To παιχνιδι εχει ηδη κυκλοφορησει στην Ιαπωνια και δειχνει πολυ ενδιαφερον.
Ενα review απο eurogamer.
Καποια πραγματα μου ακουγονται κουλα ομως:
9/10 του βαλανε.Απο Famitsu πηρε 7/9/6/7.
Τα πρωτα 25 λεπτα του παιχνιδιου.ΣΒΗΣΤΕ ΤΟΝ ΗΧΟ.
Και ενα νεο γαματο trailer.
Ενα review απο eurogamer.
Καποια πραγματα μου ακουγονται κουλα ομως:
When you die in Demon's Souls - and you will die, a lot - you lose your physical body, becoming a soul with half a health bar (although in practice it's more like a three quarters, as there's a ring in the very first world that lets you cling a little closer to life). The only way to get it back is to kill a boss monster.
When you die again you lose all of the demon souls you've collected from your hard graft, and have to fight your way back through the level to your own bloodstain to regain them - at which point you either have to sprint for dear life away from whatever killed you the last time, or face getting unceremoniously dispatched by it once more. Die a third time before you make it back to your bloodstain and those souls are gone forever, which is truly heartbreaking when you have to work so hard for them.
To summarise, you end up playing the vast majority of Demon's Souls as either a dead person or a dead person with no money. Every time you die, you start again at the beginning, with all the enemies you just struggled to overcome back where they were. There is no compromise. There's not even a pause button. You get better, or you get nowhere.
(Oh, and also - after a certain point, other players can invade your game at any point and attempt to assassinate you, just to make life even easier. But more on Demon's Souls' online capabilities later.)
If that sounds unbelievably frustrating, well, yes, it can be. It's harshly punishing. But it's not unfair. Demon's Souls puts you up against impossible odds, after all - you're the only living thing left in the world, apart from the stranded, struggling survivors that you occasionally come across exploring some dark tunnel in the Tower of Latria, or down a forgotten mineshaft in Stonefang Tunnel.
The only thing to do is try again, and again and again, observing the demons' behaviour and the layout of the levels, learning the cruel tricks that the game plays on you to lure you towards death, until, finally, you're capable of winning.
When you die again you lose all of the demon souls you've collected from your hard graft, and have to fight your way back through the level to your own bloodstain to regain them - at which point you either have to sprint for dear life away from whatever killed you the last time, or face getting unceremoniously dispatched by it once more. Die a third time before you make it back to your bloodstain and those souls are gone forever, which is truly heartbreaking when you have to work so hard for them.
To summarise, you end up playing the vast majority of Demon's Souls as either a dead person or a dead person with no money. Every time you die, you start again at the beginning, with all the enemies you just struggled to overcome back where they were. There is no compromise. There's not even a pause button. You get better, or you get nowhere.
(Oh, and also - after a certain point, other players can invade your game at any point and attempt to assassinate you, just to make life even easier. But more on Demon's Souls' online capabilities later.)
If that sounds unbelievably frustrating, well, yes, it can be. It's harshly punishing. But it's not unfair. Demon's Souls puts you up against impossible odds, after all - you're the only living thing left in the world, apart from the stranded, struggling survivors that you occasionally come across exploring some dark tunnel in the Tower of Latria, or down a forgotten mineshaft in Stonefang Tunnel.
The only thing to do is try again, and again and again, observing the demons' behaviour and the layout of the levels, learning the cruel tricks that the game plays on you to lure you towards death, until, finally, you're capable of winning.
Demon's Souls is absolutely compelling; dark, detailed, unforgiving, creatively cruel. It gets under your skin and becomes a personal obsession, daring you to probe further into its worlds, fall for more of its traps and overcome more of its impossible challenges; it slaps you in the face with your own incompetence and dares you to overcome it.
It's stoic, uncompromising, difficult to get to know, but also deep, intriguingly disturbed and perversely rewarding. You can learn to love Demon's Souls like few other games in the world. But only if you're prepared to give yourself over to it.
It's stoic, uncompromising, difficult to get to know, but also deep, intriguingly disturbed and perversely rewarding. You can learn to love Demon's Souls like few other games in the world. But only if you're prepared to give yourself over to it.
Τα πρωτα 25 λεπτα του παιχνιδιου.ΣΒΗΣΤΕ ΤΟΝ ΗΧΟ.
Και ενα νεο γαματο trailer.
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