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Final Fantasy XIII-2
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Γενικότερα, πώς βλέπετε την κυκλοφορία του sequel; Πλησιάζει το release, οπότε είναι καλή περίοδος για λίγο κους κους.
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Gametrailers Video Review
Δεν το εχω δει ακομα, παω να ριξω μια ματια.
Edit: Εχουν βγει μερικα ακομα reviews, ριχτε μια ματια εδω
Final Fantasy XIII-2 is a direct sequel to FFXIII, and will once again star lead protagonist Lightning.
Επιπλεον IGN Video Review
Γενικα, απ'οσα διαβασα-ειδα μεχρι στιγμης, ολοι σημειωνουν τις πολλες βελτιωσεις που εχουν ηδη αναφερθει και στο forum ενω στα αρνητικα βαζουν την ευκολια+το unfocused story (πανω κατω υπαρχει μια συγκλιση των κριτικων με τα οσα λεει ο τυπος στο post του Vaynard πιο πανω).
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Originally posted by Napster View PostΛίγο άκυρο αλλά μήπως ξέρει κανείς σας πως λέγετε το συγκεκριμένο battle theme song?
http://www.youtube.com/watch?feature...Vm7JGy4#t=173s
Με λίγο ψαξιματάκι βρήκα ότι είναι το Worlds Collide;)
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Λίγο άκυρο αλλά μήπως ξέρει κανείς σας πως λέγετε το συγκεκριμένο battle theme song?
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H Square από ότι φαίνεται δεν μπορεί να κάνει κάτι εντελώς σωστά.Δημιούργησαν ένα αρκετά ενδιαφέρον καστ χαρακτήρων και setting με το 13 και για αυτόν τον λόγο χάρηκα όταν ανακοινώθηκε το sequel σκεφτόμενος ότι θα δοθεί περισσότερο βάθος αλλά από ότι καταλαβαίνω πήραν την απόφαση να κάνουν κάτι καινούριο εισάγοντας καινούριο άσχετο καστ χαρακτήρων και σενάριο που έχει να κάνει με ταξίδι στον χρόνο.Καλά τι παίρνουν εκεί πέρα;Αν έπαιρναν το 13 όπως ήταν και απλώς διόρθωναν τα προβλήματά του τότε όλα καλά.Από ότι φαίνεται όμως,έλυσαν κάποια προβλήματα και προέκυψαν άλλα.Τι να πω,ας ελπίσουμε ο τύπος να υπερβάλλει.Αυτό που με ξενερώνει πιο πολύ από όλα είναι η χαμηλή δυσκολία.Αν ισχύει τότε το τέλειο σύστημα μάχης του παιχνιδιού απλά δεν θα λειτουργεί και οι μάχες δεν θα είναι τόσο διασκεδαστικές.
Από ότι φαίνεται θα πρέπει να ελπίζουμε στα type 0 και versus για να παίξουμε ένα πραγματικά άρτιο final fantasy παιχνίδι...Η Square τα θαλάσσωσε πραγματικά με τα τελευταία final fantasy:Το 13 ήταν απογοητευτικό,η αρχική έκδοση του 14 ήταν απαράδεκτη,το 13-2 από ότι φαίνεται δεν είναι και ότι καλύτερο,τι στο διάολο κάνουν;Εκεί που το κάθε επεισόδιο της σειράς ήταν ΑΑΑ παιχνίδι τώρα είναι στην καλύτερη περίπτωση απλώς καλό ή πολύ καλό βαριά βαριά.Το κυριότερο,τον toriyama γιατί τον ορίζουν υπεύθυνο;Ο τύπος είναι απλά ΑΧΡΗΣΤΟΣ.
Τέλος,μετά τις 11 Ιανουαρίου θα διατεθεί demo του παιχνιδιού.Άντε να δούμε τι θα δούμε.
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copy paste απο post στο neogaf
πανω κατω ετσι τα περιμενα τα πραγματα να πω την αληθεια, ελπιζω μονο να κανουνε ποιο δυσκολη την usa/pal εκδοσηAnyway, just got the platinum. Oh man, people really weren't joking when they said the 'Secret ending' wasn't worth it. That was pathetic.
Impressions if anyone cares:
Good:
- Much less linear than 13 - I didn't mind FF13's linearity as much as many people seemed so, but there's no denying 13-2's increased freedom made the gameplay segments more fun. Right from a couple of hours in the game opens up quite nicely, by Chapter 3 you have multiple orders you can do the main areas and more and more optional gates to go through and explore, quests to do etc. One thing that did annoy me about quests is how a lot of them required you to do one quest before the next one would open, so you'd have to talk to everyone, find out who had your first quest, do it, then talk to everyone all over again to see who's got one for you next. Chocobo racing was pretty fun too, as unlike in FF7 it was pretty much all decided by how well you'd prepared. If you took the time to get a good chocobo to max level and transfer some useful abilities onto it you didn't lose very much.
- Characters - Everything about Noel's profile seemed to scream that he'd be annoying as whiny, so I was pretty surprised when he was quite the opposite. Positive, but not irritatingly so, and generally a likeable character. Liked Serah too, though I've never understood how she managed to pick up so many haters considering she barely spoke in 13.
- Towns! It feels weird actually putting this in a 'good' list but after 13 it seems to actually be worth saying. In particular Academia was really big and used the system of NPCs saying random lines when you pass them to pretty great effect making the place feel a bit more alive than it otherwise would. There's a pretty large variety of lines there too, unlike Bresha Ruins where the guards seem to have about 4 to choose from. It's also fun how people will react differently if you happen to be riding a Chocobo.
- Fragment Skills - Some of these were really useful, especially the ability to mess around with the frequency of enemy encounters and the ability to double the game's speed. The only problem is that you get them *far* too late, and by the time you get them they're not half as useful as they could be. They were still incredibly useful though, and I'd love to see future games incorporate this kind of thing.
Neutral:
- Story - There were a few decent bits, most of them near the end (past the 2/3 of the way point when the stupidity seemed to peak. I quite enjoyed the last hour overall), but mostly this varied between mediocre to really bad. Anyone who's intending on playing the game for the story is probably going to be disappointed, especially if they don't like stories based on paradoxes. It doesn't help that it's so short.
- Music - The soundtrack was a mixed bag, there were some good tracks (the final boss theme and a number of the battle themes in general, along with a few of the softer vocal tracks were some of my favourites), mostly 'decent' ones and some bad ones (the Bresha Ruins 'some woman with an annoying voice talking over some basic music and with terrible lyrics' track was the worst offender) Overall it was enjoyable enough during the game, though it's not something I feel compelled to buy the OST and listen to it outside it.
- Recycling of areas - Somewhat expected seen as it's the same world, though they did at least put the effort into making some of them look and feel different so I'm not sticking this under negatives. It's not something that bothered me hugely during the game, though more new areas would've been nice.
- Monsters - They weren't as bad as I expected, but there were very few I really felt like I *had* to have them in my party, and as listed under negatives, monster ability inheriting was basically pointless as the game was so easy. The decorations were generally really tiny things you didn't even notice, too.
- QTEs - Again these weren't half as bad as I expected as there's only 5 sets of them, and the ones needed to use monster special abilities (which are always the same and so easy). Can't say they added anything at all and were slightly annoying because I had to concentrate more on where the inputs were going to appear and less on the actual cutscene itself, but they weren't especially bad. Or hard. Didn't fail a single one, don't know what happens if you do.
Bad:
- Moogle Clock - While this system was fine for encounters the first time you were in an area and actually wanted to fight, by the end of the game I absolutely hated it because of two things - one, the encounter rate is far too high, and two, no matter how huge the difference in level between you and the enemy, they will want to fight you anyway. Certain enemies like wolves are the worst for this, as you have no chance at all before they start chasing you. Even though you've maxed out the crystarium and they weren't very strong 30 mins into the game, never mind now. It wasn't a bad idea, but it was very poorly implemented.
- Time Labyrinths - While most of these were pretty easy, I can't really honestly call any of them 'fun' in any sense of the word, and the randomised clock puzzles were some of the most irritating things I've ran into in a game in a while. I'm sure someone in SE's offices thought these were fun, but I can't see many players agreeing with them.
- Difficulty, or lack thereof - One of the major tradeoffs that's been made as a result of the game becoming less linear is that the crystarium-levels-up-every-chapter system has been removed, so you can quite easily get as many levels as you want much more quickly than you could in 13. This makes it incredibly easy to become overlevelled, as even half an hour or so trying to find a monster you want to catch can get you a fairly significant amount of extra levels, and seen as the game encourages you to explore new areas when you get them, by the time you return to the main story everything can be a complete joke. When you can do every battle in a dungeon while reading GAF instead of actually looking at the TV, you know something's probably wrong. In addition this made monster ability inheriting mostly useless, as while you could use it for making a super Kichu at the end or something, you could just as easily... not. I didn't even have an especially amazing set of monsters and still 5 starred everything with minimal effort.
- The old cast getting shafted horribly - Didn't bother me as much as it seems to bother some people, but it's still a little sad to see just how little the FF13 party seem to matter now. Lightning is in for a single digit number of scenes and Snow and Sazh might as well not be there at all. Especially Sazh. Hope was the only one who seemed to have a significant role, and it was pretty odd (in a good way) at first seeing how much he's grown up and matured.
I enjoyed it, though it could've been a lot more fun if the negatives had been fixed - the moogle clock and time labyrinths got old very fast, and the complete lack of difficulty was a real disappointment as I wanted to be challenged into actually taking advantage of the game's systems, rather than just steamrolling everything without even looking at the screen most of the time. Nonetheless more often than not the game was fun, and in regards to the amount of things to do and increased freedom the game was a step forward from XIII. I think personally I'd rate that above this overall though, as the main story was more enjoyable, the cast was larger, the difficulty level was more enjoyably challenging, everything was still new, rather than mostly familiar and redecorated, and even though it's technically still the same world, it felt more interesting in the previous game. Either way, I'll be here day one for the likely 13-3, hoping they've finally on the third time lucky made something awesome rather than just good to great.
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δε παιζει να ειναι 30 ωρες μονο το main quest, o φλεβαρης ειναι αρρωστος μηνας απο κυκλοφοριες παντως, βγαινει και με διαφορα λιγων ημερων το sc5 argh!!
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Το 13 μου άρεσε και εμενα πολύ και περιμένω να δω πως και πως τις αλλαγές του sequel.Αυτό που με χαλάει κάπως είναι οι πρωταγωνιστές αλλά και πάλι δεν ξέρεις,μπορεί να μας αρέσουν παίζντας το παιχνίδι.Θα προτιμούσα πάντως να επέστρεφε η ομάδα του 13.
Οι 30 ώρες δεν με χαλάνε φτάνει να είναι ουσιώδεις 30 ώρες,εδώ οι πρώτες 25 ώρες του 13 ήταν ένα light tutorial.Εξάλλου αυτές οι 30 ώρες θα γίνουν 60-70 μαζί με τα sidequests-secrets-leveling κτλ κτλ.
Είμαι πάντως πολύ περίεργος να παίξω το παιχνίδι...Προσθέσανε υπερβολικά πολλά νέα features,μιλάμε δεν κυκλοφορεί συχνά jrpg με τόσες πολλές προσθήκες.
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Κάπου είχα διαβάσει για διάρκεια 30 ωρών.
Ενθαρρυντικό πάντως το 40/40.Το 13 μου άρεσε πολύ,οπότε αναμένουμε.
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Aπό τον ιαπωνικό τύπο τσίμπησε εξαιρετικές βαθμολογίες.
40 από famitsu και s από dengeki.
Οκ το ξέρουμε οτι οι τύποι ευλογούν τα γένια τους αλλά τουλάχιστον ξέρουμε ότι το παιχνίδι είναι πολύ καλό.Τώρα αν αξίζει το άριστα ή απλώς πολύ καλή βαθμολογία είναι κάτι που θα το μάθουμε τους επόμενους μήνες.
Ορίστε και το σχετικό άρθρο από το rpgfan.
Just like Zelda: Skyward Sword and The Elder Scrolls V: Skyrim not too long ago, Final Fantasy XIII-2 received a semi-rare perfect score of 40/40 from Famitsu this week. Three perfect scores from the Japanese publication in a single year is much more rare, but this year has seen many quality releases. Famitsu's reviewers praised the fact that Final Fantasy XIII-2 fixed a lot of problems from the first game, and how there's lots of gameplay this time around.Dengeki PlayStation's 'Buyer's Guide' review rated the game as an S, which is also impressive. Reviewers here enjoyed the amount of content and the various difficulties, but they didn't quite like the load times. The magazine also had one last interview with producer Yoshinori Kitase and director Motomu Toriyama. Among other things, one item talked about was more bonuses for those with a Final Fantasy XIII save file (it doesn't have to be a clear file). If you have one, your luck will improve at XIII-2's casino, you'll get special monster accessories, and there will be some kind of bonus on the title screen, too.
It was also mentioned that the game will let you save anywhere as well as have autosave, a very common feature in Western titles. The coliseum will host your fights against the DLC bosses as well as contain some story elements. Somewhere in the game you'll be able to get info on what DLC is available. And when asked recently about Sazh and an appearance in Final Fantasy XIII-2, the developers would only say that the game will continue post-release. Of course, this seems to suggest that he will be a part of DLC, but other than the Ezio Auditore costume, post-release DLC hasn't been specified yet.
Some new videos also released int he last couple of days. This environment clip comes from Square Enix Europe. The video below comes from Square Enix USA so it is now all in English.
Oι ιάπωνες λένε ότι διόρθωσε τα κακώς κείμενα του 13 πάντως και ότι έχει πολύ περιεχόμενο.Εγώ από την μεριά μου έχω πειστεί να πάω για day 1 αγορά,μου αρέσουν τα όσα έχω διαβάσει.Από ότι φαίνεται έχει ξεκινήσει μια τάση μοντερνοποίησης των jrpg με το xenoblade η οποία από ότι φαίνεται συνεχίζεται με το 13-2.Άντε να δούμε.
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Μόνο 2 playable χαρακτήρες θα υπάρχουν και οι υπόλοιποι θα είναι τέρατα;
Επίσης δεν κατάλαβα τι εννοούσε με το Paradigm Shift στις μάχες με τους αρχηγούς. Δε θα μπορείς να κάνεις Paradigm Shift;
Θα έχει πλάκα αν μπορείς να κάνεις skip όλους τους αρχηγούς.
Ελπίζω τα quests να είναι σαν το 12 που μπορούσες να έχεις πολλά ενεργά ανά πάσα στιγμή, όχι σαν του 13 που έπρεπε να ρίχνεις τρελό ποδαρόδρομο κάθε φορά για να πάρεις το επόμενο...
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Παίδες έχουμε κάμποσες νέες πληροφορίες για το 13-2.
s Famitsu explains, monsters you add to your party use a Crystarium too. We've mentioned that monsters are actually levelled up using items - ones that you can both purchase at a shop and collect after a battle - to move around the chart, rather than using points. The further you go, however, the rarer the items you'll need to level up your monsters. Monsters can also inherit abilities when you sacrifice other monsters. However some, like command and auto abilities can only be inherited if both monsters have the same role. If they're of different roles, you might get a whole new set of abilities instead. Monsters have varying growth parameters too. But you can't leave them alone in battle - if both Serah and Noel die, then it's game over.In regular battles, you'll be able to switch between paradigms instantly so as to speed things up. For tougher fights and bosses however, you'll have to choose paradigm shifts more carefully. Bosses will be tougher than they were in XIII, but the game does have an easy mode that you can switch to if you're not one for difficult battles. You can even beat a boss later if it still proves difficult at the time. While summon monsters make a return, they'll look different since you're not l'Cie. Finally, 'blood damage' was added to the game - this can't be cured by healers, but you can use items to help this type of damage.
In total, there are 160 fragments to collect, but what you've collected in each era will be easy to keep track of on the Historia Crux screen. They're kind of like quests, but aren't a part of the main story. Completing these, you get rewards like items and skill boosts. The magazine also introduced the Augustia Tower, which Hope's group Academy built so that people could get what they need without needing to rely on fal'Cie. Due to the disruptions in the space-time continuum (such as FFXIII's ending), the inside of the building changes quite often.
Από www.rpgfan.com
Δεν θυμάμαι αν έχει ξαναγραφτεί αλλά το crystalium επιστρέφει σαν μέσο ανάπτυξης των χαρακτήρων.Αυτήν την φορά θα είναι πολύ πιο σύνθετο.Σε αυτό το λινκ θα βρείτε φωτογραφίες.
Φαίνεται πολύ ενδιαφέρον πάντως.
Επίσης,θα επιστρέψουν τα missions αλλά θα είναι διαθέσιμα νωρίς στο παιχνίδι και θα στα αναθέτουν npcs.Ακόμη θα υπάρχει και μια περιοχή αλα gold saucer στην οποία θα είναι διαθέσιμα minigames,συμπεριλαμβανομένων αγώνων με chocobo,από τα οποία θα μπορείς να κερδίσεις διάφορα έπαθλα.
Μου αρέσουν πάρα πολύ τα όσα διαβάζω.Από ότι φαίνεται θα είναι ένα πολύ καλό παιχνίδι με (επιτέλους!) αξιοπρεπές περιεχόμενο.Η serra σαν πρωταγωνίστρια μου φαίνεται λίγο κάπως και πιστεύω ότι τα τέρατα είναι προσθήκη που δεν χρειάζονταν.Τέλος πάντων,μακάρι το σενάριο να είναι καλό.Πάντως μου αρεσει το ότι το επίπεδο δυσκολίας θα είναι υψηλότερο του 13.
Πάντως πιστεύω ότι το ff που πρέπει να γίνει remake δεν είναι το 7 αλλά το 13.Να το ξαναβγάλουν προσθέτοντας τα στοιχεία gameplay του 13-2
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Παντως απ'οτι ειδα στο zavvi οι τιμες ειναι στα 55-74 για limited και crystal αντιστοιχα.
Εγω την collectors του πρωτου XIII την ειχα παρει πιο πολυ για το art του Amano στο Box Cover
μιας και η απλη ηταν ασχημη imo. Τα οσα ειχε μεσα ηταν σχετικα αδιαφορα.
Για το ΧΙΙΙ-2 και στα περι soundtrack συμφωνω με τον Xeno. To OST ok καλο ηταν αλλα σε καμια περιπτωση δεν ειχε κομματια που μπορουν να σταθουν μονα τους (ανευ εικονας).
Απο κει και περα (αν και δεν παω για day one, θα περιμενω feedback) θα προτιμησω μαλλον Limited δεδομενου οτι απο πλευρας διαφορων, απλα δεν εχει το T-shirt και το cd-sountrack (το οποιο κατα πασα πιθανοτητα δεν θα το ακουσω καν
) εχει επιλεγμενα κομματια.
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