preview
http://kotaku.com/376535/ninja-gaiden-ii-i...sions-bloodbath
Μερικές από τις αλλαγές που θα φέρει ο τίτλος σε στοιχεία του gameplay σε σχέση με τους προκατόχους του:
Ninja Gaiden II combat mechanics detailed
http://www.computerandvideogames.com....php?id=186353
Ninja Gaiden II: Projectile Weapons
http://xbox360.ign.com/articles/865/865336p1.html
-Shuriken
-Fiend's Bane Bow
-Incendiary Shuriken
-Gatling Spear Gun
και τέλος σε καλύτερη ποιότητα εικόνες και video από την Sonia
http://www.gamersyde.com/news_6273_en.html
http://kotaku.com/376535/ninja-gaiden-ii-i...sions-bloodbath
Μερικές από τις αλλαγές που θα φέρει ο τίτλος σε στοιχεία του gameplay σε σχέση με τους προκατόχους του:
Ninja Gaiden II combat mechanics detailed
http://www.computerandvideogames.com....php?id=186353
A new addition to the combat mechanic is called the Obliteration Technique and it does exactly what it says on the tin. While the charged-up Ultimate Technique from the first game returns, it's now possible to finish off wounded enemies (those missing a limb or two) with a visceral, quick combo just by hitting the Y button when you're near them. Ryu immediately launches a stylish series of moves that will cut off arms, amputate legs and sever heads. All with grizzly yet glorious presentation.[/b]
We could name a few games that use limb amputation as a cosmetic way of making your stomach churn. Soldier of Fortune and Half-Life 2 immediately spring to mind. But this affect has real gameplay implications for Ryu's health bar. Using the lethal Talons, it's easy to lop off a few arms and legs without really thinking about it. But if you don't finish them off you'll be in for a suicide surprise.
Using one arm or leg, fallen enemies will slowly drag and claw themselves towards you (think Resident Evil). This would be the perfect time to bring out the Obliteration Technique and an end to the wounded warrior. But when there are several other foes attacking you at the same time, your mind can wander.[/b]
Using one arm or leg, fallen enemies will slowly drag and claw themselves towards you (think Resident Evil). This would be the perfect time to bring out the Obliteration Technique and an end to the wounded warrior. But when there are several other foes attacking you at the same time, your mind can wander.[/b]
It might sound, then, that the game's even harder than the first one; suicidal enemies and more of them. But to help you out and keep things in check are new save and health systems. Using the same dragon statues of the original you can save your progress at different points through the level. You could argue that these were too few and far between in the first game. But from what we've seen of the sequel (about six whole chapters) there appears to be more that are evenly spread out.
Now you can save your game AND heal yourself by tapping the Right bumper. You can only do this once per save point (so no running around the corner, kicking off with the Black Spiders and running back to heal yourself) and only when there are no enemies near you. It makes a big difference though, especially on the harder setting.[/b]
Now you can save your game AND heal yourself by tapping the Right bumper. You can only do this once per save point (so no running around the corner, kicking off with the Black Spiders and running back to heal yourself) and only when there are no enemies near you. It makes a big difference though, especially on the harder setting.[/b]
Perhaps the biggest change is in the fact that Ryu can also regenerate his health after a skirmish (and stylishly fling the blood off his blades). But before the hardcore NG fans go mental, there's more to it than simply being able to wait until you stop bleeding after every fight.
Some wounds Ryu receives can be healed and some can't. Minor flesh wounds will heal while deep, more savage inflictions won't heal until you use an item or heal yourself at the save point. The dark red section of Ryu's health bar indicates the wounds that won't heal themselves.[/b]
Some wounds Ryu receives can be healed and some can't. Minor flesh wounds will heal while deep, more savage inflictions won't heal until you use an item or heal yourself at the save point. The dark red section of Ryu's health bar indicates the wounds that won't heal themselves.[/b]
Ninja Gaiden II: Projectile Weapons
http://xbox360.ign.com/articles/865/865336p1.html
-Shuriken
-Fiend's Bane Bow
-Incendiary Shuriken
-Gatling Spear Gun
και τέλος σε καλύτερη ποιότητα εικόνες και video από την Sonia
http://www.gamersyde.com/news_6273_en.html
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