking skill and obedience to the racing line.
Το Haze (όπως είχαμε υποψιαστεί) θα παραμείνει PS 3 Exclusive) Haze Never Coming Out on Xbox 360
- The average car in Gran Turismo 4 was made up of over 4,000 polygons. The figure for GT5 Prologue is meant to be higher than 200,000.
- GT4 had 721 cars. GT5 Prologue launches in Europe with 71. We may be 11 million polygons ahead, but we're 650 cars behind.
- On the track, those 200,000 polygons glide through turns at 60 frames-per-second, a few slight dips excepted, in the promised 1080p resolution.
-There's no option to customise the music you hear, either, and single songs repeat themselves during events that exceed their runtime, rather than cycling to the next.
-On the whole though opposition defends the racing line more aggressively, and the combination of high speeds and unforgiving physics mean it's impractical to block using your rear-view. As for personality, few mainstream racing games - Forza now excepted - demand as much braking skill and obedience to the racing line.
Το Haze (όπως είχαμε υποψιαστεί) θα παραμείνει PS 3 Exclusive) Haze Never Coming Out on Xbox 360
Δεν μπορώ να καταλάβω γιατί ο κόσμος αγοράζει τα Prologues των GT... τι νόημα έχει να πληρώσεις χρήματα για ένα μικρό κομάτι ενός παιχνιδιού που θα αγόραζες ούτως η άλλως;; Αντε να το ξεφορτωθείς αφού βγει το κανονικό GT..
- Trailer on DVD
- July 10th release
- 85% Complete
- Looks like Persona 3 but better
- 180+ Personas
- Hashino is directing, Soejima is art director and character designer, Meguro is composing
- Takes place in the countryside, a more nostalgic environment
- The theme is murder mystery/suspense, it's a mystery thriller with twists and turns
- Multiple endings
- 1.5x the size of P3
- 60-70 hours
- There is a weather forecast system, and whenever there is a fog, a murder occurs
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